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actionjack

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg105135#msg105135
« Reply #12 on: July 01, 2010, 04:00:25 am »
Hmm.. when you say steal a ability.. is it steal (where they loose it, and you gain it) or is it you just get their ability, but they still retain it?


While I do like the -1HP balancer, still feel having too high of HP is uncessary.  (make it too easily use Devour)  Maybe just see its HP around 4 or 5?

Offline moomooseTopic starter

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg105560#msg105560
« Reply #13 on: July 01, 2010, 03:03:42 pm »
Yep, I used the word steal and not copy intentionally, hoping people would make the connection between the word "steal" and the card bearing the name "steal" as in the player using it gets it and the other player loses it.

The reason I went with slightly higher HP is so the new ability can be used a few times in the event that the stolen ability does not increase hp (as was the original thought process).  I fear that if the HP goes too low people wont bother stealing abilities other than grow/devour abilities to maintain the hp.  As not all fights will have a card with a grow/devour skill put on the table, I dont want this card to be explicitly for those abilities.  But even when it comes to devour the net HP gain is +0 meaning it will never be able to eat bigger creatures, a limitation that the other devouring cards do not have.

I will consider lowing their hp a tad.
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Offline moomooseTopic starter

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg107652#msg107652
« Reply #14 on: July 04, 2010, 04:08:30 pm »
It may be a good idea to scrap the +1|-1 altogether due to the whole devour issue.  If the blue mage doesnt steal devour it will eventually kill itself so it would need a decent amount of hp to make it a worthwhile card to play.  If it does use its skill on devour it would need a smaller amount of health so it cant just start eating medium-large creatures (even if it isnt able to increase its hp and gain more). 

so i think removing the +1|-1 would allow every skill that exists currently in the game to be used with the blue mage as it normally does, without people thinking "i dont want to use my blue mage until there is a devour, or at least a grow, skill so it wont kill itself and be a waste of time and card slot".

maybe have them be 3hp and 4hp respectively or 4hp and 5hp.
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Offline Thalas

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg107763#msg107763
« Reply #15 on: July 04, 2010, 06:57:24 pm »
I imagine Aether to have Ability creature control.

Offline moomooseTopic starter

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg108427#msg108427
« Reply #16 on: July 05, 2010, 06:19:50 pm »
thanks for all the feedback guys, i submitted it for level 1 consideration, hopefully its a well liked card.
moose dont say moo.

Kael Hate

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg108441#msg108441
« Reply #17 on: July 05, 2010, 06:45:03 pm »
CURATOR COMMENT

To get to the Crucible you need to:

- Put LittleMunsters art credit on the card image.
- Add the :aether icon to the cost in the table
- put the Element name in the table in Words. ie Aether



Questions / Comments / Suggestions

I like this. The swiping of a skill to get a skill is interesting. Cost seems about right too.

Offline moomooseTopic starter

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg108478#msg108478
« Reply #18 on: July 05, 2010, 08:22:05 pm »
Does the art credit look alright?
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Offline moomooseTopic starter

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg114343#msg114343
« Reply #19 on: July 14, 2010, 03:25:15 pm »
heres another link location to the non-upped card because it isnt showing up on the old imageshack page for whatever reason:

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Offline moomooseTopic starter

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg149299#msg149299
« Reply #20 on: August 31, 2010, 02:22:08 am »
if i change the wording of the card to match that of thief, maybe people will then get that theyre the exact same card, just mine is :aether, 1 higher cost, and the original idea.  people seem to be unwilling to read the card notes where it is noted that the skill will have its cost converted to :aether.  the card basically wont change, just the info in the card will change.  earlier people werent clear on the idea of stealing a skill ie removing it from the other creature and not just copying it, and now people arent aware of the skill cost :aether quanta. grr, im pretty annoyed with the way this has turned out.
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Offline tyranim

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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg149302#msg149302
« Reply #21 on: August 31, 2010, 02:27:54 am »
2 words to describe both the art.
WICKED AWESOME
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Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg188104#msg188104
« Reply #22 on: October 30, 2010, 02:26:05 am »
Very underpowered. Why? Because it's a fragile creature and it's ability is weak. One time lobotomize and getting a skill.
Electocutor or Mind Flayer is better at lobotomizing...
and playing the actual creature would be usually more cost efficient...

Re: Blue Mage | Blue Mage https://elementscommunity.org/forum/index.php?topic=8919.msg188112#msg188112
« Reply #23 on: October 30, 2010, 02:37:20 am »
Dan, you miss the strategic potential behind this.  You not only lobotomize (which used once can be quite powerful, and naturally you wouldn't run with just ONE mage...), you also get the chance to "steal" an enemy creature ability.  Devour, Poison, Improve, Growth, Ablaze, various brutal nymph abilities... it only depends on your opponent.  Of course this is nearly a dead card against any opponent who has no creatures with abilities, but you don't know that for sure unless you see his deck.

Also, this card has the same element as Quintessence, which should be a no-brainer combo, and makes the creature's fragility matter much less.

 

blarg: