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assassim

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Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65548#msg65548
« on: May 08, 2010, 07:59:47 pm »

Puppet | Voodoo Doll
NAME: Puppet
ELEMENT: Darkness
COST: 6 :darkness
TYPE: Spell
ATK|HP: -
ABILITY: Generates a doll of Target
creature with 0 attack.
Anything done to the doll will
also affect the creature.
NAME: Voodoo Doll
ELEMENT: Darkness
COST: 4 :darkness
TYPE: Spell
ATK|HP: -
ABILITY: Generates a doll of target
creature with 0 attack.
Anything done to the doll will
also affect the creature.
ART: momoa
http://momoa.deviantart.com/gallery/#/d5ytvj
IDEA: Assassim
NOTES: - This generates a "doll" card on your side of the field. So if you target a oty. a "otyugh doll" will appear on your side of the field with 0 attack and the same hp. Anything done (buffs AND debuffs) to the doll will also be done to the original creature.
- If the original copy gets buffed and you kill the doll via. damage eg. snipe  (lets say the original survives with 2 hp), then the original survives while doll dies. IF you devour the doll, then the creature will die instantly (same with immolation)
- Doll token by Default is a 0|1 Darkness Creature costing 6 :darkness|4 :darkness. It has an ability costing 0 to link to another target creature copying its hp.
- Twin Universe cast on a doll, Creates a Copy of the Voodoo affected creature and a doll with Voodoo pointing at the original voodoo affected creature.
- If reverse timed, both the Doll and the creature are returned to their owners deck.


Suggestions by Kael (and approved by me :) ):
Give the Doll the skill "Voodoo X" where X is the Targets side and Creature slot.
Ie. the opponents first creature would be "Voodoo o1"
Ie. the opponents seventeenth creature would be "Voodoo o17"
Ie. your allied first creature would be "Voodoo a1"
Ie. your allied Twenty-first creature would be "Voodoo a21"

Also that if the target leaves play the Voodoo doll could gain the targets ability and attack as a bonus.










Arondight

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65550#msg65550
« Reply #1 on: May 08, 2010, 08:05:55 pm »
Voodoo*  :)

It's an interesting concept, but in what cases is it useful?

assassim

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65552#msg65552
« Reply #2 on: May 08, 2010, 08:09:41 pm »
Voodoo*  :)

It's an interesting concept, but in what cases is it useful?
Oh crap, i mispelt it
1. Target opponent creature to you have a way to kill it in case it gets imortalized in the future
2. Target opponent creature so they'll be more carefull with their aoe's
3. Target your own to get double buffs (buff doll to gain bonus on original creature and doll)
4. immolation xD

Arondight

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65557#msg65557
« Reply #3 on: May 08, 2010, 08:14:01 pm »
If that's the case, then... I think it's way too expensive. Maybe it can even work as 3 :darkness or even 1 :darkness.  Since the doll comes out with 0 attack, right? But, does it also retain it's ability? If that's the case, then the cost seems right.

It reminds me of connected Deja Vus or creatures still connected after Twin Universe.

Scaredgirl

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65559#msg65559
« Reply #4 on: May 08, 2010, 08:17:09 pm »
Very cool idea.

My initial reaction was that this needs a buff. Sounds way too expensive.

assassim

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65564#msg65564
« Reply #5 on: May 08, 2010, 08:26:57 pm »
If that's the case, then... I think it's way too expensive. Maybe it can even work as 3 :darkness or even 1 :darkness.  Since the doll comes out with 0 attack, right? But, does it also retain it's ability? If that's the case, then the cost seems right.

It reminds me of connected Deja Vus or creatures still connected after Twin Universe.
Yeah the cost was originally 5/4, but then I got worried that people would be QQing over immolation. If more people agree that the cost is too high (remember its darkness) then I'll update the cards with lowered cost and correct spelling ^^

Offline Shantu

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65613#msg65613
« Reply #6 on: May 08, 2010, 10:26:41 pm »
What would happen if you had made a doll of a vodoo doll?

assassim

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65615#msg65615
« Reply #7 on: May 08, 2010, 10:56:16 pm »
What would happen if you had made a doll of a vodoo doll?
It would be a "doll doll" this voodoo doll would affect the other one, which will then in turn affect the original creature

Offline Hyroen

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg65999#msg65999
« Reply #8 on: May 09, 2010, 06:30:36 pm »
Throw in some Blessings, Devourers, a Nightfall, some Momentum, and you have a scary rainbow darkness deck.
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Lordpants

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg66034#msg66034
« Reply #9 on: May 09, 2010, 06:47:48 pm »
Question about this card, does the doll die when the creature its copying die (because I think it should it makes sense) if so it really needs to cost less but it could make for some fun (depending on if I am reading it right.)

assassim

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg66089#msg66089
« Reply #10 on: May 09, 2010, 08:33:09 pm »
Well, anything done to the original creature will not affect the doll in anyway... so no (otherwise it'll make dejavu obsolete)

miniwally

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg66097#msg66097
« Reply #11 on: May 09, 2010, 08:39:38 pm »
Great idea and fits darkness, but I agree that the cost needs to be reduced.

 

blarg: