Elements Wiki Featured Article: Empathic Bond | Feral Bond (http://elementscommunity.org/wiki/Empathic_Bond)
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I agree with Ohmega here. And if variety isn't elements having different cards, than what is variety? What kind of variety is it if all elements have the same cards?What kind of variety is every single heal deck relying on one heal spell? I suggest something like... oh I dunno... maybe this permanent?
Healing ISN"T only for green. You obviously don't know the cards if you state this.Stone skin isn't really healing, as you cannot use it to master someone.
Gravity has black hole.
Earth has stone skin.
Light has miracle and holy light.
Darkness has vampire dagger, vampire and drain life.
Let's not forget about shard of divinity and shard of gratitude.
So claiming that only life has healing is plain stupid.
According to the trainer, the play cost will increase by 1 quantum in 1.21.Yes but most of the changes i would say have been for the better I used to play when the game was not very balanced. Now it is one of the most balanced game out there.
Allot of cards have been changing lately.
But Life has the most healing cards and without bonds Life would be weaker. All other colors only have one or no healing cards, but Life has two.plus weapon :)
And in my opinion there are no more healing cards needed. There are enough.
:life
It should also be mentioned that this card now heals the player at the end of the turn rather than giving +1 HP after each individual creature attacks.This is to stop the vampire/adrenaline bug right?
So if I have 7 creatures and 2 bonds, at the end of my turn, it'll just flash +14?Actually, I think it would flash +7 twice. And depending on when you fielded them, one or more could take affect after your weapon strikes.
Also, if your creatures die from infection or fire shield before the permanent activates, it will not heal you, which is part of the reason for the lowered cost.This is a rather unpleasant nerf. The cost decrease sorta makes up for it, I guess. Maybe.
WOOOOO!!!!!Clearly. :P
The dark days are over!
Assuming you mean nerf, and I agree. But I've also heard rumours of an upcoming Life spam card, so hopefully that'll come true. :>
You can, you can haz bunny :) I'll take an alpha wolf with that bunny as well.Assuming you mean nerf, and I agree. But I've also heard rumours of an upcoming Life spam card, so hopefully that'll come true. :>
I can haz bunny?!
ah i thought it was to stop people from using miracle and getting a perfect win so easilyIt should also be mentioned that this card now heals the player at the end of the turn rather than giving +1 HP after each individual creature attacks.This is to stop the vampire/adrenaline bug right?
So if I have 7 creatures and 2 bonds, at the end of my turn, it'll just flash +14?
It should also be mentioned that this card now heals the player at the end of the turn rather than giving +1 HP after each individual creature attacks.Ow, my main EM source is now broken :(
I haven't used this card, since the SG FG deck days... and I still won't. using it to get an EM seemed the whole point of the thing. now what good is it?its useful in decks which get loads of creatures out.
Except that you don't get lot's of creatures out until late in the game, and early/mid game is when you need the stalling, so SoG is usually better.I haven't used this card, since the SG FG deck days... and I still won't. using it to get an EM seemed the whole point of the thing. now what good is it?its useful in decks which get loads of creatures out.
i get 20 odd hp per turn with each empathetic bond with my ffq deck all the time
not for me, ive gotten loads of creatures out fairly quicklyExcept that you don't get lot's of creatures out until late in the game, and early/mid game is when you need the stalling, so SoG is usually better.I haven't used this card, since the SG FG deck days... and I still won't. using it to get an EM seemed the whole point of the thing. now what good is it?its useful in decks which get loads of creatures out.
i get 20 odd hp per turn with each empathetic bond with my ffq deck all the time
And yeah, this puts me back to the drawing board on my grinding deck . . .
If you use EB's just add an improved heal. Bonds will help keep you alive, along with SoG's if you use them, and then heal on the turn you will kill your opponent for the EMI don't think you understand why the change is a problem for many decks.
Quite frankly until life gets 1 or 2 forms of mono creature spam (i.e. ffq or graveyard) this card will never be used all to much. Bond's biggest issue is it takes a duo to build a deck around and even then the cards needed are slow. Life's healing in a mono life deck should be better than a SoG if not we need new options or a(nother) bond buffIf mitosis makes it, :)
i havent used this much yet as im still new but its obisously really good with lots of fireflys or scarabswell its okay with ffqs, but scarabs would require the extra element so its less effective