lol similar concept of sosac
getting 60 hp for 4
is a lot (u are casting 3 heal together), 7 turns in elements is more than half of the match (if u are not playing stall vs stall)
the "malus" of losing 10 hp/turn isn't a real malus, u can use this card in almost every rush rainbow ( 4
= 2 snovas) because most of times this card keep u alive for another turn, turn that most of times is crucial for a rainbow for winning the match; the unupped one can even be played by simply using cremation.
u should add something like "remove all your quanta" or "u can't draw/play cards in the next turn" and raise a litte bit the cost
this with sosac can be really annoying, cast this, gain 60 hp, play sosac (and save ur ass if u had less than 40 hp) and heal yourself for 10 hp for two turns