Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Level 3 - Armory => Topic started by: OdinVanguard on August 27, 2015, 05:24:03 pm

Title: Construction Ledger | Blueprints
Post by: OdinVanguard on August 27, 2015, 05:24:03 pm
(http://i.imgur.com/DJ3wyDJ.png)
(http://i.imgur.com/qKplbXY.png)
NAME:
Construction Ledger
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Whenever you erect a pillar or pendulum, draw a card.
4 charges.
:time : Increment charge by 2.
NAME:
Blueprints
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Whenever you erect a pillar or pendulum, draw a card.
3 charges.
:time : Increment charge by 2.

ART:
OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Today is a day to remain firmly grounded"

"A solid starting plan will save you a lot of time in the future."


Playing another blueprint / ledger while one is already in play will just add charge to the existing blueprint / ledger.
Upgraded version adds 3 charges, unupgraded adds 4 charges.
If you play an upgraded with an unupgraded in play or vice-versa, it should still add charges. (This should be doable in cygnia the same way repulsor is handled in openEtG)

Idealy, a single destruction / steal effect would wipe out the entire permanent, but it may be easier to treat as a stack (like pillars) instead, which would be fine as well.

The mechanic may trigger any number of times per turn. This is balanced out by the fact that you would have to keep drawing pillars for that to happen.
SERIES:

Title: Re: Construction Ledger | Blueprints
Post by: andretimpa on August 27, 2015, 05:38:08 pm
The upped sounds very strong if you get it in the starting hand (assuming you are also using towers)
Title: Re: Construction Ledger | Blueprints
Post by: OdinVanguard on August 27, 2015, 08:26:39 pm
The upped sounds very strong if you get it in the starting hand (assuming you are also using towers)
Possibly. You would need to ensure you got a decent amount of towers...

I might need to raise the cost on both version by 1 if its too easy to spam first turn...
Title: Re: Construction Ledger | Blueprints
Post by: foxrain4 on August 28, 2015, 12:11:29 am
draw for earth?
earth will rule the game!

very good card idea,
having extra benefits for drawing pillars
will just rock my world.

personal opinion,
increment charge seems extra, i dun like.
the original card effects is just nice.
Title: Re: Construction Ledger | Blueprints
Post by: Espithel on August 28, 2015, 03:35:37 am
Why is the second ability :time?
Is it just because :time gets all the card draw?
Title: Re: Construction Ledger | Blueprints
Post by: AD TienzuStorm on August 28, 2015, 12:35:04 pm
Why is the second ability :time?
Is it just because :time gets all the card draw?

Drawing for Grabby Shrieker decks :D
Title: Re: Construction Ledger | Blueprints
Post by: OdinVanguard on August 28, 2015, 04:32:45 pm
draw for earth?
earth will rule the game!

very good card idea,
having extra benefits for drawing pillars
will just rock my world.

personal opinion,
increment charge seems extra, i dun like.
the original card effects is just nice.
Why is the second ability :time?
Is it just because :time gets all the card draw?
In general, what Espithel said is one of the big motivations. The time element has card draw advantage as a core theme. Note that there are other examples of "card advantage" (e.g. mindgate, SoSe) and card draw (SoBr). But only time allows players to draw MORE cards than their opponents.
If you notice, cards like mindgate and SoSe can give you extra cards, but they don't allow you to get to your own decks cards faster.
For SoBr, you can get to your cards faster, but your opponent gets the same draw boost.

So other elements get to have card draw and / or card advantage, but I haven't seen both.
Since card draw advantage is core to :time I saw it as good form to include some form of time element interaction.

This doesn't mean there can't be card draw advantage outside of the time element if it fits thematically. However, if it is seen without a link to time, there has to be some kind of drawback to keep it from overshadowing time's role as a draw advantage source.
This card provides a very strong potential draw advantage, so I wanted to be careful not to 'step on time's toes' so to speak.
blarg: