Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Level 1 - Crucible => Topic started by: Zawadx on September 28, 2015, 08:05:34 am

Title: Energy Rush | Energy Rush
Post by: Zawadx on September 28, 2015, 08:05:34 am
(http://i.imgur.com/JbhiI2n.png)
(http://i.imgur.com/YA3N7EC.png)
NAME:
Energy Rush
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:

TEXT:
Draw 3 cards. Put 2 Energy Crash cards on  top of your deck.
NAME:
Energy Rush
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:

TEXT:
Draw 4 cards. Put 2 Energy Crash cards on  top of your deck.

ART:
N/A
IDEA:
Zawadx
NOTES:
Boosts life's rushing and drawing capabilities. Really good synergy with adrenastaves, can also help mono rushes and stalls. Card advantage is always a good thing.

Adrenaline Crash card:

(http://i.imgur.com/NEIqTjs.png)

Seems simpler than 'blocks draws for X turns'. The damage from Adrenaline crash is unpreventable, like SoSac.
SERIES:

Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: AD TienzuStorm on September 28, 2015, 12:13:44 pm
Seems weak compared to SoB (although I suppose shards are more powerful than normal cards anyways, but shh).

Maybe lower the damage taken?
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: Zawadx on September 28, 2015, 02:28:11 pm
Seems weak compared to SoB (although I suppose shards are more powerful than normal cards anyways, but shh).

Maybe lower the damage taken?

SoB draws your opponent cards tho, which is a huge disadvantage, especially in pvp.
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: OdinVanguard on September 29, 2015, 02:21:07 pm
One idea to make up would be to have the spell disable your normal draw for 2 to 3 turns after.
In that sense you really are just drawing sooner. It also works out well thematically, like the crash a person gets after gulping an energy drink.
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: Zawadx on October 05, 2015, 09:13:07 am
One idea to make up would be to have the spell disable your normal draw for 2 to 3 turns after.
In that sense you really are just drawing sooner. It also works out well thematically, like the crash a person gets after gulping an energy drink.

Nice idea. Card has been updated with this!
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: AD TienzuStorm on October 05, 2015, 10:50:07 am
Note: zero cost would just have nothing in the corner:



Looks interesting, do both the unupped and upped summon an unupped Adrenaline Crash?

Also, is it possible to deck out with this?
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: Zawadx on October 05, 2015, 03:03:15 pm
Note: zero cost would just have nothing in the corner:



Looks interesting, do both the unupped and upped summon an unupped Adrenaline Crash?

Also, is it possible to deck out with this?

You're right. Though the 0 can be used as an exception to display that the Adrenaline Crash card can never be played.
Both generate unupped Adrenaline Crash. Upped Adrenaline Crash is like Upped Malignant Cell.

It can cause deck out if used with too few cards in deck. The Crash cards are placed after the draw.
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: iancudorinmarian on October 05, 2015, 03:09:13 pm
This inspired round 2 war event card :P
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: Dm on October 05, 2015, 03:38:40 pm
Just downright bad if comparable to SoB, Precognition, and pretty much any other draw-boosting card.
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: OdinVanguard on October 05, 2015, 09:45:42 pm
Just downright bad if comparable to SoB, Precognition, and pretty much any other draw-boosting card.
I agree for the unupgraded. Not for the upgraded.
The upgraded gives an effective 1 card advantage for the price of 20 life over 2 turns.
For decks that can compensate via empathic bond / jade staff etc. It could be worth the price.

In a pinch, +4 cards can be a major game saver.
Also, since the player has to actually draw those adrenaline crashes to feel the effect, it makes a nice soft counter to eternity locks.


The unupgraded feels a little weak...
I would suggest, make them both draw 4 and put 2 crashes on deck, then just go with a standard cost reduction for the upped version.
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: Zawadx on October 06, 2015, 12:34:32 am
Upped draws 4 cards, which is huge in terms of card advantage. It should be as potent as a mini-fractal. Which is why I tried to ensure it didn't become OP.

Can they be compared to SoB tho? SoB draws for your opponent and gives you no card advantage. As for precog, my reasonings for making upped weaker were:

1. Card advantage is :time's domain. So time's draw spells are cheaper than any other element's one.
2. Life has more potent combos using draw from adrenaline and to a smaller extent mitosis. Time also has SoR, but that's potent on Big creature while Adren works best on smaller creatures. So Card draw for life needs to be handled with care.

I can make unupped 4 cost version of upped if people feel it's really weak, since unupped life isn't THAT OP :P
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: AD TienzuStorm on October 06, 2015, 01:01:21 am
A name change would be nice, as of having another card (which has a very different effect) in the name is kinda confusing. Energy Rush maybe? I dunno, just minor detail that's nagging me :)
Title: Re: Adrenaline Rush | Adrenaline Rush
Post by: OdinVanguard on October 06, 2015, 01:08:40 am
This is not really comparable to SoB since it does not have the offensive deckout potential going for it.

It does compare more directly to :time based draw mechanics. More specifically, draw based card advantage

While this is typically a jealously guarded core of the :time element, I actually think its okay here.
1) It justifies a time maninuplation like effect without actually thematically requiring time manipulation per say (via an adrenaline overload)
2) The draw bonus it provides, while a much stronger burst, is weaker in the long run than under :time
3) It serves a different niche than most of time's draw based card advantage
-Time provides means of consistent draw based card advantage via hourglass and its nymph
-This card provides distinct burst drawing, with subsequent down time and significant penalty / side effect
-Time's draw capacity can be readily chained
-This card's utility is not amenable to chaining (it would quickly kill you and loses efficiency beyond the first use)

I think this is enough to keep it very distinct both thematically and mechanically.
Title: Re: Energy Rush | Energy Rush
Post by: Zawadx on October 09, 2015, 07:45:33 am

Modified with name change  to ready for crucible.
Title: Re: Energy Rush | Energy Rush
Post by: AD TienzuStorm on October 12, 2015, 03:22:10 am
CURATOR COMMENT

The image for Energy Crash is broken. However, since that is not part of the original card, it will be accepted into the Crucible. Please make sure you fix the image though.

- Tienzu

CURATOR CURATOR COMMENT
I fixed it.
You used a website link http://imgur.com/NEIqTjs
When you should've used an actual image: http://i.imgur.com/NEIqTjs.png

Be careful next time!

-Espithel
blarg: