Personally I like the art
Thanks!
Looks UP to me at 3|4 cost to play. On top of to use it each turn, it could become quite the little Blackhole.
It remains easy pickings for CC for quite some time before it absorbs enough HP, longer yet if you're converting your own creatures instead of sapping the opp. In the worst case you'll play an opponent with no creatures, nerfing this guy to a converter only.
There are quite a few existing creatures in the game with a similar situation, though I'd rather give one example that comes to mind:
Otyugh, although mono cost, has a similar upgrade power spike and starter situation. Elite otyugh albeit stronger, is still in that same condition.
For one, E. Otyugh is fairly situational requiring enemy X hp to devour increasing both stats by 1,
- nerfing it into being useless against an opponent with no creatures
- starts with 0 atk yet costs 5
, meanwhile it only takes one spell to bring it back to unupped otyugh status or lower (disregarding lightning) before it can even be used, potentially rendering it useless on the field until it is buffed.
Yet, it isn't under powered for its cost because it is mono cost, it can insta kill and grow both of its stats to insta kill bigger creatures.
In contrast, you have a duo creature that (upped) costs 4
with essentially 3 abilities
1. Growth of both stats,
2. cc damage
3. and conversion (specifically beneficial with eclipse)
( in comparison, Forest spectre costs 3
with only growth of both stats)
- starts with 1 atk (Forest spectre starts with 2)
- can get buffed with 2 or more on field (they convert each other) + Eclipse. (Forest spectre does not have an indirect on field buff, only buffs itself directly)
- Born into
, an element that has easy access to Blessing (+3|+3) and can generate quanta fairly easily using RoLs/ solar buckler.
- Requires
, an element that also has easy access to quanta with the use of Pest, and you could make this even easier with a
mark.
Being a duo card it doesn't seem to measure up to Squid: it lacks the lockdown capability of Freeze (on top of which, SoP brings Squid to safer HP much faster than Eclipse + Imbibe will for the Mage), though at least Imbibe's effects are permanent. (?)
I would say it is not fair to compare this to squid (more fair to compare to Otyugh for similar upgrade power spike)
Because Octopus (upped) is Mono cost, starts with 1 atk yet costs 3:water and also spends an extra quanta for a spell that (upped) costs 1 quanta,
It does not grow its own stats but can be buffed with a shard.
On that note, you are comparing the power of a Shard (rare) to a card that is easily obtainable yet costs 2 more quanta .
Also, for Mage, you are forgetting that it is born to
which can "Cloak" its own creatures as well as its permanents (Eclipse), I wouldn't worry about it being too susceptible to cc as it can be defended fairly easily (Blessing and cloak, both cheap cards)
Question: Can an opponent heal HP stolen by Rogue Mage??
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Overall I think the Mage's power is paid for by the duo-cost and high upkeep for his ability, so I'd say drop the casting cost by 1|1 to bring him in line with Forest Spirit.
Of course, it is like a damage cc spell, hp of creature can be healed.
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Dropping its cost just to bring in line with something like Forest Spirit would make it far too cheap for its power. (I have already presented the example using Forest spectre above)