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Offline Nekobiker

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1136617#msg1136617
« Reply #12 on: May 17, 2014, 09:12:52 am »
For this card to be useful, one would need to make a whole deck based around MHP reduction. SoV is seldom used because it's the only card to do that currently, but with this it could become a viable strategy. At 6 quanta I'd say Serpent is too expensive to fractal. Combining it with creatures that deal normal damage would be redundant. I think cards that reduce MHP will become useful when there are more of them/more possible combinations.

Offline Zawadx

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1136619#msg1136619
« Reply #13 on: May 17, 2014, 09:21:03 am »
This card can only be obtained by the same means nymphs and shards are obtained.

Which one?

Both. Oracle and Arena. Can't win from PVP

Nymphs can only be received from Oracle and reward Codes. They won't appear on normal slots.
However, Shards may be won from Arena and PvP as well.

Allowing in Arena but excluding from PvP might be a bit hard to code...

As for the card, it works great for Devouring, but the max HP reduction seems out of theme?
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Offline iDaireTopic starter

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1136648#msg1136648
« Reply #14 on: May 17, 2014, 02:31:40 pm »
MHP Reduction prevents healing to a level.

Offline Chapuz

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1136652#msg1136652
« Reply #15 on: May 17, 2014, 03:43:24 pm »
I would be happier if MHP reduction effect stays in  :darkness
I think you named it sea serpent only because of the art, but a Dark Serpent would make more sense, only changing the element cost.
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Offline Vangelios

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1136664#msg1136664
« Reply #16 on: May 17, 2014, 04:41:12 pm »
Then is only by oracle, equal to nymphs?, is ultra rare then, ultra rare are the cards that cannot be received in dueling.
The name of upgraded can be Leviathan.
« Last Edit: May 17, 2014, 04:43:10 pm by Vangelios »
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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1136684#msg1136684
« Reply #17 on: May 17, 2014, 07:04:50 pm »
A creture with devour that enters play with 10HP? What is this madness?
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Offline Vangelios

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1136687#msg1136687
« Reply #18 on: May 17, 2014, 07:11:33 pm »
was what I said, and still has SoVoid as 4 atk, and now swallow don't need more of SoP :P
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Offline OdinVanguard

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1136762#msg1136762
« Reply #19 on: May 18, 2014, 05:02:31 am »
I like the idea of having a max HP reducing creature, but this mechanic belongs to :darkness as a core theme.

There is nothing that says it can't be moved somewhere else, but I think it would be good to give some kind of a link to darkness element.
What do you think of something like:
"Serpent's attacks also reduce your opponent's maximum HP if your mark is  :darkness .
 :gravity :gravity :gravity: Devour "
or
"Serpent's attacks reduce max HP instead of current HP or both if your mark is  :darkness .
 :gravity :gravity :gravity: Devour"

Reducing maximum HP is only really useful right now if have enough sources of max HP drain. SoV would definitely benefit from the synnergy and needs a boost, but reducing only max HP and not both current and max HP makes this creature somewhat less effective.

Also remember that max HP drain will not kill your opponent in and of itself... It can leave them with a single HP but you still have to deal that 1 point of damage.

I think it may be better to have the max HP reduction be in addition to reducing current HP rather than instead of reducing current HP. Then this creature would be very useful and effective.

As it stands right now, it is a very cool and unique idea, but I don't think I would use it outside of a shard of void deck. That is basically a forced combo which is not usually a great idea since it tends to make a card too situational.
« Last Edit: May 18, 2014, 05:04:33 am by OdinVanguard »
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Offline iDaireTopic starter

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1137004#msg1137004
« Reply #20 on: May 20, 2014, 12:43:55 am »
NAME:
Serpent
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
4 | 8
TEXT:
Serpent deals damage to Max HP in addition to regular HP if your mark is :darkness
:darkness :darkness :darkness : Devour
NAME:
Leviathan
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
4 | 10
TEXT:
Serpent deals damage to Max HP in addition to regular HP if your mark is :darkness
:darkness :darkness :darkness : Devour

ART:
Stated Previously
IDEA:
Me
NOTES:
Second Update
SERIES:


Offline dracomageat

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1137007#msg1137007
« Reply #21 on: May 20, 2014, 12:52:15 am »
Either the image version has the wrong symbols or this would be the first dual synergy card. I'm hoping for the latter because otherwise the creature is more of a splash than a water card.

Offline iDaireTopic starter

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1137010#msg1137010
« Reply #22 on: May 20, 2014, 01:09:44 am »
Either the image version has the wrong symbols or this would be the first dual synergy card. I'm hoping for the latter because otherwise the creature is more of a splash than a water card.
How the flab did that happen? Heh. Three gravity for devour is intended

Offline OdinVanguard

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Re: Serpent | Serpent *RARE* https://elementscommunity.org/forum/index.php?topic=54536.msg1137017#msg1137017
« Reply #23 on: May 20, 2014, 01:23:01 am »
This card reminds me of the Atlantis arc from Yu-Gi-Oh

Now all we need is the Orichalcum circle XD

... Now where did I put my big shield gardna...
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anything
blarg: