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I suggest increasing the casting cost. PA's will cry if you don't. :DTaking Anubis into consideration, I deemed reusable permanent protection less useful than creature protection, given the lower amounts of PC. PA is still more easily splashed.
What strategies can you think with this card? I can make untargetable my shield and weapon, the enemy's sundial and hourglasses. Anything else? Enemy's UGs... very situational.Why would you make enemy's UGs untargeteable?
Ohh i thought untargetable was not the same as protected.What strategies can you think with this card? I can make untargetable my shield and weapon, the enemy's sundial and hourglasses. Anything else? Enemy's UGs... very situational.Why would you make enemy's UGs untargeteable?
You can still activate them if you can't target them.
NOTES: [/color][/b] | Protect Artifact on a stick. Sphinxes are mythical creatures said to guard temples. |
Could someone please tell me how to help a card idea advance? Vote for it? I don't see that option...You can say the same thing for Anubis.
Back on topic, I think some random seism deck can benefit too much from this. I mean, you can play this faster than GotP and is as durable as stone dragon. Within 3 or 4 turns all your opponents PC becomes worse than useless, wasting draws. PA couldn't do this because you couldn't play one every turn for almost free. It can also make an unstoppable chain of like 5 hourglasses because nothing will be able to stop them and each one will keep drawing more (and more)!
OP? I beg to differ. You simply have a deck that is unaffected to PC and CC. Nothing else.
One, mass Permanent Protection should not come close to being OP.
Two, with that deck, you are more likely to get out rushed. You aren't even running Sundials to stall in that deck.
ONE --> lol, only that? yeah its not that much, right... cause u rarely find a deck with deflag steal earthquake drain life antimatter aflaxotrin infection paralel universe pandemonium butterfly effect lobotomize rewind fire storm fire lance ice lance congeal mutation endow destroy gravity pull or devour... lolOne, only Earthquake, Deflagration, Steal, and Butterfly Effect are the only formes of Permanent Control in that list. That being said, many decks don't even both to pack PC and do fine without it. Like MonoTime and MonoDeath.
TWO: Sundial is no needed when u have 4 shards of divinity (196hp) and the attack of your enemy is halved (except momentum) thx to the turtle shield. And eternity sending his units back just to respawn them on next turn and one extra poison :). Anyway u can put sundials too on that deck ofcourse, u wont lose them, remember u would be able to protect them for free lol
wONE --> lol, only that? yeah its not that much, right... cause u rarely find a deck with deflag steal earthquake drain life antimatter aflaxotrin infection paralel universe pandemonium butterfly effect lobotomize rewind fire storm fire lance ice lance congeal mutation endow destroy gravity pull or devour... lolOne, only Earthquake, Deflagration, Steal, and Butterfly Effect are the only formes of Permanent Control in that list. That being said, many decks don't even both to pack PC and do fine without it. Like MonoTime and MonoDeath.
TWO: Sundial is no needed when u have 4 shards of divinity (196hp) and the attack of your enemy is halved (except momentum) thx to the turtle shield. And eternity sending his units back just to respawn them on next turn and one extra poison :). Anyway u can put sundials too on that deck ofcourse, u wont lose them, remember u would be able to protect them for free lol
Two, in that deck, the chances of you getting one of two Turtle Shields in a deck that large to actually be effective is rather slim.
Like I said before, it is only a Neuro deck with excessive protection added. You're more likely to win before you can protect all your creatures and permanents. Meaning that deck does nothing to prove the potential OP nature of Sphinx.
For me this is a scary card because it gives anti-PC to :time :earth graboid decks and I'm not sure if they need a buff...It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)
It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)
It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)
True, no sane 'fast' graboid deck will run either Anubis or this Sphinx against the AI, but what about pvp meta?
Good idea, but maybe it would be better to make it like artic squid vs. freeze. For example protect 3 :earth and upgraded 2 :earth
It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)
True, no sane 'fast' graboid deck will run either Anubis or this Sphinx against the AI, but what about pvp meta?
It's also weaker than Anubis and you generally won't use the :time in a Graboid deck for this (most pure :earth / :time Graboid decks run it off the mark, and don't have many valuable permanents.)