I have
2 3 suggestions.
1. The target weapon is destroyed.
REASON: Flying weapon decks are devastating as it is, but now with a potential 13 weapons on the field, things get a little unbalanced, and that's not even taking PU's into account. Also, how could multiple crusaders use the same weapon? I imagine funny image of them passing the same weapon to one another to attack.
2. Less Starting Attack
REASON: If this thing picks up a momentum, all of a sudden you have a 10/7 creature with momentum. That's game changing. I think that if you make the crusader start out with a little less attack, then instead you might end up with a little bit more balance.
3. Endow is only able to target equipped weapons.
REASON: Currently, there is no way to protect your weapons from this card. I would like some way to counter endow, and I think that flying weapon is the way to do it.
Let me know what you think.