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Offline doublecross

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg252990#msg252990
« Reply #192 on: January 21, 2011, 01:57:31 am »
Just to check: The mitosis ability does not disappear after use, is this correct?

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg252991#msg252991
« Reply #193 on: January 21, 2011, 01:58:45 am »
Just to check: The mitosis ability does not disappear after use, is this correct?
Yes, unless it is Lobotomized or otherwise removed from the creature, it can be used once per turn for multiple turns with the correct quanta amount.
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Offline Rutarete

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253087#msg253087
« Reply #194 on: January 21, 2011, 03:16:48 am »
I'd like to see what people think about having Mitosis as part of a "granted mutation"?
i think it should be included. i don't see why not, anyway
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Offline doublecross

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253089#msg253089
« Reply #195 on: January 21, 2011, 03:17:53 am »
At some point, a card begins to try and do everything...
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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253144#msg253144
« Reply #196 on: January 21, 2011, 04:01:19 am »
I'm still reserving judgement about this card.
There are two sides to the situation, but I assume it will be much more balanced when the AI is adjusted accordingly.
I still wish the way it interacts with Flying weapons was changed, along with SoR.

(I wouldn't mind Hyroen's suggestion of occasionally creating a 'failed' daughter creature, maybe a 2% chance of an antimattered or BB'd creature?)

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253147#msg253147
« Reply #197 on: January 21, 2011, 04:02:19 am »
I'm still reserving judgement about this card.
There are two sides to the situation, but I assume it will be much more balanced when the AI is adjusted accordingly.
I still wish the way it interacts with Flying weapons was changed, along with SoR.

(I wouldn't mind Hyroen's suggestion of occasionally creating a 'failed' daughter creature, maybe a 2% chance of an antimattered or BB'd creature?)
Its times like this that I wish we could do pvp in the trainer.
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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253152#msg253152
« Reply #198 on: January 21, 2011, 04:04:37 am »
just change skill cost to 0
and all daughter cards go into your hand

Offline BluePriest

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253161#msg253161
« Reply #199 on: January 21, 2011, 04:11:03 am »
just change skill cost to 0
and all daughter cards go into your hand
You realize this is no different than making sor not effect it, and making it so that the flying weapons thing doesnt work since you can just play it that turn.

Meanwhile, SoR isnt effective enough to matter. I also have yet to see a flying weapon deck that really is too powerful. Although I do admit that it is impossible to tell without being able to pvp it, as for as pve its not OP  at all.

Instead of just saying nerfs that can happen, how about we give a reason for why it should be nerfed first, that is actually extensively tested true,
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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253272#msg253272
« Reply #200 on: January 21, 2011, 09:11:35 am »
just change skill cost to 0
and all daughter cards go into your hand
You realize this is no different than making sor not effect it, and making it so that the flying weapons thing doesnt work since you can just play it that turn.

Meanwhile, SoR isnt effective enough to matter. I also have yet to see a flying weapon deck that really is too powerful. Although I do admit that it is impossible to tell without being able to pvp it, as for as pve its not OP  at all.

Instead of just saying nerfs that can happen, how about we give a reason for why it should be nerfed first, that is actually extensively tested true,
making SoR not affecting it, and making filling ur board with flying weapons impossible is kinda the point of my suggestion...

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253284#msg253284
« Reply #201 on: January 21, 2011, 10:09:33 am »
You realize this is no different than making sor not effect it, and making it so that the flying weapons thing doesnt work since you can just play it that turn.
It's close, but not exactly the same:
1. Not being able to use SoR with Mitosis would be counterintuitive. Elements community don't really need more situations like that. *points to combo Voodoo Doll + Twin Universe*
2. Card going into hand and playing it - costs same amount of quanta, but that will trigger Neurotoxin.
3. Card going into hand is blocked if you have 8 cards in hand already *points to problem faced when overusing Hourglasses*

So if Flying Weapons or SoR combo proves to be OP, best way to fix those things is making the Mitotic Daughter Creature go into hand instead. If those combos aren't broken, then they don't need to be fixed.

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253336#msg253336
« Reply #202 on: January 21, 2011, 01:21:37 pm »
just change skill cost to 0
and all daughter cards go into your hand
You realize this is no different than making sor not effect it, and making it so that the flying weapons thing doesnt work since you can just play it that turn.

Meanwhile, SoR isnt effective enough to matter. I also have yet to see a flying weapon deck that really is too powerful. Although I do admit that it is impossible to tell without being able to pvp it, as for as pve its not OP  at all.

Instead of just saying nerfs that can happen, how about we give a reason for why it should be nerfed first, that is actually extensively tested true,
making SoR not affecting it, and making filling ur board with flying weapons impossible is kinda the point of my suggestion...
There hasnt been any reason yet to do that though.
You realize this is no different than making sor not effect it, and making it so that the flying weapons thing doesnt work since you can just play it that turn.
It's close, but not exactly the same:
1. Not being able to use SoR with Mitosis would be counterintuitive. Elements community don't really need more situations like that. *points to combo Voodoo Doll + Twin Universe*
2. Card going into hand and playing it - costs same amount of quanta, but that will trigger Neurotoxin.
3. Card going into hand is blocked if you have 8 cards in hand already *points to problem faced when overusing Hourglasses*

So if Flying Weapons or SoR combo proves to be OP, best way to fix those things is making the Mitotic Daughter Creature go into hand instead. If those combos aren't broken, then they don't need to be fixed.
Ahh, those are good points that I didnt think of. I doubt the 8 hands thing will happen too often since people will just use it before playing hourglass, but it could very well happen.  Its so strange though. All the combos people dont like, realy are quite hard to pull off, and most decks will be able to beat if played correctly. Voodoo + twin is a prime example.  I personally think SoR needs more reason to be played, since I hardly ever see it on a card that isnt a nymph. This would actually eb a good use for it that isnt overpowered due to how large a combo it is, and ow slow it is.
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Offline rowcla

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg253405#msg253405
« Reply #203 on: January 21, 2011, 03:01:53 pm »
i agree with most of these people now, flying weapon decks are way too good with this, i managed to beat loads of fgs with this deck
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however a solution could be to make weapons go to the weapon slot instead of being animated when using this card, please discuss this
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