I don't think it is a good idea to design a card around a thematic origin. A card should be designed to fulfill a role in the game, and
then a concept/entity that happens to be related to the mechanic can be chosen. I think you are hanging on a bit too much to the original inspiration, and not allowing the (very excellently designed) card mechanic to dictate what element it should belong in, what name it should have, and so on.
This definitely does not belong in
.
is a defensive Element - none of its creatures have more attack than defence (except for Shriekers), and certainly not one with more attack than cost.
is an Element of stability, and Orochi's ability is a direct contradiction to this trait. The description of
reads: 'Earth elementals have power over minerals, metals and terrestrial beings. Earth creatures have special skills that can be used for protection'. Orochi is not a being of mineral, metal, or of terrestrial origin (it is spiritual). Its ability is not protective.
More importantly, this does not fulfill a clear role in
, as
is not in need of another high-power creature (perhaps
needs one, though?).
The card mechanic itself, however, is very interesting. I can see synergies with quite a few Elements - it could even be used as a 'healing serpent' with Antimatter!
Questions:
Is the creature flying?
Would it be correct to assume that it attacks through your own shield?