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Offline Zac33333

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Re: Essence Wyrm | Essence Wyvern https://elementscommunity.org/forum/index.php?topic=39507.msg521607#msg521607
« Reply #24 on: July 13, 2012, 07:05:29 pm »
I think it's a somewhat innovative Idea, but I really don't understand it's usefulness?
It's meant to be a 'variable' card - if you don't have enough :air to play it, you can play other cheaper cards to lower it's cost while weakening it at the same time.

I mean, it's kinda like a gamble. You either hold it in your hand until your (or their) big creatures die, then reap the benifits, or you just throw these down and then they start playing expensive cards. Also, how does it work with cards that absorb all remaining quanta?

Like what if someone had 45  :light, then played Miracle, then this. Would you get a 43|43 creature?
No. Essence Wyrm costs -1 per card that leaves play while it is in your hand - if you played a Miracle before you played it, a normal Essence Wyrm's cost would decrease by 1 :air ,  leaving it as a 10 :air creature with 9 | 9 when you played it next.

Oh, I see. Sorry, I misread greatly.
But is it even possible to add such a huge mechanic to the game? Actively changing a fixed card cost based on the actions on the field?

Offline ZephyrPhantomTopic starter

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Re: Essence Wyrm | Essence Wyvern https://elementscommunity.org/forum/index.php?topic=39507.msg521612#msg521612
« Reply #25 on: July 13, 2012, 07:15:57 pm »
Quote
But is it even possible to add such a huge mechanic to the game? Actively changing a fixed card cost based on the actions on the field?
I'd imagine it was pretty simple, actually:

Each Wyrm would have a variable assigned to it when it appears in your hand. When a card is played, that variable would decrease by 1. Each turn, the variables are evaluated and the card's cost is shown. (Similar to Chimera the actual stats won't appear until you play the card - you'd have to figure that out yourself but in this case it's pretty easy to tell.)

Offline Zac33333

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Re: Essence Wyrm | Essence Wyvern https://elementscommunity.org/forum/index.php?topic=39507.msg521644#msg521644
« Reply #26 on: July 13, 2012, 09:00:00 pm »
Quote
But is it even possible to add such a huge mechanic to the game? Actively changing a fixed card cost based on the actions on the field?
I'd imagine it was pretty simple, actually:

Each Wyrm would have a variable assigned to it when it appears in your hand. When a card is played, that variable would decrease by 1. Each turn, the variables are evaluated and the card's cost is shown. (Similar to Chimera the actual stats won't appear until you play the card - you'd have to figure that out yourself but in this case it's pretty easy to tell.)

I was more or less referring to the part where the cost to play the card, which is usually fixed, changes in your hand. Then the card reads it's own cost to decide it's stats? I'm no programmer, but that sounds tough (yet very interesting) to pull off.

Offline ZephyrPhantomTopic starter

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Re: Essence Wyrm | Essence Wyvern https://elementscommunity.org/forum/index.php?topic=39507.msg521646#msg521646
« Reply #27 on: July 13, 2012, 09:02:43 pm »
No, the card/game would probably read a seperate variable stored inside the card to determine its cost. And yes, I would agree that variable cost would be interesting to code, as it opens up a whole new avenue in card design for ideas. :)
« Last Edit: July 13, 2012, 09:06:00 pm by Zblader »

Offline blarp

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Re: Essence Wyrm | Essence Wyvern https://elementscommunity.org/forum/index.php?topic=39507.msg525706#msg525706
« Reply #28 on: July 26, 2012, 05:53:45 am »
so you want to summon this card ASAP before it sucks? cards can leave play quite quickly :P  it costs too much for not enough better than a plain dragon :P
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Re: Essence Wyrm | Essence Wyvern https://elementscommunity.org/forum/index.php?topic=39507.msg526242#msg526242
« Reply #29 on: July 27, 2012, 02:01:38 pm »
Pretty good. High cost for good stats. Only problem is if you have a essence wyvern leave play with this in your hand. Uh-oh. 0|0 creature.
I see where I made this mistake. The card text reads "Costs one less per card that left play. Attack and HP equal cost -2/1"
I got confused by the first part, as it should read, "Costs one less per card that leaves play. Attack and HP equal cost -2/1
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