I like the idea of this card, however one must address the clear issue with fractal and extreme resistance to cc.
When one compares this to a phoenix unup 7
with 7|1 plus 1
( 8
) for revival after cc
VS
Dread steed unup 3
for 3|3 plus 0
for revival. However the REAL stats for Dreadsteed unup without buffs would be: 3|3+2+1 = 3|6 for the cost of 3
When comparing upped pheonix with respect to the above 2
( 3
for ressurection after cc) for 4|1
VS
Dreadsteed upped with respect to the above, 3
(unchanged) for 4|4+3+2+1 = 4|10 without buffs.
The dread steed seems obviously superior in terms of cost efficiency especially upped.
On top of that there is no extra cost for resurrection for dread steed which makes it superior to pheonix when it comes to fractal abuse.
Situationally, if you had 6 phoenixes on field and they were crushed by a rain of fire you are going to need 6
to restore all of them.
In comparison, Dread steed (unupped) requires nothing, they just ressurect, upped dread steed requires 2 rain of fires or thunderstorms since it has 4hp, and requires nothing to resurrect.
I can conclude that Dread steed is way too cheap for its abilities and too abusable with fractal.
I suggest increasing its cost for the power it has and lowering upped ones hp back to 3 hp.
This way it is somewhat more controllable via cc and is more balanced with respect to its cost vs power.
Alternatively, you could keep the cost and buff the hp for both to 4hp (keep upped the same)
But make it lose 2 hp per turn so as to make it more synergetic with buffs from other elements (blessing, armor, eclipse, momentum, etc)
All you would realistically need is one more hp for the dread steed to stay a third time: 4+1 = 5, 5-2 = 3 - 2 = 1.
2 resurrections
Up 2 you, my 5 cents.
Nice concept though along with the art from khali