Adrenaline on dune and forest only triggers the effect twice per turn.
With both this and dune, I sense a wonderful adrenaline-time-life synergy going on
I tested a deck with a few of these, unstoppables, epis, a few bonds, and deja vus, and it's really interesting. early unstoppable adrenalined dune to slow down/screw up your opponent's strategy by destroying needed cards and making him play whatever he draws right away, and deja vus are for da damage and healing. With this, 2 cards destroyed, 2 damage per scorpion per turn....yum!!