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5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c0 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 8pn
Notice something wrong? Well, I do.
The low quanta build ensures you have cards when you have the quanta, but it also allows not-so-good draws to create speed bottlenecks fairly easily. The deck also lacks versatility- there's no way to stop wings from delaying your attack for 5 turns, for instance.
With these problems in mind, I designed another life rush, one that patches many of these problems.
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4t4 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 8pn
Emerald pillar: Quanta source. Not split to avoid slight lag from the computer calculating pillars and pendulums seperately.
Horned frog: Cheap hitter.
Short sword: Cheap damage source.
Adrenaline: 9 extra attack on a frog for just 4
. One of the awesomest offers in terms of damage/quanta cost there is.
Emerald Dragon: Late-game power hitter that also gives sturdiness where frogs lack it.
V1:
Spoiler for Hidden:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 8pn
Emerald pillar/life pendulum: Quanta source. If you can't afford pendulums, then just take all pillars. Split to prevent earthquake from destroying too much at once.
Horned frog: Cheap hitter.
Adrenaline: 9 extra attack on a frog for just 4
. One of the awesomest offers in terms of damage/quanta cost there is.
Emerald Dragon: Late-game power hitter that also gives sturdiness where frogs lack it.
And how does this do? A quick 20-game test gives these results:
17 wins, 3 losses
7.9 TTW
67 sec/win
14.3 electrum/win before spins
Not the results I was hoping for, but okay... It was a quick test, anyway.