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Daxx

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13647#msg13647
« Reply #24 on: December 21, 2009, 01:46:30 am »
Ruby Dragon+Adrenaline=Your oppenent suffers from the flames.
Ruby Dragon + Adrenaline would still only do 15 damage.
I tested it in the trainer and it did 15 + 5.

Offline jmizzle7

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13650#msg13650
« Reply #25 on: December 21, 2009, 01:53:10 am »
Yes, 15 attack is the highest attack that gets any bonus from Adrenaline.

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13652#msg13652
« Reply #26 on: December 21, 2009, 01:59:09 am »
Can Adrenaline be played on the opponent's creatures?  Antimatter + Adrenaline could be interesting...

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13663#msg13663
« Reply #27 on: December 21, 2009, 03:18:57 am »
Can Adrenaline be played on the opponent's creatures?  Antimatter + Adrenaline could be interesting...
As far as I remember, it can be.

Offline Essence

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13670#msg13670
« Reply #28 on: December 21, 2009, 04:17:17 am »
Antimatter+Adrenaline, besides being a perfect sidelong addition to a Fallen Druid deck, is the perfect answer to a number of 3-power creatures that are annoying (FFQ and Fallen Druid spring fastest to mind).  Sure, you can have your Druid, but he's going to heal me of 12HP every turn.  :)


Also, there're few sweeter things than Adrenaline on a Flying Druid's Staff. +20 HP/turn?  Yes, please!!
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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13796#msg13796
« Reply #29 on: December 22, 2009, 01:48:21 am »
OK, so Dive+Adrenaline works like this: The power is multiplied like normal, but the Adrenline effect is based on the pre-Dive power, so a Wyrm gets 4 attacks at 6/3/3/3 and an Elite Wyrm gets 3 attacks at 8/3/2.  Clearly, the Wyrm gets the better deal.
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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13811#msg13811
« Reply #30 on: December 22, 2009, 03:31:04 am »
That makes perfect sense, as the Dive ability only states that the "next attack" deals double damage.

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13888#msg13888
« Reply #31 on: December 22, 2009, 08:53:12 pm »
Very disappointingly, Adrenaline+Flying Farenheit doesn't work as advertised.  It treats the bonus damage from Farenheit as though it's added to the power, not as though it's an end-of-turn ability as the card text advertises.

Probably better for game balance, but I thought I was on to some real TECH there. :)
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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13963#msg13963
« Reply #32 on: December 23, 2009, 02:53:35 am »
Now that this card's been changed so it lasts forever, it's quite scary...used it on my fallen druid, and it attacked four times!

Note that the yellow part of the bar doesn't take into account the extra attacks from adrenaline.

The extra attacks also get through procrastination, so if your monster gets three attacks with adrenaline, one of them get through.

This card is great for taking down bone wall.

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13970#msg13970
« Reply #33 on: December 23, 2009, 03:37:30 am »
Now that this card's been changed so it lasts forever, it's quite scary...used it on my fallen druid, and it attacked four times!

Note that the yellow part of the bar doesn't take into account the extra attacks from adrenaline.

The extra attacks also get through procrastination, so if your monster gets three attacks with adrenaline, one of them get through.
What do you mean, "so it lasts forever"? It's always been a permanent effect. Also, with regard to Procrastination, if your creature gets three attacks, the first attack will go through, the second will be cancelled due to procrastination's effect, and the third will get through and put your creature in a time bubble.

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13971#msg13971
« Reply #34 on: December 23, 2009, 03:40:33 am »
Hmm... I smell a good way to counter Freeze and Congeal...
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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14009#msg14009
« Reply #35 on: December 23, 2009, 12:01:36 pm »
Anyone figured out what's the math behind this card? How does it exactly calculate the amount of attacks and damage? I figured out I ask if someone already knows this instead of wasting time doing my own research.

 

blarg: