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Elements the Game => Card Ideas and Art => Level 3 - Armory => Topic started by: Xenocidius on August 14, 2011, 05:15:53 am

Title: Sphinx | Sphinx [Legacy - Armory]
Post by: Xenocidius on August 14, 2011, 05:15:53 am
(http://i.imgur.com/JHpqx.png)
(http://i.imgur.com/dQpRN.png)
NAME:
Sphinx
ELEMENT:
Time
COST:
6 :time
TYPE:
Creature
ATK|HP:
3 | 10
TEXT:
:earth :earth : Protect
The target permanent is now untargetable.
NAME:
Sphinx
ELEMENT:
Time
COST:
6 :time
TYPE:
Creature
ATK|HP:
3 | 10
TEXT:
:earth : Protect
The target permanent is now untargetable.

ART:
vrt
IDEA:
Xenocidius
NOTES:
Sphinxes are mythical creatures said to guard temples.
SERIES:
Permanent Control and Protection (http://elementscommunity.org/forum/index.php/topic,33903)
Title: Re: Sphinx | Sphinx
Post by: wespebbles50 on August 14, 2011, 05:18:17 am
nice card i would put this in my fg deck this is nice cool card
Title: Re: Sphinx | Sphinx
Post by: rosutosefi on August 14, 2011, 05:19:59 am
I suggest increasing the casting cost. PA's will cry if you don't.  :D
Title: Re: Sphinx | Sphinx
Post by: Xenocidius on August 14, 2011, 06:01:51 am
I suggest increasing the casting cost. PA's will cry if you don't.  :D
Taking Anubis into consideration, I deemed reusable permanent protection less useful than creature protection, given the lower amounts of PC. PA is still more easily splashed.
Title: Re: Sphinx | Sphinx
Post by: rosutosefi on August 14, 2011, 10:13:35 am
Hmm. I just realized that it uses both  :time and  :earth. I don't know why, but it looks a little scary if this made it into the game...
Title: Re: Sphinx | Sphinx
Post by: Tea is good on August 28, 2011, 10:05:21 pm
I think it's balanced, except for the fact that it really only works for chunky rainbows. Thus bringing the comeback for CCYB I think. It doesn't really solve the PC vs CC problem because not all decks can use it. So it doesn't change the meta.
Title: Re: Sphinx | Sphinx
Post by: n00b on August 28, 2011, 10:11:44 pm
Me like!
(http://runawayjuno.com/wp-content/uploads/2010/10/thumbs-up-low-res.jpg)
Title: Re: Sphinx | Sphinx
Post by: russianspy1234 on August 29, 2011, 06:31:03 pm
seems a little too powerful... maybe make it temporary (say 2 turns), but then drop the cost?
Title: Re: Sphinx | Sphinx
Post by: CPU24/7 on September 01, 2011, 05:44:51 pm
I just don't see why someone would use this... ::) ??? ::)
Title: Re: Sphinx | Sphinx
Post by: Xenocidius on October 11, 2011, 08:08:05 am
Sphinx is now in Forge! Thanks for your votes.
Title: Re: Sphinx | Sphinx
Post by: Chapuz on October 14, 2011, 11:11:13 am
"untargetable" is like PA? When i read it first, i thought on a PC card, putting permanents in a time bubble for 3 turns, for 1  :earth cost. That would be freaking cool and usable. This seems more just to protect eternitys and hourglasses xD
Title: Re: Sphinx | Sphinx
Post by: Time_lord_victorius on October 14, 2011, 11:25:01 am
oooh, hello anubis' brother, i almost didnt noticed your there   :))
Title: Re: Sphinx | Sphinx
Post by: dragonsdemesne on October 14, 2011, 08:30:03 pm
I'd totally use this in my FG deck.  This is awesome.  This would be stronger than Anubis, even if it were 5/8 and cost 8 just like Anubis.  (but don't do that; it makes thematic sense for a sphinx to have a lot of hp but crappy attack, since it can't move; I'm just offering a point of comparison)  The only reason to use Protect Artifact over this in a rainbow (and admittedly a very good reason) is that this is much slower, and it's usually in the early game you need PA, to keep the quicksands at bay, etc.  In the late game, this would be incredible; almost impossible to kill at 10hp and it would PA everything you have.
Title: Re: Sphinx | Sphinx
Post by: Dengeki on December 01, 2011, 12:05:06 am
at first i didnt read this card correctly, said its crap time already has anubis.  lol. then when i joined forums on my own account and was voting i read it again. realizing the text. at the time i said one word to my friend "TaDa!!" and i reset my poll to include a vote for this creature. i realize its use is limited and  :earth  :time are not usually together. but it would be a nice card for me to use instead of my 3-6 pro-artifacts i run. and it would make a possible control card to use when facing FG/gold/platnums. since they like to mess with my stuff alot.
 :darkness
Title: Re: Sphinx | Sphinx
Post by: Xenocidius on December 13, 2011, 01:12:13 am
Which creature in the morning goes on four legs, at mid-day on two, and in the evening upon three, and the more legs it has, the weaker it be?

Who cares, Sphinx has made it to the Armory! Thanks for all your votes.
Title: Re: Sphinx | Sphinx
Post by: Chapuz on December 13, 2011, 12:40:23 pm
What strategies can you think with this card? I can make untargetable my shield and weapon, the enemy's sundial and hourglasses. Anything else? Enemy's UGs... very situational.
Title: Re: Sphinx | Sphinx
Post by: Jocko on December 13, 2011, 03:04:19 pm
What strategies can you think with this card? I can make untargetable my shield and weapon, the enemy's sundial and hourglasses. Anything else? Enemy's UGs... very situational.
Why would you make enemy's UGs untargeteable?
You can still activate them if you can't target them.
Title: Re: Sphinx | Sphinx
Post by: Chapuz on December 13, 2011, 04:10:11 pm
What strategies can you think with this card? I can make untargetable my shield and weapon, the enemy's sundial and hourglasses. Anything else? Enemy's UGs... very situational.
Why would you make enemy's UGs untargeteable?
You can still activate them if you can't target them.
Ohh i thought untargetable was not the same as protected.
Title: Re: Sphinx | Sphinx
Post by: Cheesy111 on January 02, 2012, 01:33:22 am
My worry is that PA is much, much more powerful than immortality in that there is no other way to destroy or affect an untargetable artifact.  Pandemonium, Fire Shield and the like still have some control against immaterial creatures but to my knowledge the same is not true for permanents.  PA is also weakened by its one-time usage policy, whereas the Sphinx has no such compunctions.
Title: Re: Sphinx | Sphinx
Post by: Higurashi on February 04, 2012, 12:03:38 pm
Pandemonium has no effect on invulnerable creatures. In fact it's sometimes used alongside them as a type of combo. Only Fire Shield and Thorn Carapace can kill them, but what's more important is that a lot of shields can stop them.

A protected permanent can only be destroyed if it's a weapon and you have Ice Bolt+Shockwave. Often have we discussed EA on a stick in this community and decided against creating such a card. My opinion on that has not yet changed with card additions to the game; in fact we've mostly gotten stall buffs.
Title: Re: Sphinx | Sphinx
Post by: teffy on February 04, 2012, 01:16:39 pm
I think the game ( or better  :time) needs a card called Sphinx. However, I´m sceptical about PA on a stick. Maybe make it similar to the warden. Protects permanent for 1 turn and is delayed.
Title: Re: Sphinx | Sphinx
Post by: rickerd on February 04, 2012, 01:57:17 pm
NOTES: [/color][/b]
Protect Artifact on a stick.
Sphinxes are mythical creatures said to guard temples.
Isn't it better if it could only protect one permanent
Title: Re: Sphinx | Sphinx
Post by: Sk1llsIll on February 11, 2012, 05:35:01 pm
higher cost maybe 6 is too easy to reach 2nd turn
Title: Re: Sphinx | Sphinx
Post by: kimham8a on February 22, 2012, 02:35:13 am
Could someone please tell me how to help a card idea advance? Vote for it? I don't see that option...

Back on topic, I think some random seism deck can benefit too much from this. I mean, you can play this faster than GotP and is as durable as stone dragon. Within 3 or 4 turns all your opponents PC becomes worse than useless, wasting draws. PA couldn't do this because you couldn't play one every turn for almost free. It can also make an unstoppable chain of like 5 hourglasses because nothing will be able to stop them and each one will keep drawing more (and more)!
Title: Re: Sphinx | Sphinx
Post by: UnderneathTheLens on February 23, 2012, 03:02:27 am
Could someone please tell me how to help a card idea advance? Vote for it? I don't see that option...

Back on topic, I think some random seism deck can benefit too much from this. I mean, you can play this faster than GotP and is as durable as stone dragon. Within 3 or 4 turns all your opponents PC becomes worse than useless, wasting draws. PA couldn't do this because you couldn't play one every turn for almost free. It can also make an unstoppable chain of like 5 hourglasses because nothing will be able to stop them and each one will keep drawing more (and more)!
You can say the same thing for Anubis.
Title: Re: Sphinx | Sphinx
Post by: kimham8a on February 24, 2012, 12:56:59 am
I guess you got me there.  :P
Title: Re: Sphinx | Sphinx
Post by: AnimationX on February 24, 2012, 02:35:04 am
;_; I dun liek it.
Anubis is fine because there are ways to get rid of immaterial creatures.
But PA as a skill with no way to destroy protected artifacts...:x
Title: Re: Sphinx | Sphinx
Post by: vrt on April 09, 2012, 06:20:26 am
Flashy new stuff.

(http://i27.photobucket.com/albums/c190/verticae/Elementsfinished/sphinx3.png)
Title: Re: Sphinx | Sphinx
Post by: Ikerpeta on April 14, 2012, 04:10:30 pm
U got to be kidding me! This is super OP! specialy in time decks. Imagin a deck with elite anubid sphinx eternity turtle shield and shards of readiness... Unbeatable! Inmortality and PA are not usualy found on decks, but they are so powerfull. but not profitable cause it takes a deck slot (PA) or too expensive (Anubis) but if u put them toghether in the same element (time)... lol.
Anyway im time player so this card is very very wellcome. Imagine this Anti FG deck:

23 Time Towers
2 Turtle shield
2 eternity
3 Golden Hourglass
4 Sphinx
4 Elite Anubis
6 Shards of Readiness
6 dune scorpion
6 Improved blessing
4 Shards of divinity

Mark of light

Unbeatible or not? :)
Title: Re: Sphinx | Sphinx
Post by: Drake_XIV on April 14, 2012, 04:59:52 pm
OP?  I beg to differ.  You simply have a deck that is unaffected to PC and CC.  Nothing else.

One, mass Permanent Protection should not come close to being OP.

Two, with that deck, you are more likely to get out rushed.  You aren't even running Sundials to stall in that deck.
Title: Re: Sphinx | Sphinx
Post by: Ikerpeta on April 17, 2012, 03:23:56 pm
OP?  I beg to differ.  You simply have a deck that is unaffected to PC and CC.  Nothing else.

One, mass Permanent Protection should not come close to being OP.

Two, with that deck, you are more likely to get out rushed.  You aren't even running Sundials to stall in that deck.

ONE --> lol, only that? yeah its not that much, right... cause u rarely find a deck with deflag steal earthquake drain life antimatter aflaxotrin infection paralel universe pandemonium butterfly effect lobotomize rewind fire storm fire lance ice lance congeal mutation endow destroy gravity pull or devour... lol

TWO: Sundial is no needed when u have  4 shards of divinity (196hp) and the attack of your enemy is halved (except momentum) thx to the turtle shield. And eternity sending his units back just to respawn them on next turn and one extra poison :). Anyway u can put sundials too on that deck ofcourse, u wont lose them, remember u would be able to protect them for free lol
Title: Re: Sphinx | Sphinx
Post by: Mathematistic on April 17, 2012, 04:32:45 pm
Mass perm protection is much less powerful than mass creature protection, to say the least.
Just compare the amount of CC on a stick and PC on a stick.
Title: Re: Sphinx | Sphinx
Post by: Ikerpeta on April 18, 2012, 03:26:40 am
I dont say the card is "wrong" I just say that anubis and Sphinx in the same element might be monstruous lol, but hey for me its great as time player :D Ill buy 12 and upgrade 6 just when they came up :p
Title: Re: Sphinx | Sphinx
Post by: Drake_XIV on April 18, 2012, 04:49:12 am
ONE --> lol, only that? yeah its not that much, right... cause u rarely find a deck with deflag steal earthquake drain life antimatter aflaxotrin infection paralel universe pandemonium butterfly effect lobotomize rewind fire storm fire lance ice lance congeal mutation endow destroy gravity pull or devour... lol

TWO: Sundial is no needed when u have  4 shards of divinity (196hp) and the attack of your enemy is halved (except momentum) thx to the turtle shield. And eternity sending his units back just to respawn them on next turn and one extra poison :). Anyway u can put sundials too on that deck ofcourse, u wont lose them, remember u would be able to protect them for free lol
One, only Earthquake, Deflagration, Steal, and Butterfly Effect are the only formes of Permanent Control in that list.  That being said, many decks don't even both to pack PC and do fine without it.  Like MonoTime and MonoDeath.

Two, in that deck, the chances of you getting one of two Turtle Shields in a deck that large to actually be effective is rather slim.

Like I said before, it is only a Neuro deck with excessive protection added.  You're more likely to win before you can protect all your creatures and permanents.  Meaning that deck does nothing to prove the potential OP nature of Sphinx.
Title: Re: Sphinx | Sphinx
Post by: Ikerpeta on April 18, 2012, 04:23:37 pm
ONE --> lol, only that? yeah its not that much, right... cause u rarely find a deck with deflag steal earthquake drain life antimatter aflaxotrin infection paralel universe pandemonium butterfly effect lobotomize rewind fire storm fire lance ice lance congeal mutation endow destroy gravity pull or devour... lol

TWO: Sundial is no needed when u have  4 shards of divinity (196hp) and the attack of your enemy is halved (except momentum) thx to the turtle shield. And eternity sending his units back just to respawn them on next turn and one extra poison :). Anyway u can put sundials too on that deck ofcourse, u wont lose them, remember u would be able to protect them for free lol
One, only Earthquake, Deflagration, Steal, and Butterfly Effect are the only formes of Permanent Control in that list.  That being said, many decks don't even both to pack PC and do fine without it.  Like MonoTime and MonoDeath.

Two, in that deck, the chances of you getting one of two Turtle Shields in a deck that large to actually be effective is rather slim.

Like I said before, it is only a Neuro deck with excessive protection added.  You're more likely to win before you can protect all your creatures and permanents.  Meaning that deck does nothing to prove the potential OP nature of Sphinx.
w
it was just an example, I built this deck in a minute while I was posting, the thing is that we just cant denie that the only way to beat time is by permanent control (steal - deflag) poison or a rainbow rush. lets see another example of deck:

10 time pendulum
15 time tower
6 elite garboid
3 sphinx
3 elite anubis
6 earthquake
4 shard of readiness
4 electrum hourglass
2 turtle shield
4 eternity
3 flying weapon

mark of earth (again a deck in 1 minute)
P.D.: notice in the example b4 I was talking about an anti FG deck, on which the hourglass its almost a must
Title: Re: Sphinx | Sphinx
Post by: vivimancer on June 13, 2012, 07:54:06 pm
For me this is a scary card because it gives anti-PC to  :time  :earth graboid decks and I'm not sure if they need a buff...
Title: Re: Sphinx | Sphinx
Post by: ZephyrPhantom on June 13, 2012, 09:31:13 pm
For me this is a scary card because it gives anti-PC to  :time  :earth graboid decks and I'm not sure if they need a buff...
It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)
Title: Re: Sphinx | Sphinx
Post by: vivimancer on June 13, 2012, 11:47:18 pm

It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)

True, no sane 'fast' graboid deck will run either Anubis or this Sphinx against the AI, but what about pvp meta?
Title: Re: Sphinx | Sphinx
Post by: Cheesy111 on June 14, 2012, 02:00:18 am

It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)

True, no sane 'fast' graboid deck will run either Anubis or this Sphinx against the AI, but what about pvp meta?

It would be suicide to run this in any Graboid/RT, Graboid/Ghost, Graboid/quake or just plain graboid/shrieker rush deck.
Title: Re: Sphinx | Sphinx
Post by: Aroodwen on June 23, 2012, 05:47:45 am
Good idea, but maybe it would be better to make it like artic squid vs. freeze. For example protect 3 :earth and upgraded 2 :earth
Title: Re: Sphinx | Sphinx
Post by: rosutosefi on June 23, 2012, 09:22:16 am
Good idea, but maybe it would be better to make it like artic squid vs. freeze. For example protect 3 :earth and upgraded 2 :earth

Nope, the relatively higher cost of freeze is due to it being reusable. You might argue that PA is also reusable, but who spams those?
Title: Re: Sphinx | Sphinx
Post by: Calindu on June 23, 2012, 01:07:52 pm

It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)

True, no sane 'fast' graboid deck will run either Anubis or this Sphinx against the AI, but what about pvp meta?

Didn't you heard that Graboid decks don't use valuable permanents at all?
Title: Re: Sphinx | Sphinx
Post by: vivimancer on June 25, 2012, 03:49:30 am

It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)


Didn't you heard that Graboid decks don't use valuable permanents at all?
[/quote]

Apart from pulvy, grav shield, pillars or eternity?  (and yes I've seen them all in pvp1 in the last week.)

But I'm just picking hairs, I don't like PA and immortality in the same deck doesn't feel right ...   
blarg: