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Offline OdinVanguard

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030793#msg1030793
« Reply #24 on: January 10, 2013, 07:34:52 pm »
I like the concept of this card, with the lower attack it looks also quite balanced, even though I'm not sure if I understood the mechanics related copying statusses right and if there may not be single aspects not considered.
So basically e.g. if this gets poisoned (lets say -1) it would produce a copy being also poisoned (1|5 -> 1|4 * 2)? And in the next turn both would produce a copy so you'll have (1|4 -> 1|3 * 4) and then (1|3 -> 1|2 * 8 ). Is that how it would work?
Almost, Note that the wording states that the copy will have hp equal to the damage recieved.

So if one of these is poisoned for -1, then each turn it will spawn a duplicate that has 1 hp and (if statuses transfer) is also poisoned for -1... of couse the replicate would die on the following turn.

Thus, poison is not a truly viable option for mass propogation unless coupled with something to heal or remove the poison (e.g. SoP, angels, Purify, etc)

That brings up an interesting point...
Will the spawned copy have its max HP set to the damage recieved or just its current HP? (e.g. could an angel heal the 1 hp spawnling in the above example back to full health?)
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Offline shadow303

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030794#msg1030794
« Reply #25 on: January 10, 2013, 07:41:40 pm »
... Is that how it would work?
Almost, Note that the wording states that the copy will have hp equal to the damage recieved.

So if one of these is poisoned for -1, then each turn it will spawn a duplicate that has 1 hp and (if statuses transfer) is also poisoned for -1... of couse the replicate would die on the following turn.

Ok, didn't read right, that's of course different, thanks for the clarification.

EDIT: additional question, if you hit this with antimatter and damage it after that, you'll produce antimattered copies (with HP=damage)? ;D
« Last Edit: January 10, 2013, 07:48:01 pm by shadow303 »

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030803#msg1030803
« Reply #26 on: January 10, 2013, 08:11:43 pm »
Neat.
I would recommend avoiding the new Undine having adrenaline despite the original one being so blessed.
I would also recommend creatures generated have both current and max hp set to the same value.
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Offline HyroenTopic starter

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030817#msg1030817
« Reply #27 on: January 10, 2013, 08:56:59 pm »
When Undine generates a copy of Undine it will always have max stats equal to the original copy. Meaning, despite the fact that the copy will be spawned with current health equal to the damage the original took, it can still heal up to the original's max.

And no, hitting it with Antimatter and then damaging it will not create a copy with inverted attack.

The trick here is that I don't want to be biased towards negative statuses. If statuses affect copies, all statuses should affect them, and if none do, none will. It is why I believe even having adrenaline transfer over, at the base attack of 2 should be fairly balanced. This is considering that in order for copies with adrenaline to be generated, the original will already have to be damaged, and depending on by how much, the spawn could already be quite squishy.

I'll be putting the new versions in the OP.
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