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Offline EmeraldTigerTopic starter

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1121921#msg1121921
« Reply #12 on: January 19, 2014, 12:04:07 am »
Thank you, Pineapple.
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Offline russianspy1234

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1123656#msg1123656
« Reply #13 on: January 28, 2014, 11:38:41 pm »
  • What disperses means should be explained.
Formula: Bonus attack = Log2( fire+1 / entropy+1)

As Entropy increases, the ATK decreases.

Still having some trouble groking it.  Lets say i have the upped version with 5 fire pillars and 3 entropy pillars, and end my turn, what happens?
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Offline Pineapple

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1123663#msg1123663
« Reply #14 on: January 29, 2014, 12:21:03 am »
  • What disperses means should be explained.
Formula: Bonus attack = Log2( fire+1 / entropy+1)

As Entropy increases, the ATK decreases.

Still having some trouble groking it.  Lets say i have the upped version with 5 fire pillars and 3 entropy pillars, and end my turn, what happens?

Assume after you play it you have 0 :fire and 0 :entropy. Then its bonus ATK is log(0+1/0+1)=0. Thus it has 4 ATK before you end your turn.
Before it attacks it generates 1 :entropy. Then its bonus ATK when it attacks is log(0+1/1+1)=-1. Thus, it has 3 ATK when it attacks.
After it attacks, your pillars generate 5 :fire and 3 :entropy. Then its bonus ATK when it attacks is log(5+1/4+1)=0.485. Assuming we're rounding down, it has 4 ATK for the start of your opponent's turn.

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1212404#msg1212404
« Reply #15 on: October 26, 2015, 07:46:04 am »
On further review, I think this card actually suffers from a pretty big issue that Odin mentioned earlier - why would you ever want to play this in an Entropy deck, especially when unupped? The way this is designed, it'd be most efficient to run it in a Mono :fire , which ignores the drawback entirely.

I think it might work out a bit better if switched to :fire / :gravity and made something like:
Quote
As :fire increases, attack increases.  As :gravity increases, HP increases. Alternates between generating :fire and :gravity.

(compress this as needed)

Offline EmeraldTigerTopic starter

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1212421#msg1212421
« Reply #16 on: October 26, 2015, 01:15:27 pm »
It is supposed to express the concept of thermodynamics.
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anything
blarg: