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Offline HyroenTopic starter

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Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030284#msg1030284
« on: January 09, 2013, 07:17:23 am »
NAME:
Undine
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
1|5
TEXT:
When damaged, it spawns an Undine with same statuses and with health equal to the damage the original received.
NAME:
Undine
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
2|6
TEXT:
When damaged, it spawns an Undine with same statuses and with health equal to the damage the original received.

ART:
Xzermous @deviantart

SOURCE
PERMISSION
IDEA:
Hyroen
NOTES:
Come at me bro.

Representing the reactive nature of :water, hit it, go ahead. Splash!

Once it is given a killing blow, its skill will not activate. All copies generated always spawn with base attack power.
Synergy with targeting CC, and more subtle synergy with Unstable Gas, Flooding and the Infection status.
SERIES:

« Last Edit: January 10, 2013, 09:00:02 pm by Hyroen »
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Offline mesaprotector

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030286#msg1030286
« Reply #1 on: January 09, 2013, 07:22:53 am »
This seems almost designed to combo with Dry Spell, which could lead to some interesting results. Although the best synergy I see is with poison (ex. unupped toadfish) - spawn one every turn. :P (This would either require an Angel to heal the creature or would be limited to 4-7 total.) I really like the idea. Sort of like a water droplet splitting.
« Last Edit: January 09, 2013, 07:24:55 am by mesaprotector »
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Offline OdinVanguard

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030288#msg1030288
« Reply #2 on: January 09, 2013, 07:24:24 am »
Verrrry interesting... surprised someone didn't think of it earlier. Definitely a cool concept.

It has some serious potential with SoP. Combo This, Sop, and either Dry Spell or Toadfish and you have a very nasty patience "rush" in the making.

After a few turns of growth it will make a very severe counter to most CC (short of rewind or lobotomy like effects).

Will this be considred a "passive" trait or a lobotimizable "skill" ?
« Last Edit: January 09, 2013, 07:27:03 am by OdinVanguard »
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Offline Rutarete

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030289#msg1030289
« Reply #3 on: January 09, 2013, 07:24:44 am »
I quite like this, and the name sounds quite familiar. Now all it needs is more attack, and it's perfect!

Rage Potion goes very well with this card.
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Offline mwaetht

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030290#msg1030290
« Reply #4 on: January 09, 2013, 07:24:58 am »
Yeah, I'm worried about Infection.

How does Infection+this compare to Mitosis? Of course, Mitosis can be used on any creature, so perhaps a better analogy is Ablaze.

Offline Drake_XIV

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030291#msg1030291
« Reply #5 on: January 09, 2013, 07:28:29 am »
Will this be considred a "passive" trait or a lobotimizable "skill" ?

Offline HyroenTopic starter

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030308#msg1030308
« Reply #6 on: January 09, 2013, 08:34:20 am »
I would guess it would be more of a removable skill. Making it passive, though also as equally thematic, may push it to be uncounterable.
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Offline Absol

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030323#msg1030323
« Reply #7 on: January 09, 2013, 10:02:50 am »
It's funny how you have an almost empty account on dA.
On-topic: 5 HP is still killable by Lightning (and that's the most used CC spell right now). Maybe increase it to 6 for unupped, with some cost increase and slight modification.
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Offline Daguerreo

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030394#msg1030394
« Reply #8 on: January 09, 2013, 03:51:05 pm »
Add it to the game.

NOW.  :o

Offline OdinVanguard

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030421#msg1030421
« Reply #9 on: January 09, 2013, 05:40:04 pm »
It's funny how you have an almost empty account on dA.
On-topic: 5 HP is still killable by Lightning (and that's the most used CC spell right now). Maybe increase it to 6 for unupped, with some cost increase and slight modification.
Just a side note: As it is now using the unupped + SoP it will have 7 hp by the time the opponent gets a shot at it. So it should easily survive.
Of course, since SoP is a rare, not everyone has access to that combo. So there is some warrant to bumping the HP to 6.
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Offline HyroenTopic starter

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030532#msg1030532
« Reply #10 on: January 10, 2013, 12:40:26 am »
I could increase the standard version's HP to 6, though for it to have a weakness to Lightning could also make thematic sense, and I'm thinking that spawned copies due to Undine's ability should also transfer statuses.
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Offline Drake_XIV

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Re: Undine | Undine https://elementscommunity.org/forum/index.php?topic=45807.msg1030542#msg1030542
« Reply #11 on: January 10, 2013, 01:09:47 am »
I could increase the standard version's HP to 6, though for it to have a weakness to Lightning could also make thematic sense, and I'm thinking that spawned copies due to Undine's ability should also transfer statuses.

I don't think it'd make sense if it spawned copies also transferred status.

 

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