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Offline TreldonTopic starter

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Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1203764#msg1203764
« on: September 04, 2015, 04:19:05 pm »
NAME:
Guiding Star
ELEMENT:
Light
COST:
2 :light
TYPE:
Permanent
TEXT:
Your creatures gain +10% accuracy
and a chance to multihit - how much accuracy exceeds 100%
NAME:
Guiding Star
ELEMENT:
Light
COST:
3 :light
TYPE:
Permanent
TEXT:
Your creatures gain +15% accuracy
and a chance to multihit - how much accuracy exceeds 100%

ART:
Treldon - source
IDEA:
Treldon, with help from dracomageat
NOTES:
Think of it as a counter to Fog and Dusk (and CIA ideas wich decrease accuracy). If Fog reduces chances to hit by 40% (thus 60% to hit), using one GS restores 10% (thus 70% to hit). It is stackable, so 4 of this can counter a Fog.

It also counters protection granted by SoFr.

Multihit = attack twice
SERIES:
Skyrim Hold symbols
« Last Edit: October 12, 2015, 05:37:21 pm by Treldon »
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Offline dragtom

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1203780#msg1203780
« Reply #1 on: September 04, 2015, 05:47:58 pm »
too situational- it currently only interacts with 2 cards the opponent could have (and not even both).
a few deflags outscale a few guiding stars pretty hard.
It needs additional effects, similar to sanctuary.
be quick- time is quanta.

Offline dracomageat

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1203781#msg1203781
« Reply #2 on: September 04, 2015, 06:21:20 pm »
How about "Your creatures gain +10% accuracy and a chance to multi-hit.", where said chance is determined by how much more than 100% they have?

Offline TreldonTopic starter

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1203782#msg1203782
« Reply #3 on: September 04, 2015, 06:28:18 pm »
I think that's an excellent idea. Thanks  ;D
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Offline OdinVanguard

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1203820#msg1203820
« Reply #4 on: September 04, 2015, 08:18:18 pm »
Will this also affect creature abilities. E.g. as a counter to SoFr?

How about "Your creatures gain +10% accuracy and a chance to multi-hit.", where said chance is determined by how much more than 100% they have?
You could also go with something like "if accuracy exceeds 100%, the excess amplifies attack damage"
... It would be cool if this bonus was doubled for ranged attacks too.

I suppose this makes a good counter to dim shield and wings since those both function off of miss chance as well.
« Last Edit: September 04, 2015, 08:21:46 pm by OdinVanguard »
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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1203821#msg1203821
« Reply #5 on: September 04, 2015, 08:18:57 pm »
Will this also affect creature abilities. E.g. as a counter to SoFr?

Yep. Says so in the notes

Offline foxrain4

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1203951#msg1203951
« Reply #6 on: September 05, 2015, 03:58:35 am »
+1

very interesting card idea of implementing role playing games stats.
would be even more interesting if you will be doing cards for
strength, evasion, intelligence as well XD

Offline TreldonTopic starter

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1203969#msg1203969
« Reply #7 on: September 05, 2015, 05:59:07 am »
Chance to multihit added. I am considering raising the buff on both (15%| 20% perhaps), but not sure if that'd be too strong or not.

@foxrain: This is not Accuracy in RPG sense. Sure, RPG stats would be interesting, but that's not EtG (plus we already have STR/DEX in ATK and CON in HP)
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Offline AD TienzuStorm

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1204016#msg1204016
« Reply #8 on: September 05, 2015, 01:46:25 pm »
Chance to multihit added. I am considering raising the buff on both (15%| 20% perhaps), but not sure if that'd be too strong or not.

@foxrain: This is not Accuracy in RPG sense. Sure, RPG stats would be interesting, but that's not EtG (plus we already have STR/DEX in ATK and CON in HP)

How many times will they multihit (i.e. Adren or attack twice)?
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Offline TreldonTopic starter

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1204020#msg1204020
« Reply #9 on: September 05, 2015, 01:49:54 pm »
For now x2
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Offline dracomageat

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1204025#msg1204025
« Reply #10 on: September 05, 2015, 01:54:39 pm »
How many times will they multihit (i.e. Adren or attack twice)?

As the one who came up with the multi-hit idea, I think I'm most suited to answering that.
At 1-99% accuracy a creature will hit 0-1 times. At 101-199% it will hit 1-2 times. At 201-299% (only possible via mindgate) it will hit 2-3 times. At 100%, 200% or 300% it will hit 1, 2 or 3 times, respectively, with no varience.

Offline UndeadSpider1990

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Re: Guiding Star | Guiding Star https://elementscommunity.org/forum/index.php?topic=59437.msg1204166#msg1204166
« Reply #11 on: September 06, 2015, 02:38:10 am »
+Rep. Very cool concept.

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