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Offline TreldonTopic starter

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Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197908#msg1197908
« on: July 21, 2015, 10:11:41 pm »
NAME:
Boomerang Shield
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:
5|7 (when flying)
TEXT:
Shield: reduce damage by 2
 :air :air Flying Shield:
Boomerang Shield becomes a creature with 5|7 for 1 turn
NAME:
Boomerang Shield
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:
6|8 (when flying)
TEXT:
Shield: reduce damage by 2
 :air :air Flying Shield:
Boomerang Shield becomes a creature with 6|8 for 1 turn

ART:
Treldon (source)
IDEA:
Treldon (and Stan Lee I guess...)
NOTES:
So basically it is a simple shield with the added ability to temporarily become a creature, for those cases when you need just a bit more damage.

When flown, it becomes a creature, in that time it does not negate any damage. On your next turn it returns to the shield slot (replacing any shield occupying the slot). On the turn after that you can throw it again.

If it was delayed in that time it will remain a creature for the duration of the delay
SERIES:
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« Last Edit: October 12, 2015, 01:25:57 pm by Treldon »
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Offline dracomageat

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197909#msg1197909
« Reply #1 on: July 21, 2015, 10:20:38 pm »
Its a cool concept but wouldn't it be more interesting if it stayed a creature until freeze/delay wore off?

Offline Espithel

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197910#msg1197910
« Reply #2 on: July 21, 2015, 10:25:26 pm »


Compare.

Offline TreldonTopic starter

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197911#msg1197911
« Reply #3 on: July 21, 2015, 10:30:00 pm »
Its a cool concept but wouldn't it be more interesting if it stayed a creature until freeze/delay wore off?

Besides there being more chances for CC to destroy it I don't see much point in it. If you want to destroy it so bad there is PC. And I don't think people would throw away their shield too often, only when they really-really need that extra damage.



Compare.

Compared. If you do not use the skill it is exactly the same as  Titanium Shield. The point is that it has an extra feature, but at a price (both quanta and vulnerability).


Also, as I'm sure someone will ask what happens if you use the skill and play another shield: the flown Boomerang Shield will be destroyed if unable to return to shield slot (death effect may or may not be triggered, haven't decided that yet)
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Offline Espithel

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197912#msg1197912
« Reply #4 on: July 21, 2015, 10:34:40 pm »
The thing is, this is better than titanium shield. It does everything titanium does, and then a bit more.

So what's the point in having titanium shield?

Offline dracomageat

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197913#msg1197913
« Reply #5 on: July 21, 2015, 10:41:58 pm »
Frodo is right. In the unupped meta, this obsoletes Tit. Shield since the ability is optional and therefore only used to your advantage.

As for my suggestion, it is mostly for thematic reasons and because it would be more mechanically interesting. Like you say, it would make little ingame difference. Similarly though, I would like to suggest that a flying shield replace any other shield when returned, rather than dying itself. Hypothetically, this could then be an interesting 4 element combo where you delay the flying shield until your Dim. Shield is about to wear off so as never to be unprotected. By no means a good combo but a cool use still.

What happens if the creature's stats are changed? Does that affect the shield in any way? Also, does it take 2 less damage from wardens and when gravity pulled?

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197914#msg1197914
« Reply #6 on: July 21, 2015, 10:44:35 pm »
I would suggest that the quanta cost of the card be raised by one or two (5 or 6 earth), in order to differentiate it from titanium shield and make titanium shield more attractive.
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Offline TreldonTopic starter

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197918#msg1197918
« Reply #7 on: July 21, 2015, 11:01:41 pm »
The thing is, this is better than titanium shield. It does everything titanium does, and then a bit more.

So what's the point in having titanium shield? It's not as if Titanium was used that often, but I see your point.

Frodo is right. In the unupped meta, this obsoletes Tit. Shield since the ability is optional and therefore only used to your advantage.

As for my suggestion, it is mostly for thematic reasons and because it would be more mechanically interesting. Like you say, it would make little ingame difference. Similarly though, I would like to suggest that a flying shield replace any other shield when returned, rather than dying itself. Hypothetically, this could then be an interesting 4 element combo where you delay the flying shield until your Dim. Shield is about to wear off so as never to be unprotected. By no means a good combo but a cool use still. Flying the shield then freezing it only to have it return after your Dim shield is down is probably not worth the effort.

What happens if the creature's stats are changed? Does that affect the shield in any way?When it returns to shield form, on next use of skill it will be back to original version regardless of all changes done to it previously. It is the same as if casting a RT'd creature again
Also, does it take 2 less damage from wardens and when gravity pulled? No. When in creature form there is no damage reduction of any sorts. But it is an airborne creature, so wardens can't touch it.

I would suggest that the quanta cost of the card be raised by one or two (5 or 6 earth), in order to differentiate it from titanium shield and make titanium shield more attractive.

Seeing the reactions that is probably what's going to happen. Most likely to 5 :earth
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Offline dracomageat

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197922#msg1197922
« Reply #8 on: July 21, 2015, 11:37:10 pm »
I understand that the combo with dim shield is impractical beyond belief and not worth the effort but is there really any benefit to not allowing it? It is a cool and inspiring interaction, even if not one that would ever prove useful.

Offline TreldonTopic starter

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197925#msg1197925
« Reply #9 on: July 21, 2015, 11:48:14 pm »
Originally I wanted restricting the idea of flying the shield and playing another which would force the original to stay a creature.
Having it replace the shield played after original was thrown is perfectly reasonable, but then nobody would play another shield for just one turn.

The part I find problematic is Boomerang staying on the field when delayed. But not that problematic, so I might just go with it...
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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197952#msg1197952
« Reply #10 on: July 22, 2015, 02:10:08 am »
So if I fly a shield and play a second, on the following turn I could fly the second while the first returns to the slot?
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Offline dracomageat

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Re: Boomerang Shield | Boomerang Shield https://elementscommunity.org/forum/index.php?topic=58972.msg1197955#msg1197955
« Reply #11 on: July 22, 2015, 02:17:02 am »
No because abilities take a turn to ready and even if they didn't, you wouldn't be able to alternate forever since the shield returns at the start of your turn before you can activate it. Were it to return at the start of combat, something like Sundail might set up an alternating chain though.

 

blarg: