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Offline Kamietsu

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14843#msg14843
« Reply #48 on: December 29, 2009, 03:40:16 pm »
I just tried puffer fish + adrenaline and its bugged, it should be 4 attacks 8 dmg and 4 poison. The problem is not every attack it does puts up a poison on the target i would generally only get 2 stacks.
No, it's intended to be like that. Originally it was as you said, but it was deemed OP and they nerfed it a bit.
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Ghoststalker

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg16082#msg16082
« Reply #49 on: January 08, 2010, 07:02:08 pm »
I see that it is intendet that adrenaline prevents creatures from beeing freezed although its technically not three turns but three attacks. But when an sundial is up, no creature should attack and the creature with adrenaline still break the ice. is that a bug??
and why should i not be able to remove adrenaline with lobotomize?

Offline jmizzle7

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg16115#msg16115
« Reply #50 on: January 09, 2010, 03:27:20 am »
I see that it is intendet that adrenaline prevents creatures from beeing freezed although its technically not three turns but three attacks. But when an sundial is up, no creature should attack and the creature with adrenaline still break the ice. is that a bug??
and why should i not be able to remove adrenaline with lobotomize?
You should be able to remove adrenaline with lobotomize, but for some reason it doesn't work. This is a bug that needs fixing. The Freeze/Adrenaline under Sundial issue you addressed is a symptom of a misunderstanding of the difference between an attack and an action.

When you end your turn, each of your creatures performs one action. An action causes the creature to attack if the absolute value of its attack is greater than or equal to 1, activates any triggered abilities local to that creature (e.g. Bioluminescence, Pest's ability), and activates any non-local effects triggered by creature actions (e.g. Empathetic Bond, Freeze, Infect). Thus, an attack is only part of an action. Since Sundial only prevents attacks, cards like Empathetic Bond* are still triggered, infections are still applied and the freeze counter is still decreased. Because Adrenaline adds actions and not just attacks, everything that is affected by an action is affected multiple times depending on the creature's attack power.

*Empathetic Bond is not affected by Adrenaline, because Zanz decided to make it that way.

EDIT: fixed the attack qualifier to greater than or equal to.

Offline Kamietsu

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Re: Adrenaline / Epinephrine https://elementscommunity.org/forum/index.php?topic=1403.msg16923#msg16923
« Reply #51 on: January 12, 2010, 03:40:28 am »
The extra turns the creature you play it on is just wonderful. Fireflies, Damselflies, all those passive abilities just add so much more to this card's use.
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Re: Adrenaline / Epinephrine https://elementscommunity.org/forum/index.php?topic=1403.msg17084#msg17084
« Reply #52 on: January 12, 2010, 06:35:26 pm »
This card does more than it says. It makes the creature "live" multiple times in a turn. It's GODLY. Any life deck should have this. Congeal/Freeze will last 1 turn, and your creatures will happily atk through turtle shield/procrastination. Awesomeness. Be warned though: if you attack a fire shield with this on a creature, it's an almost sure suicide for the poor monster.

http://elementsthegame.wikia.com/wiki/Adrenaline (http://elementsthegame.wikia.com/wiki/Adrenaline) check this link to see how the attack increase.

Ohmega

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Re: Adrenaline / Epinephrine https://elementscommunity.org/forum/index.php?topic=1403.msg17109#msg17109
« Reply #53 on: January 12, 2010, 07:58:38 pm »
Link put in first post.

kyborek

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg19508#msg19508
« Reply #54 on: January 24, 2010, 05:38:12 pm »
I think that there is one forgotten misstake... when a creature has momentum, you lobotomize it and it looses momentum, the same is for vampire (and some other buffs which i cant remember now), i think that lobotomizing adrenalined creature should remove adrenaline buff too so it gains only one attack again. That way i could lobotomize adrenalined creatures instead of trying to kill them

Ohmega

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg19522#msg19522
« Reply #55 on: January 24, 2010, 05:59:45 pm »
Adrenaline is removeable, when it isn't it's a bug.

Offline jmizzle7

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg19621#msg19621
« Reply #56 on: January 24, 2010, 09:40:51 pm »
I believe Zanz mentioned that Adrenaline is intentionally not able to be lobotomized. I would double check with Zanz about it.

Cynxos

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg19623#msg19623
« Reply #57 on: January 24, 2010, 09:43:36 pm »
I always thought that Adrenaline is like poison on a creature or gravity force for that matter.
If it is removable, then I think its a bug.

Eynesis

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg23953#msg23953
« Reply #58 on: February 07, 2010, 04:46:52 pm »
Just a little problem I noticed in the description :
"[...] smaller creatures gain more attacks".
The number of attacks rely on how powerfull the monster is

Now, if we check Otyugh's description ...
"Swallow a smaller (less HP's) creature [...]"
Here, the word "small" refer to creatures with less HP

So there are two definitions of "small" in the game. Well, it's not a big deal because we can check elements wiki but I think it would be better to change that.

Tea is good

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg25344#msg25344
« Reply #59 on: February 12, 2010, 12:35:16 am »
I thought this was a very elegant way to add some damage to life decks, they were pretty lacking before. Life is my favorite element. :life:)

 

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