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Offline Kamietsu

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14013#msg14013
« Reply #36 on: December 23, 2009, 12:57:32 pm »
Anyone figured out what's the math behind this card? How does it exactly calculate the amount of attacks and damage? I figured out I ask if someone already knows this instead of wasting time doing my own research.
already did and done: http://elementsthegame.wikia.com/wiki/Adrenaline (http://elementsthegame.wikia.com/wiki/Adrenaline)

chart on there that tells exactly what you want.
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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14018#msg14018
« Reply #37 on: December 23, 2009, 01:32:19 pm »
Anyone figured out what's the math behind this card? How does it exactly calculate the amount of attacks and damage? I figured out I ask if someone already knows this instead of wasting time doing my own research.
already did and done: http://elementsthegame.wikia.com/wiki/Adrenaline (http://elementsthegame.wikia.com/wiki/Adrenaline)

chart on there that tells exactly what you want.
Thanks.

lysol

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14040#msg14040
« Reply #38 on: December 23, 2009, 03:43:47 pm »
I like it on upgraded Toadfishes.

wolvenbane

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14141#msg14141
« Reply #39 on: December 24, 2009, 05:49:16 am »
I like it on upgraded Toadfishes.
Aye. Pufferfish + Adrenaline = 8 damage and 2 poison per fish, per turn. That costs 8 quanta. Twin Universe a few extras for 6Q each. It's possible to have six vicious fishes on turn six (when the towers cooperate) doing 48 damage and 12 poison each turn.

I'm running a 45 card rainbow right now with 6 puffers, epi, and Twin U. I added Eternity and two Oty's for some crowd control and 4 steals to deal with shields and eagle's eye. Four feral bonds ensures I have some healing to last through a couple rounds of dragons. Sixteen towers is way more than enough quanta production. This deck stomps the crap out of AI3. Some of the fake gods give it hell ... especially Chaos Lord and Gemini. If I don't get rid of their shield and get the poison counters to 20+ there's little hope of stalling for the win. Oh and Scorpio likes to Purify when he gets 12~ counters. By that time he's hit me for 12~ poison as well. Not enough Bonds + no shield = guaranteed loss.

Kaythal

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14590#msg14590
« Reply #40 on: December 27, 2009, 11:21:03 pm »
Just tried Adrenaline with a vampire + pest deck.
Every Vampire heals you (and damages the opponent) for 12 as expected.
But the pest + Adrenaline seemed weird: it steals 2 mana and gives me 2 dark quanta ONLY the first turn. On following turns it comes back to stealing 1 and giving 1.

Offline Essence

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14712#msg14712
« Reply #41 on: December 28, 2009, 07:27:36 pm »
That is a bug and needs reporting; Adrenaline isn't supposed to affect Pest quanta theft at all.  Not once, not ever.
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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14732#msg14732
« Reply #42 on: December 28, 2009, 09:43:55 pm »
Why? It should work on all passive abilities. Druidic Staff gets it.

Offline Kamietsu

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14755#msg14755
« Reply #43 on: December 28, 2009, 10:38:37 pm »
Why? It should work on all passive abilities. Druidic Staff gets it.
Fireflies get it too, giving you 4 light per turn on unupped fireflies, and i would assume 3 fire on upped fireflies.
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Offline Essence

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14757#msg14757
« Reply #44 on: December 28, 2009, 10:41:32 pm »
Read the thread.  Puffer Fish, animated Arsenic, and Devourers/Pests were deemed OP with Adrenaline and nerfed.
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Offline jmizzle7

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14815#msg14815
« Reply #45 on: December 29, 2009, 09:13:14 am »
I believe Zanz compromised in the end and allowed for Pests and Puffer Fish to steal more quanta and deal more poison with Adrenaline. It's not exactly every other attack, but is apparently on a kind of scale that has something to do with the number of creatures you have in play with said ability.

Grunion

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14826#msg14826
« Reply #46 on: December 29, 2009, 11:00:06 am »
Do not use Adrenaline on Sparks unless you've cast Momentum or Plate Armor on it first.

Instant death of the monster.

gjoll

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg14841#msg14841
« Reply #47 on: December 29, 2009, 03:23:58 pm »
I just tried puffer fish + adrenaline and its bugged, it should be 4 attacks 8 dmg and 4 poison. The problem is not every attack it does puts up a poison on the target i would generally only get 2 stacks.

 

blarg: