Both games took 7 turns...and this is AFTER nerf
Game 1:
I was slowed down a lot because I had 7 life quata on three turns, while I needed 8 for both mitosis and SoR. Pre-nerf, I would only need 6...At first I tried different dragons outside of life but in the end I chose jade dragons because their 9hp is good defense against CC
Game 2: Here's what it can do if it pulls out enough quanta...
Yes, you do seem to have a very nice deck there. The problem is that you seem to be testing it against AI5, which is a notoriously bad 'middle ground' between AI3 and FGs. There is also a problem with the fact that you seem to be using not only a deck that is fully upped and has SoDs (a rare that not many players have 6 of), but also that your deck has
no chance at EM-ing the AI5, which is really the only reason that someone who would be using a deck as formidable as the one you demonstrate vs. an AI5. AI3 have
much more cohesive decks than many of the AI5, as well as
generally being faster. FGs also have much more CC than any other level of PvE, as was previously brought up by Essence.
Another problem with this is that two games are simply not statistically significant at all. 50 games need to be played with a deck before any statistical significance can really be claimed, and even then it is tenuous, at best. 200 games is the preferred number for fully testing a deck for the reason that in 200 games, the law of large numbers begins to apply and "luck" has more of a chance of evening out. I'm not saying that you haven't found a very good use for Mitosis, but just that people need to take those 2 screenshots with a grain of salt.
On topic, I believe that the original cost should be restored, with the ability to target weapons, but taking away the ability to spawn animated weapons. If this is too difficult/impossible to code, then taking away the ability to target weapons with a 1:life reduction in
cost, is warranted.