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Offline ZawadxTopic starter

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Passage of Life | Passage of Life https://elementscommunity.org/forum/index.php?topic=61396.msg1226467#msg1226467
« on: March 06, 2016, 12:27:08 pm »
NAME:
Passage of Life
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Lifeforce Transformation: Heal 40 HP on Play.
Deal 15 unavoidable damage per turn. Lasts 4 turns.
NAME:
Passage of Life
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Lifeforce Transformation: Heal 60 HP on Play.
Deal 15 unavoidable damage per turn. Lasts 6 turns.

ART:

IDEA:
Zawadx
NOTES:
Instant healing at a steep price. Might offer hopes for life stalls by providing something similar to miracle. Personally I think the life stall should evolve further from light stall and flat healing isn't the way to go, but it's just a neat idea.

"Passage of Life" refers to how life slowly drains away. This burst of HP is similar to successful Human Transmutation performed in FMA: You imagine your own lifeforce/ soul as a Philosopher's Stone or energy source and apply it to heal yourself. It shortens your life in the end, but at least you survive.
SERIES:

« Last Edit: March 09, 2016, 01:29:24 am by Zawadx »
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Offline ProBacon

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Re: Sigil of Decay|Sigil of Decay https://elementscommunity.org/forum/index.php?topic=61396.msg1226469#msg1226469
« Reply #1 on: March 06, 2016, 01:42:37 pm »
This is an interesting concept for a card. I do feel thought that this would be that card that saves your life in the end game. Also I see a good combo with SoSac, healing you even more. But this is a cool card and I do like it.
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Offline Manuel

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Re: Sigil of Decay|Sigil of Decay https://elementscommunity.org/forum/index.php?topic=61396.msg1226490#msg1226490
« Reply #2 on: March 06, 2016, 05:34:33 pm »
lol similar concept of sosac

getting 60 hp for 4  :life is a lot (u are casting 3 heal together), 7 turns in elements is more than half of the match (if u are not playing stall vs stall)

the "malus" of losing 10 hp/turn isn't a real malus, u can use this card in almost every rush rainbow ( 4 :life= 2 snovas) because most of times this card keep u alive for another turn, turn that most of times is crucial for a rainbow for winning the match; the unupped one can even be played by simply using cremation.

u should add something like "remove all your quanta" or "u can't draw/play cards in the next turn" and raise a litte bit the cost

this with sosac can be really annoying, cast this, gain 60 hp, play sosac (and save ur ass if u had less than 40 hp) and heal yourself for 10 hp for two turns

Offline Hyroen

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Re: Sigil of Decay|Sigil of Decay https://elementscommunity.org/forum/index.php?topic=61396.msg1226496#msg1226496
« Reply #3 on: March 06, 2016, 05:53:58 pm »
The theme of Decay itself seems off in the element of :life Life. It may work with other cards in-element but I wouldn't say that ever warrants inclusion in an element.
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Re: Sigil of Decay|Sigil of Decay https://elementscommunity.org/forum/index.php?topic=61396.msg1226498#msg1226498
« Reply #4 on: March 06, 2016, 05:57:06 pm »
I wonder if this would spawn a new variant of PDials, with more healing, to pull you from the depths of sub 40 HP, and then pop SoSac for 10 more healing/turn.

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Re: Sigil of Decay|Sigil of Decay https://elementscommunity.org/forum/index.php?topic=61396.msg1226520#msg1226520
« Reply #5 on: March 06, 2016, 09:16:28 pm »
Not sure about the upped. 60HP could be too much for such a slow payback. In a rainbow you might just Pulverize it, too.

Really like it at 40HP though. Great synergy with SoSac.
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Offline tereret

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Re: Sigil of Decay|Sigil of Decay https://elementscommunity.org/forum/index.php?topic=61396.msg1226582#msg1226582
« Reply #6 on: March 07, 2016, 07:48:12 am »
What about calling it "corrupted cure" or someting like that
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Re: Sigil of Decay|Sigil of Decay https://elementscommunity.org/forum/index.php?topic=61396.msg1226734#msg1226734
« Reply #7 on: March 08, 2016, 04:07:17 am »
Seems almost like it should be a  :life :death or :life :darkness duo card. I'd favor :life :darkness to keep the synergy with SoSac under control.

What if you increased the damage/turn and made it so you could pay  :darkness :darkness and sacrifice a critter to "appease" the sigil for a turn? (doesn't damage you for a turn). Then again, if played with SoSac they wouldn't want to appease it anyway . . . more damage might even make it stronger

Offline ZawadxTopic starter

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Re: Sigil of Decay|Sigil of Decay https://elementscommunity.org/forum/index.php?topic=61396.msg1226783#msg1226783
« Reply #8 on: March 08, 2016, 05:00:05 pm »
Updated. Buffing Pdials was a very crazy idea, so I made the damage unavoidable (a.k.a. it ignores sacrifice status). Made the unupped more of a bursty heal, while the upped retains its strength but is much more costly (5 is much much harder to splash properly, so it'd require a dedicated lifestall). Not gonna add in another element as that just complicates it, but I did change the theme.

Maybe the unupped could have 10 HP stretched over 6 turns? I'm just afraid that makes it too strong.
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Offline tereret

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Re: Passage of Life|Passage of Life https://elementscommunity.org/forum/index.php?topic=61396.msg1226796#msg1226796
« Reply #9 on: March 08, 2016, 05:53:04 pm »
What about 7-10 till the end of the match?
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Offline Hyroen

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Re: Passage of Life|Passage of Life https://elementscommunity.org/forum/index.php?topic=61396.msg1226812#msg1226812
« Reply #10 on: March 08, 2016, 07:27:22 pm »
CURATOR COMMENT

Please make sure that your card idea follows the standard card idea format. If this is more of a concept in the works, please PM a Card Curator and they can move it to a more appropriate subforum such as the Pre-Smithy.
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Offline ZawadxTopic starter

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Re: Passage of Life|Passage of Life https://elementscommunity.org/forum/index.php?topic=61396.msg1226850#msg1226850
« Reply #11 on: March 09, 2016, 01:19:03 am »
CURATOR COMMENT

Please make sure that your card idea follows the standard card idea format. If this is more of a concept in the works, please PM a Card Curator and they can move it to a more appropriate subforum such as the Pre-Smithy.

I'm not sure I get where I've not followed the format? Or do you think there shouldn't be many changes? I thought you could change all you wanted till you ubmitted to crucible?

What about 7-10 till the end of the match?

That is a nice idea, though it'd add up to a lot of damage over a long game. It might make it very weak though, or maybe very strong. What do you think?
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