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Offline AD TienzuStormTopic starter

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Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188239#msg1188239
« on: April 29, 2015, 11:59:07 pm »
NAME:
Dehydrate
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
TEXT:
Target creature with HP > 5 has their HP set to 1, gain :water for each HP that was taken away
NAME:
Improved Dehydrate
ELEMENT:
Water
COST:
2 :water
TYPE:
Spell
TEXT:
Target creature with HP > 5 has their HP set to 1, gain :water for each HP that was taken away

ART:
You know who.. :P
IDEA:
AD Storm Bolt
NOTES:
FitG #3: Selective Targeting

This spell is only able to target certain creatures. This area of Elements is only shown by Butterfly Effect.

When you Dehydrate a creature, their HP is set to 1, so I'm assuming that Voodoo might not activate, not sure how the game would code it.

The synergy here goes with Gravity due to creatures with high HP stats like Armagios and Massive Dragons. Using this spell with those creatures gives a major boost in :water, making Ice Bolt more powerful along with just generally allowing you to play more Water cards.
SERIES:
FitG (Filling in the Gaps)
« Last Edit: May 03, 2015, 11:11:43 pm by AD Storm Bolt »
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Offline Rutarete

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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188244#msg1188244
« Reply #1 on: April 30, 2015, 12:07:08 am »
Looks like a not-too-shabby utility that can go well with most CC. Especially handy against Gravity's high Hp.

Actually, I just wonder about this and fire shield.
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Offline BumbleSting

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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188253#msg1188253
« Reply #2 on: April 30, 2015, 12:52:03 am »
Maybe call the upgraded form plasmolysis
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Offline AD TienzuStormTopic starter

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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188256#msg1188256
« Reply #3 on: April 30, 2015, 12:54:28 am »
Maybe call the upgraded form plasmolysis

Hmm, that would work. I'll get to it later, currently on my phone.
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Offline Devourer

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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188323#msg1188323
« Reply #4 on: April 30, 2015, 09:36:54 pm »
I really like this card. A little bit of elemental hate, but like BE, sometimes thats good.
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Offline Cardplayer

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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188327#msg1188327
« Reply #5 on: April 30, 2015, 09:50:29 pm »
I feel like this card could definitely counter flying titans very well. PvP metagame changer?
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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188349#msg1188349
« Reply #6 on: May 01, 2015, 02:55:16 am »
I feel like this card could definitely counter flying titans very well. PvP metagame changer?

>implying flying titans dominates the meta. This card also combos well with gravity, allowing you to use armagios as a huge quanta burst and with earth (BB and nymph).
Every time a graboid evolves, an elemental gets his wings.
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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188374#msg1188374
« Reply #7 on: May 01, 2015, 01:03:49 pm »
Is the max HP left at base or set to 1? I mean, if its max HP left at base, one can heal the victim of Dehydration.
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Offline AD TienzuStormTopic starter

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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188406#msg1188406
« Reply #8 on: May 01, 2015, 09:15:15 pm »
Is the max HP left at base or set to 1? I mean, if its max HP left at base, one can heal the victim of Dehydration.

Well, based on how I worded it, I guess I should make it so the base HP also goes down. It's not like there are too many strategies that could really revolve around bringing it down to 1 HP and then healing it, and almost nobody packs a Holy Light or Guardian Angel.
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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188408#msg1188408
« Reply #9 on: May 01, 2015, 09:37:52 pm »
 :gravity :water
Armagio, Dehydrate, Ice Bolts, Ice Dragons, & Momentum
Each Dehydrate generates a net 21 :water|27 :water which is enough to fuel 2 dragons. If you hold the dragons for a bit, your  :water will reach the 75 quanta cap resulting in 16 damage Ice Bolts. Unload a couple/few bolts and then drop the accumulated dragons.

This would be a good playtest deck.
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Offline AD TienzuStormTopic starter

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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188409#msg1188409
« Reply #10 on: May 01, 2015, 10:19:06 pm »
:gravity :water
Armagio, Dehydrate, Ice Bolts, Ice Dragons, & Momentum
Each Dehydrate generates a net 21 :water|27 :water which is enough to fuel 2 dragons. If you hold the dragons for a bit, your  :water will reach the 75 quanta cap resulting in 16 damage Ice Bolts. Unload a couple/few bolts and then drop the accumulated dragons.

Hmm, I was actually going to say Entropy and Water due to the Maxwell's Demon synergy, but that makes more sense.



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Re: Dehydrate | Improved Dehydrate https://elementscommunity.org/forum/index.php?topic=58268.msg1188418#msg1188418
« Reply #11 on: May 02, 2015, 12:14:32 am »
:gravity :water
Armagio, Dehydrate, Ice Bolts, Ice Dragons, & Momentum
Each Dehydrate generates a net 21 :water|27 :water which is enough to fuel 2 dragons. If you hold the dragons for a bit, your  :water will reach the 75 quanta cap resulting in 16 damage Ice Bolts. Unload a couple/few bolts and then drop the accumulated dragons.
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Don't be too hasty. My comment has an unknown value dependent on whether the quanta acceleration is UP/Balanced/OP.
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