*Author

Offline Ekki

  • Hero Member
  • *****
  • Posts: 1425
  • Country: ar
  • Reputation Power: 0
  • Ekki is a Spark waiting for a buff.
  • Not-so-young Elemental
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253407#msg253407
« Reply #204 on: January 21, 2011, 03:07:54 pm »
however a solution could be to make weapons go to the weapon slot instead of being animated when using this card, please discuss this
As I said, if it proves to be a problem, the solution could be to make weapons be spawned in the weapon slot (logical, since it's where the original version of the card would go)..

Tea is good

  • Guest
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253409#msg253409
« Reply #205 on: January 21, 2011, 03:11:03 pm »
just saying, i didn't do much damage until like, the tenth turn on my last post. It's really slow. And HB AI is reallllly stupid, kept playing like 5 creatures and chimeraing them. Easy to destroy his creatures. Prolly would have otked me if it had been a smart player.



OH and can i request a mitosis/ Ball o' Lightning deck?

Offline BluePriest

  • Legendary Member
  • ******
  • Posts: 3771
  • Reputation Power: 46
  • BluePriest is towering like an Amethyst Dragon over their peers.BluePriest is towering like an Amethyst Dragon over their peers.BluePriest is towering like an Amethyst Dragon over their peers.BluePriest is towering like an Amethyst Dragon over their peers.BluePriest is towering like an Amethyst Dragon over their peers.BluePriest is towering like an Amethyst Dragon over their peers.BluePriest is towering like an Amethyst Dragon over their peers.BluePriest is towering like an Amethyst Dragon over their peers.BluePriest is towering like an Amethyst Dragon over their peers.
  • Entropy Has You
  • Awards: Slice of Elements 5th Birthday Cake
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253415#msg253415
« Reply #206 on: January 21, 2011, 03:37:27 pm »
i agree with most of these people now, flying weapon decks are way too good with this, i managed to beat loads of fgs with this deck
Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7al 7al 7al 7al 7al 7al 7ap 7ap 7ap 7ap 7ap 7ap 7b0 7b0 7bu 7bu 7bu 7bu 7bu 7bu 7n2 7n2 7n2 7n2
however a solution could be to make weapons go to the weapon slot instead of being animated when using this card, please discuss this
No, most people are realizing that these decks arent nearly as good as they originally thought they were. And going to the weapon slot has already been discussed. If it does become a problem, then that would be an easy solution, however, It isnt a problem at this point. Similar decks to yours have been made, and at first they seemed good, then after a while, it was realized that they are only getting a VERY SLOW 39% rate.

Ill test out that specific build to make sure though.

So Far-
Incarnate:0-1
Gemeni:0-1
Paradox:1-0 (this says a lot, since hes obviously one of the harder gods  ::) We will just ignoren the fact that he didnt draw a single blessing, so he wasnt able to ohko like he normally is.)
Morte:0-1- Another one of the easier Gods. He was able to outdamage my healing, and I got oe of the best possible draws in the world with this deck too.
Scorpio:0-2-This was just humiliating...first battle was over almost instantly, the second battle I got another near perfect draw... which just mean that I survived a few turns longer before he killed me.
Graviton:0-1. An army of firemasters can outdue 100 healing any day....

I really dont feel like doing more testing, cause its sorta painful watching this deck get annihilated. Is that enough testing, or do you need even more to be convinced its not as good as originally though.
This sig was interrupted by Joe Biden

Offline Ekki

  • Hero Member
  • *****
  • Posts: 1425
  • Country: ar
  • Reputation Power: 0
  • Ekki is a Spark waiting for a buff.
  • Not-so-young Elemental
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253460#msg253460
« Reply #207 on: January 21, 2011, 05:26:35 pm »
i agree with most of these people now, flying weapon decks are way too good with this, i managed to beat loads of fgs with this deck
Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7al 7al 7al 7al 7al 7al 7ap 7ap 7ap 7ap 7ap 7ap 7b0 7b0 7bu 7bu 7bu 7bu 7bu 7bu 7n2 7n2 7n2 7n2
however a solution could be to make weapons go to the weapon slot instead of being animated when using this card, please discuss this
No, most people are realizing that these decks arent nearly as good as they originally thought they were. And going to the weapon slot has already been discussed. If it does become a problem, then that would be an easy solution, however, It isnt a problem at this point. Similar decks to yours have been made, and at first they seemed good, then after a while, it was realized that they are only getting a VERY SLOW 39% rate.

Ill test out that specific build to make sure though.

So Far-
Incarnate:0-1
Gemeni:0-1
Paradox:1-0 (this says a lot, since hes obviously one of the harder gods  ::) We will just ignoren the fact that he didnt draw a single blessing, so he wasnt able to ohko like he normally is.)
Morte:0-1- Another one of the easier Gods. He was able to outdamage my healing, and I got oe of the best possible draws in the world with this deck too.
Scorpio:0-2-This was just humiliating...first battle was over almost instantly, the second battle I got another near perfect draw... which just mean that I survived a few turns longer before he killed me.
Graviton:0-1. An army of firemasters can outdue 100 healing any day....

I really dont feel like doing more testing, cause its sorta painful watching this deck get annihilated. Is that enough testing, or do you need even more to be convinced its not as good as originally though.
In the defence of the point, that's a horrible build. You need to have 6 staffs and 6 AW in it to be good, and IDK if life nymphs are a good addition... (I made one with 6 mitosis, 6 staves, 6 AW and the rest pillars, but IMO I could add some stall).

Anyways, grinding FG's isn't a balancing method. As you said, we can't be sure the card is OP, neither if it is balanced, unless we test it a bit more. Maybe T50 is a better idea for testing (only take in account "good" decks), but I'm just wondering...

Offline Shantu

  • Hero Member
  • *****
  • Posts: 1456
  • Country: hu
  • Reputation Power: 21
  • Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.
  • In high orbit
  • Awards: Weekly Tournament WinnerSlice of Elements 4th Birthday CakeMaster Duelist - Winner of the Duels of Honor PvP Event6th Trials - Master of DeathThe 1st Avatar - Winner of the PvP EventWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House Cup1st Champion of The ColosseumWeekly Tournament WinnerParolee of the 1st Prisoners DilemmaSlice of Elements 2nd Birthday CakeWeekly Tournament WinnerWeekly Tournament Winner
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253508#msg253508
« Reply #208 on: January 21, 2011, 07:39:36 pm »
How about adding Mitosis to the mutant skill list? It makes sense, to some degree. And wouldn't it be pure awesomeness to be able to spawn more mutation fodders by chance?

Offline rowcla

  • Sr. Member
  • ****
  • Posts: 822
  • Reputation Power: 11
  • rowcla is taking their first peeks out of the Antlion's burrow.rowcla is taking their first peeks out of the Antlion's burrow.
  • poni poni poni poni
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253530#msg253530
« Reply #209 on: January 21, 2011, 08:56:01 pm »
i agree with most of these people now, flying weapon decks are way too good with this, i managed to beat loads of fgs with this deck
Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7al 7al 7al 7al 7al 7al 7ap 7ap 7ap 7ap 7ap 7ap 7b0 7b0 7bu 7bu 7bu 7bu 7bu 7bu 7n2 7n2 7n2 7n2
however a solution could be to make weapons go to the weapon slot instead of being animated when using this card, please discuss this
No, most people are realizing that these decks arent nearly as good as they originally thought they were. And going to the weapon slot has already been discussed. If it does become a problem, then that would be an easy solution, however, It isnt a problem at this point. Similar decks to yours have been made, and at first they seemed good, then after a while, it was realized that they are only getting a VERY SLOW 39% rate.

Ill test out that specific build to make sure though.

So Far-
Incarnate:0-1
Gemeni:0-1
Paradox:1-0 (this says a lot, since hes obviously one of the harder gods  ::) We will just ignoren the fact that he didnt draw a single blessing, so he wasnt able to ohko like he normally is.)
Morte:0-1- Another one of the easier Gods. He was able to outdamage my healing, and I got oe of the best possible draws in the world with this deck too.
Scorpio:0-2-This was just humiliating...first battle was over almost instantly, the second battle I got another near perfect draw... which just mean that I survived a few turns longer before he killed me.
Graviton:0-1. An army of firemasters can outdue 100 healing any day....

I really dont feel like doing more testing, cause its sorta painful watching this deck get annihilated. Is that enough testing, or do you need even more to be convinced its not as good as originally though.
In the defence of the point, that's a horrible build. You need to have 6 staffs and 6 AW in it to be good, and IDK if life nymphs are a good addition... (I made one with 6 mitosis, 6 staves, 6 AW and the rest pillars, but IMO I could add some stall).

Anyways, grinding FG's isn't a balancing method. As you said, we can't be sure the card is OP, neither if it is balanced, unless we test it a bit more. Maybe T50 is a better idea for testing (only take in account "good" decks), but I'm just wondering...
i tried this deck and didnt lose once, originally the deck more animate weapons except i constantly got about five of them and no staffs so this worked out better, also life nymphs help the healing, i played two games against obliterator which i would have definitely lost without them
Poni? Poni poni poni!

Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253634#msg253634
« Reply #210 on: January 21, 2011, 10:42:53 pm »
Dunno if this has been mentioned, but I think that there should be some kind of "incubation" phase.
Mitosis usually takes a bunch of time anyways, otherwise we'd all be giants.

I think we should just dispense with the whole "cost value=creature cost" and make it simply 2  :life.
Then, the time it takes for BOTH creatures (the original and the new one) is as follows:

If attack/card cost is below 3, no incubation.

If attack/card cost is below 5, 1 turn incubation

If attack/card cost is below 7, 2 turn incubation.

And so on.

If someone wants to argue with my numbers that's fine. I also personally think that this would be sort of a better solution to SoR.

P.S.: I'm not sure whether it should be attack or card cost, or maybe both.

Falcon4415

  • Guest
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253676#msg253676
« Reply #211 on: January 21, 2011, 11:17:09 pm »
As Gl1tch says, cards aren't balanced based on PvAI, they should be balanced taking only PvP into consideration.

As a result of that, I no longer think that mitosis has to be changed. Those uber-healing decks can be pretty good against FGs, but they are too slow to stand a chance against any good PvP deck. In fact, they are not better than adrena flying staffs. Furthermore, you need 6 staffs to make such a build, and that is not something everybody has.

dramore

  • Guest
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg254019#msg254019
« Reply #212 on: January 22, 2011, 07:53:20 am »
For those that really don't like the whole flying weapon + mitosis idea there is a simple fix.

Frist change the cost of the ability to 0(zero) and let the copyed card go into the hand.
That keeps the card almost as it is now with the pay the casting cost for a basic creature. Altho no more flying weapons and also the shard of readiness is useless like that.

Tho for the most part I like it as is.

Offline rowcla

  • Sr. Member
  • ****
  • Posts: 822
  • Reputation Power: 11
  • rowcla is taking their first peeks out of the Antlion's burrow.rowcla is taking their first peeks out of the Antlion's burrow.
  • poni poni poni poni
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg254024#msg254024
« Reply #213 on: January 22, 2011, 08:02:33 am »
loads of people are saying this but i dislike the idea, it seems to much like fractal

another solution though is what i mentioned previously
Poni? Poni poni poni!

Offline Newbiecake

  • Hero Member
  • *****
  • Posts: 1126
  • Country: ca
  • Reputation Power: 15
  • Newbiecake is a Blue Crawler starting to think about his first run.Newbiecake is a Blue Crawler starting to think about his first run.Newbiecake is a Blue Crawler starting to think about his first run.
  • Pursuing.
  • Awards: Slice of Elements 7th Birthday CakeSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday CakeWeekly Tournament WinnerFG Deck-Designer - Adaptation
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg254047#msg254047
« Reply #214 on: January 22, 2011, 09:23:49 am »
Quote
I said it. And it's not THAT broken... The only flaw I've seen is in animate weapons, because I'm yet to see a DragonExpensive creature/Mitosis/SoR OP combo (being a 3 card combo make it too slow sometimes). The solution seems to make animate Mitosis'd weapons to create weapons in the weapon's slot (and it's also logical, since you're making an unbuffed version of the weapon)
Well, here's one for ya :) My signature. It's slow and stall-ish. It took me like a day to get this right and that's as fast as I can make it. So I say, it needs to not work on weapons (seriously, how can weapons ever breed??!!!!!), that's pretty much it.

Quote
As Gl1tch says, cards aren't balanced based on PvAI, they should be balanced taking only PvP into consideration.

As a result of that, I no longer think that mitosis has to be changed. Those uber-healing decks can be pretty good against FGs, but they are too slow to stand a chance against any good PvP deck. In fact, they are not better than adrena flying staffs. Furthermore, you need 6 staffs to make such a build, and that is not something everybody has.
Yeah it can be good against FGs (sometimes), but not really Pvp. I agree with you completely. Stav'tosis needs to be nerfed, and the cost should be at least SOMETHING (let's say, 20% of original quanta?)

Quote
For those that really don't like the whole flying weapon + mitosis idea there is a simple fix.

Frist change the cost of the ability to 0(zero) and let the copyed card go into the hand.
That keeps the card almost as it is now with the pay the casting cost for a basic creature. Altho no more flying weapons and also the shard of readiness is useless like that.
NO, NO, NO. That's the whole strategy of Mitosis; it's not as easy as you think to perfect a deck like mine for FGs! It took me a whole day of tweaking, and it's still not perfect!
Like I said, make the cost like 20% of original quanta cost, and NO BREEDING WEAPONS, these should be the only things that gets nerfed!

Tasted the world, seen more than enough.

Offline Amilir

  • Full Member
  • ***
  • Posts: 316
  • Reputation Power: 0
  • Amilir hides under a Cloak.
  • New to Elements
Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg254063#msg254063
« Reply #215 on: January 22, 2011, 12:17:07 pm »
If the whole strategy of mitosis is to use SoR, then the card should probably be scrapped.  The difficulty of building a deck with a card is irrelevant.  A single deck that isn't OP is also irrelevant.

Anyway, the point that I want to make here:  The distinction between broken and OP is important because it determines how a card should be changed.  For example:  Adrenaline was broken with pufferfish.  Should zanz have increased the cost of pufferfish or adrenaline to balance that combo?  No, that would have made other decks with those cards UP.  If such a nerf was done, adrenaline or pufferfish would only be used with the other.  Cards that only exist for a strongly limited purpose are bad design.  The correct fix was to nerf the combo, not the cards.  While what you call it is hardly important, mitosis is not OP.  A combo that uses mitosis is OP.  I prefer to use the word 'broken' to describe such a problem.

 

blarg: