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Offline andretimpa

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1135786#msg1135786
« Reply #12 on: May 10, 2014, 04:28:11 pm »
One use I can think of (only worth it if it is way cheaper) is: play a phase dragon, use this. Your phase dragon is very likely not immaterial anymore. PU ftw. If the opponent has no creatures, just cast a micro abomination before casting this.
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Offline skyironsword

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1135791#msg1135791
« Reply #13 on: May 10, 2014, 04:56:32 pm »
Well theoretically you could fractal retrovirus and then fractal voodoos and then play this and have fun. :D

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1135794#msg1135794
« Reply #14 on: May 10, 2014, 05:01:25 pm »
One use I can think of (only worth it if it is way cheaper) is: play a phase dragon, use this. Your phase dragon is very likely not immaterial anymore. PU ftw. If the opponent has no creatures, just cast a micro abomination before casting this.

Or a Spark, Immortal Sparks OP. :P

But yeah, I'm not really convinced as to this card's utilities. :/
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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136069#msg1136069
« Reply #15 on: May 12, 2014, 01:02:31 pm »
You can also redistribute delay (from wardens/basilisk/procrastination) and freeze (from... freeze...).
Did I say that in the inital post? I should have... ;-;

Well, here's some other uses:
Move graboid's burrow to another creature and fractal/mitosis the graboid,
Burrow your pests/lions and give other things you control immortality,
Give your shriekers deja vĂș,
Make your dragons deal spell damage thanks to psion,
(Citation needed) give singularity to an enemy,
Use werewolves to give a buff to other creatures,
Bypass immortality/burrow (I don't believe they have protection from this),
Make pandemonium even more random,
Makeshift Lobotomy,
Troll Quint/SoW/Reflect,
Freeze all the things,
Endow an eagle eye and give it to an immortal creature,
Steam on Vampire,
(Citation needed) Accecrate an armagio,
And that's all I can think of, but there are more.

Sure, you need a lot of removal to actually make the card reliable (Yet another reason why this card should be cheaper).
...Yeah, it really does need a cost reduction.
I should consider making it not cost entropy quanta upgraded.


Okay then, I'll edit the image-
Do I need to make a new thread or can I just change the image?
4 Entropy unupped, 4 rainbow upped.

Whilst we're at it, what would happen if a creature got both SoR's effect and Photosynthesis?

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136097#msg1136097
« Reply #16 on: May 12, 2014, 04:59:53 pm »

Whilst we're at it, what would happen if a creature got both SoR's effect and Photosynthesis?
The same thing as if you play SoR on a Rustler. You can use its ability twice a turn to gain 4 :life, but no more than that.

Offline andretimpa

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136100#msg1136100
« Reply #17 on: May 12, 2014, 05:05:20 pm »

Whilst we're at it, what would happen if a creature got both SoR's effect and Photosynthesis?
The same thing as if you play SoR on a Rustler. You can use its ability twice a turn to gain 4 :life, but no more than that.

only once per turn actually. But SoR is not an effect on itself, the cost of the skill is just changed, so this you pass around a 0 cost skill. Mitosis would be confusing, since it would change the creature that is copied. Should the cost change when the creature changes?
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Offline Chapuz

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136107#msg1136107
« Reply #18 on: May 12, 2014, 05:37:53 pm »
Right now it's quite UP and needs a lot of luck and electrum to work. It would be different if it costed only 3|2  :entropy and redistribute only the attack and HP because you could play it well with Voodoos, Armagio, Collosal/Massive dragon, Otyugh, Scarabs, Steam Machine, Lava Golem, Forest Spirit and mostly any vanilla with HP <= att
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Offline OdinVanguard

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136129#msg1136129
« Reply #19 on: May 12, 2014, 07:49:55 pm »
I agree that this card is probably UP as it stands right now, but I can see at least a few places I might find it handy.

First, if it distributes momentum then its a great counter to charger like decks.

If it can bypass immaterial status (i do NOT think immaterial status itself should get moved though) it could be a life saver against spell damage based aether decks.
Moving an immaterial creature's status effects may detract a bit from the immaterial status... Maybe it could simply copy the status to a random target instead of moving it when an immaterial creature gets affected.

redistributing adrenaline effect is very useful too.

Basically, I could put a few of these into a vanilla army type deck (skelly cats or deja vu for instance) and essentially make it nearly impossible for the opponent to safely buff their own creatures with status effects.

Its actually a pretty nice counter to non-vanilla tactics in general so it could do well in vanilla bows...
Basically, you just play cheap decent stat creatures and use this to steal any good skills or status effects.

Voodoo dolls stand to make the best combo here since you either give the doll a nice beneficial status, or spam a negative one to your opponent. Seems relatively win-win to me. Just add fractal for a fun trio.
« Last Edit: May 12, 2014, 07:52:28 pm by OdinVanguard »
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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136133#msg1136133
« Reply #20 on: May 12, 2014, 08:12:08 pm »
I don't think it's a 'counter to any creature' as you say. The only beneficial scenario you could use it now is if your opponent has few and strong creatures and you have many weak ones. And you even can't control which creature dies
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Offline OdinVanguard

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136134#msg1136134
« Reply #21 on: May 12, 2014, 08:20:26 pm »
I like this card mechanic but the cost is WAY too high. It should get dropped a lot... maybe down to 4 quanta or less.
I don't think it's a 'counter to any creature' as you say. The only beneficial scenario you could use it now is if your opponent has few and strong creatures and you have many weak ones. And you even can't control which creature dies
It is a soft counter. Not to any particular creature, but rather to various status effects.
For instance, if the opponent relies on using adrenaline to buff small creatures, this could steal the adrenaline effect and give it to your creatures instead.
If they use plague to kill some of your creatures, this could end up spreading the plague to their creatures as well.
If they use momentum to bypass your shields, you can turn it against them.

So, while the selection is indeed random, you can still tip the odds in your favor by using a deck that has a large number of creatures.
I.e. if you have 10 creatures and they have only 2, then each status effect has a .2 chance of going to their side and a .8 chance of going to yours.
Employing this card alongside voodoo dolls further means that any negative effects get bounced onto the opponent as well.

For example, you have 9 skeletons and they have a crimson dragon. You pop it with mutation and it gives them a steam machine with the steal skill. You could then use this and you would have 90% chance to steal that steal skill and put it onto one of your skeletons, thereby keeping your own permanents safe and allowing you to steal from your opponent... I think that is a very beneficial use.

Its still a little underpowered, but I think I could see a few deck ideas that make it fun.
It certainly provides a very attractive means of dealing with SoW-PhaseShield decks.

(your example of mutation decks just means that you are giving your opponent random abilities as far as I see). Second question is, in said situation is the effect worth the 8/9 quanta investment?
You would use this by mutating the opponent's creatures then casting this (after making sure you have more creatures than they do).
The result is that if you accidentally give them a useful skill, you can try to steal it for yourself.

I don't think this spell is worth 8 / 9 quanta investment... at most it should be somewhere around 3 to 4

If this is made more specifice (i.e. only transfers positive buffs to your creatures and negative buffs to enemy creatures) then a higher cost could be justified (but 8 / 9 is still awfully high).
« Last Edit: May 12, 2014, 08:37:16 pm by OdinVanguard »
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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136208#msg1136208
« Reply #22 on: May 13, 2014, 03:55:42 pm »
Okay, cost reduced, card glitched.

It now costs 3  :entropy/ 3 :chroma.

So, now wut?

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Re: Confusion Ray | Hyperactivity Miasma https://elementscommunity.org/forum/index.php?topic=54453.msg1136209#msg1136209
« Reply #23 on: May 13, 2014, 03:56:59 pm »
Put .png after the image links
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