Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Level 3 - Armory => Topic started by: ZephyrPhantom on August 15, 2012, 07:22:41 pm

Title: Nulled Shadows | Voided Shadows [Legacy - Crucible]
Post by: ZephyrPhantom on August 15, 2012, 07:22:41 pm
(http://i.imgur.com/ib6X1.png)
(http://i.imgur.com/2SFHN.png)
NAME:
Nulled Shadows
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness :darkness : Nullify
Trap target card in shadows. Your opponent can free it by paying the card's cost.
NAME:
Voided Shadows
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness :darkness : Nullify
Trap target card in shadows. Your opponent can free it by paying the card's cost.

ART:
Kamietsu (http://elementscommunity.org/forum/index.php/topic,35502.0.html) and Bloodshadow (http://elementscommunity.org/forum/index.php/topic,21514.0.html)
IDEA:
Retrofitted version of Nothingness | Nothingness (http://elementscommunity.org/forum/index.php/topic,23563.0.html) by Bloodshadow
NOTES:
Today, expect to feel like you're lacking a purpose.
Be careful not to become trapped in this state of inaction.

"Those that are not seen are not necessarily those that are safe."

An expensive but effective Darkness Denial/CC card. Be careful what you trap, though, or you may outspend your opponent.

When a creature is trapped in shadows, its art is replaced by this card's art.
(http://i.imgur.com/y7Grd.png)
A creature trapped in shadows enters a 'Stasis' state - it cannot be targeted, and none of it's stats will change either while in Stasis. Stasis'd cards cannot attack or use abilities, either.

Attempting to trap a stack only traps the top card of the stack. Releasing that card will return it to the top of the stack it had been trapped from.
SERIES:


(http://i.imgur.com/aSJbC.png)
(http://i.imgur.com/5Apeb.png)
NAME:
Nulled Shadows
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness :darkness : Nullify
Trap target card in shadows. Your opponent can free it by paying the card's cost.
NAME:
Voided Shadows
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness : Nullify
Trap target card in shadows. Your opponent can free it by paying the card's cost.

ART:
Kamietsu (http://elementscommunity.org/forum/index.php/topic,35502.0.html) and Bloodshadow (http://elementscommunity.org/forum/index.php/topic,21514.0.html)
IDEA:
Retrofitted version of Nothingness | Nothingness (http://elementscommunity.org/forum/index.php/topic,23563.0.html) by Bloodshadow
NOTES:
Today, expect to feel like you're lacking a purpose.
Be careful not to become trapped in this state of inaction.

"Those that are not seen are not necessarily those that are safe."

An expensive but effective Darkness Denial/CC card. Be careful what you trap, though, or you may outspend your opponent.

When a creature is trapped in shadows, its art is replaced by this card's art.
(http://i.imgur.com/y7Grd.png)
A creature trapped in shadows enters a 'Stasis' state - it cannot be targeted, and none of it's stats will change either while in Stasis. Stasis'd cards cannot attack or use abilities, either.

Attempting to trap a stack only traps the top card of the stack. Releasing that card will return it to the top of the stack it had been trapped from.
SERIES:

Title: Re: Nulled Shadows | Voided Shadows
Post by: justaburd on August 15, 2012, 07:30:06 pm
So kind of like an eternity, but can target permanents then?
Think it deserves a 3 cost activation even when upped.
Title: Re: Nulled Shadows | Voided Shadows
Post by: ZephyrPhantom on August 15, 2012, 07:38:04 pm
So kind of like an eternity, but can target permanents then? Yes and no. Both cards can preform creature denial. However Eternity specializes in hand denial/deckout whereas this card is better at protection/PC/quantum denial.
Think it deserves a 3 cost activation even when upped. Why?
Title: Re: Nulled Shadows | Voided Shadows
Post by: OdinVanguard on August 15, 2012, 11:10:20 pm
So kind of like an eternity, but can target permanents then? Yes and no. Both cards can preform creature denial. However Eternity specializes in hand denial/deckout whereas this card is better at protection/PC/quantum denial.
Think it deserves a 3 cost activation even when upped. Why?
I'm guessing the reasoning is: Since eternity takes 3 to effectively delay a card till you pay its cost to re-enable it this should too.

There is some merit to this, in terms of time / difficulty involved in freeing up a creature, but consider that while eternity will clog up the opponent's draws, this card will not.

So the question is, how much weight should be put on that for balancing purposes.

On the other hand, eternity cannot target permanents. This card apparently can.

Again, how much bearing this has on balance should be discussed.

Last point to consider: Eternity takes up a weapon slot (but can be animated to make a creature) this card is a generic permanent -> More available slots, but cannot be changed into a creature.
Title: Re: Nulled Shadows | Voided Shadows
Post by: Rutarete on August 16, 2012, 01:25:42 am
I'm pretty sure this idea has been done before as a gravity or life card. I think the name had to do with a cage. I have to go to dinner now, so I'll search and fetch a link later.

Edit: I've done some searching, but haven't found it. Maybe instead of a cage it was chains?
Title: Re: Nulled Shadows | Voided Shadows
Post by: OdinVanguard on August 16, 2012, 02:56:23 am
I'm pretty sure this idea has been done before as a gravity or life card. I think the name had to do with a cage. I have to go to dinner now, so I'll search and fetch a link later.

Edit: I've done some searching, but haven't found it. Maybe instead of a cage it was chains?
I recall seeing a chain type card (or at least chain artwork) in crucible a while back. Don't know how far it went though, or what it was called ...
Title: Re: Nulled Shadows | Voided Shadows
Post by: ZephyrPhantom on August 17, 2012, 03:26:38 pm
So kind of like an eternity, but can target permanents then? Yes and no. Both cards can preform creature denial. However Eternity specializes in hand denial/deckout whereas this card is better at protection/PC/quantum denial.
Think it deserves a 3 cost activation even when upped. Why?
I'm guessing the reasoning is: Since eternity takes 3 to effectively delay a card till you pay its cost to re-enable it this should too.

There is some merit to this, in terms of time / difficulty involved in freeing up a creature, but consider that while eternity will clog up the opponent's draws, this card will not.

So the question is, how much weight should be put on that for balancing purposes.

On the other hand, eternity cannot target permanents. This card apparently can.

Again, how much bearing this has on balance should be discussed.

Last point to consider: Eternity takes up a weapon slot (but can be animated to make a creature) this card is a generic permanent -> More available slots, but cannot be changed into a creature.
Fair points. I've changed the card's upgraded cost to 5 :darkness , 3 :darkness per ability use.
Title: Re: Nulled Shadows | Voided Shadows
Post by: OdinVanguard on August 17, 2012, 11:45:08 pm
That should work out well I think. Its a bit steep for a CC, but :darkness has very good quanta production capabilities if devoureres are also included... gonna make devourer stall decks very nasty indeed.
blarg: