On further review, I think this card actually suffers from a pretty big issue that Odin mentioned earlier - why would you ever want to play this in an Entropy deck, especially when unupped? The way this is designed, it'd be most efficient to run it in a Mono
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, which ignores the drawback entirely.
I think it might work out a bit better if switched to
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/
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and made something like:
As
increases, attack increases. As
increases, HP increases. Alternates between generating
and
.
(compress this as needed)