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Offline EspithelTopic starter

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Reality Spasm | Reality Spasm https://elementscommunity.org/forum/index.php?topic=54800.msg1141307#msg1141307
« on: June 20, 2014, 10:05:04 pm »
NAME:
Reality Spasm
ELEMENT:
Entropy
COST:
12 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
All creatures become singularities for one turn. Mutate them afterwards.
Consume all your :entropy quanta.
NAME:
Reality Spasm
ELEMENT:
Entropy
COST:
11 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
All creatures become singularities for one turn. Mutate them afterwards.
Consume all your :entropy quanta.

ART:
Frozengaia (Edited Image from OdinVanguard (http://i.imgur.com/edFPy9Ns))
IDEA:
Me (Everyone else is too sane to come up with this. ;-;)
NOTES:
Yeah, this thing does exactly what it says.

You lose all your entropy quanta.
All creatures on both sides of the field become unupped or upped singularities.
Then, after 1 period the same as sundial, they all mutate into non-singularities.

All singularities created this way have a passive known as spasm.
This passive mutates the singularities after an attack, preventing quintessence.
SERIES:

« Last Edit: June 23, 2014, 04:55:53 pm by Frozengaia »

Offline Chapuz

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Re: Reality Spasm | Reality Spasm (Indirect Shard-Hate) https://elementscommunity.org/forum/index.php?topic=54800.msg1141339#msg1141339
« Reply #1 on: June 21, 2014, 12:55:50 am »
Interesting with micro abominations and cheap stuff, and with mal cells. Maybe OP
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Offline EspithelTopic starter

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Re: Reality Spasm | Reality Spasm (Indirect Shard-Hate) https://elementscommunity.org/forum/index.php?topic=54800.msg1141340#msg1141340
« Reply #2 on: June 21, 2014, 01:03:01 am »
Lightning costs 1,
Lightning Storm costs 2.

Mutate costs 2,
Pandemonium costs 2.

Fractal costs 9,
Mutate costs 2, put them together, you have 11.
That's the reasoning behind the cost.

I question how powerful it is seeing it's an incredibly unpredictable effect-
Everything turns into a singularity, which has a random chance of things happening,
Then all the singularities turn into other random things.

Then again, mutate is weird...

Offline iDaire

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Re: Reality Spasm | Reality Spasm (Indirect Shard-Hate) https://elementscommunity.org/forum/index.php?topic=54800.msg1141352#msg1141352
« Reply #3 on: June 21, 2014, 02:42:13 am »
20+ Singularities then mutants?
Did anyone stop to look at the power level (reference)
Its over over 9000
...overpowered favors the community.

Offline OdinVanguard

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Re: Reality Spasm | Reality Spasm (Indirect Shard-Hate) https://elementscommunity.org/forum/index.php?topic=54800.msg1141354#msg1141354
« Reply #4 on: June 21, 2014, 04:23:02 am »
Interesting with micro abominations and cheap stuff, and with mal cells. Maybe OP
Kitty boneyard might be fun too, since it would give you a bunch of aboms, and any singularities that die from mutation just turn back to skellies.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline iDaire

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Re: Reality Spasm | Reality Spasm (Indirect Shard-Hate) https://elementscommunity.org/forum/index.php?topic=54800.msg1141355#msg1141355
« Reply #5 on: June 21, 2014, 04:28:21 am »
But seriously. Alfatoxin + This Card = 20 singularities.
It's one of those things that can happen but aren't supposed to. Like oil spills and someone igniting them. It can happen. But no one is that cruel.
I believe you should tone this card down a notch somehow.

Offline OdinVanguard

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Re: Reality Spasm | Reality Spasm (Indirect Shard-Hate) https://elementscommunity.org/forum/index.php?topic=54800.msg1141359#msg1141359
« Reply #6 on: June 21, 2014, 04:50:09 am »
But seriously. Alfatoxin + This Card = 20 singularities.
It's one of those things that can happen but aren't supposed to. Like oil spills and someone igniting them. It can happen. But no one is that cruel.
I believe you should tone this card down a notch somehow.
20 malignant cells -> singularities is very ugly, but so are 2-3 vultures if you use CC instead of this.

As ugly as the combo is, its been shown that the set up time required to pull off malig. cell combos keeps them fairly well balanced.
To get 20 mal. cells requires roughly 5-6 turns of growth (2^5=16) plus the time / effort to apply aflatoxin and kill the victim.

Don't get me wrong, this is gonna make one heck of a deadly combo here, but pulling it off is roughly as difficult as most other OTK strategies.
« Last Edit: June 21, 2014, 04:51:51 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline EspithelTopic starter

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Re: Reality Spasm | Reality Spasm (Indirect Shard-Hate) https://elementscommunity.org/forum/index.php?topic=54800.msg1141382#msg1141382
« Reply #7 on: June 21, 2014, 01:13:36 pm »
Not to mention that, with other OTKs, it tends to not blow up in your face like this one can.
LS doesn't kill you.
Neither does firecell.
This one will probably not give you an elemental mastery...
Singularities are designed to hurt people. Having 23 singularities hurt you at once... Will probably kill you.
I admit I don't know too much about singularities, but whenever I get them I'm horribly murdered very quickly. ;~;

This card supposed to be more so a really crazy soft mass CC to get rid of mind flayers and pharaohs and firefly spam and stuff like that.

If we were to tone down the card, it would be making target creature a singularity, then mutating it. But... That's just a fancy mutate.

You people aren't true entropy fans. I condemn you to the deepest pits of purgatory. >:U:<


Offline Chapuz

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Re: Reality Spasm | Reality Spasm https://elementscommunity.org/forum/index.php?topic=54800.msg1141422#msg1141422
« Reply #8 on: June 21, 2014, 04:00:44 pm »
If they actually mutated instead of dying, an afla + reality spasm + Sundial would make a hilarious OTK or TTK at most.
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Offline EspithelTopic starter

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Re: Reality Spasm | Reality Spasm https://elementscommunity.org/forum/index.php?topic=54800.msg1141434#msg1141434
« Reply #9 on: June 21, 2014, 04:36:49 pm »
What do you mean by "if they actually mutated instead of dying...?"

Offline jarozaoz

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Re: Reality Spasm | Reality Spasm https://elementscommunity.org/forum/index.php?topic=54800.msg1141435#msg1141435
« Reply #10 on: June 21, 2014, 04:44:12 pm »
What do you mean by "if they actually mutated instead of dying...?"

He means thats "if all creatures are mutated, instead of effect like unupped Mutation (you know, chance to instakill)..." ;)
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline EspithelTopic starter

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Re: Reality Spasm | Reality Spasm https://elementscommunity.org/forum/index.php?topic=54800.msg1141443#msg1141443
« Reply #11 on: June 21, 2014, 05:13:42 pm »
I thought Chapuz implied that malignant cells die 100% if they are mutated...

Ah well.

 

blarg: