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Offline eaglgenes101Topic starter

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Breakdown | Breakdown [Legacy - Crucible] https://elementscommunity.org/forum/index.php?topic=43486.msg1000197#msg1000197
« on: September 16, 2012, 08:05:05 pm »
NAME:
Breakdown
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 1 use.
NAME:
Breakdown
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 1 use.

ART:
eaglgenes101
IDEA:
eaglgenes101 (Stun mechanic from OdinVanguard)
NOTES:
Soft but nevertheless useful PC and denial for time. Protected permanents are affected, too. Mechanic described here, which basically is that delayed permanent stacks are only reduced by the number of delay counters they have. Automatic uses (such as shields, pillars) trigger the delay, too.
SERIES:
Series: Denial
Spoiler for Hidden:
NAME:
Breakdown
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 1 uses.
NAME:
Breakdown
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 1 uses.

ART:
eaglgenes101
IDEA:
eaglgenes101 (Stun mechanic from OdinVanguard)
NOTES:
Soft but nevertheless useful PC and denial for time. Protected permanents are affected, too. Mechanic described here, which basically is that delayed permanent stacks are only reduced by the number of delay counters they have. Automatic uses (such as shields, pillars) trigger the delay, too.
SERIES:
Series: Denial

NAME:
Breakdown
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 2 uses.
NAME:
Breakdown
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 2 uses.

ART:
eaglgenes101
IDEA:
eaglgenes101 (Stun mechanic from OdinVanguard)
NOTES:
Soft but nevertheless useful PC and denial for time. Protected permanents are affected, too. Mechanic described here. Automatic uses (such as shields, pillars) trigger the delay, too.
SERIES:
Series: Denial

NAME:
Breakdown
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 1 turn.
NAME:
Breakdown
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 1 turn.

ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
Soft but nevertheless powerful PC and denial for time. Protected permanents are affected, too.
Always-on permanents are deactivated when their effect happens.
Permanents with a skill are deactivated when the skill is used.
Shields are deactivated when a creature is affected by them.
SERIES:
Series: Denial

NAME:
Breakdown
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 1 turn.
NAME:
Breakdown
ELEMENT:
Time
COST:
9 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is delayed for 2 turns.

ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
Soft but nevertheless powerful PC and denial for time. Protected permanents are affected, too.
Always-on permanents are deactivated when their effect happens.
Permanents with a skill are deactivated when the skill is used.
Shields are deactivated when a creature is affected by them.
SERIES:


NAME:
Breakdown
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is dealyed for 1 turn.
NAME:
Breakdown
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Every time an opponent's permanent is used, it is dealyed for 2 turns.

ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
Soft but nevertheless powerful PC and denial for time. Protected permanents are affected, too.
Always-on permanents are deactivated when their effect happens.
Permanents with a skill are deactivated when the skill is used.
Shields are deactivated when a creature is affected by them.
SERIES:

« Last Edit: August 02, 2015, 02:10:38 pm by AD Storm Bolt »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline furballdn

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000198#msg1000198
« Reply #1 on: September 16, 2012, 08:14:33 pm »
You cut their quanta production from pillars in half?

Offline eaglgenes101Topic starter

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000205#msg1000205
« Reply #2 on: September 16, 2012, 08:35:50 pm »
You cut their quanta production from pillars in half?
Yes, which is why it has such a high cost.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline furballdn

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000206#msg1000206
« Reply #3 on: September 16, 2012, 08:37:15 pm »
If you think 6|7 :time can justify cutting in half | Cutting in third the opponent's quanta from permanents, you're off.

Offline eaglgenes101Topic starter

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000239#msg1000239
« Reply #4 on: September 16, 2012, 10:36:28 pm »
If you think 6|7 :time can justify cutting in half | Cutting in third the opponent's quanta from permanents, you're off.
You think you can get 6 time quanta in time to lock down another deck?
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline russianspy1234

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000243#msg1000243
« Reply #5 on: September 16, 2012, 10:58:46 pm »
If you think 6|7 :time can justify cutting in half | Cutting in third the opponent's quanta from permanents, you're off.
You think you can get 6 time quanta in time to lock down another deck?

with reverse times to bounce what little creatures they do get out? yes
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Offline eaglgenes101Topic starter

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000251#msg1000251
« Reply #6 on: September 17, 2012, 12:06:45 am »
If you think 6|7 :time can justify cutting in half | Cutting in third the opponent's quanta from permanents, you're off.
You think you can get 6 time quanta in time to lock down another deck?

with reverse times to bounce what little creatures they do get out? yes
I'm not so sure. Let's play test.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Zaealix

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000255#msg1000255
« Reply #7 on: September 17, 2012, 12:19:02 am »
Sure, let  :time have a super quanta denial card. It's not like it's gonna do any harm. Never mind that a very popular pairing with  :time is  :darkness for GotPmare decks that basically flood your hand and force you to discard like mad.
Oh, and let's not forget Pests!
in short, this thing doesn't sound so bad on it's own, but it all to easily combos to become even worse than SoF.
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Offline AnonymousRevival

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000260#msg1000260
« Reply #8 on: September 17, 2012, 12:34:43 am »
For the sake of ease, why not set up a poll?
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Offline whatifidogetcaught?

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000274#msg1000274
« Reply #9 on: September 17, 2012, 01:52:55 am »
For the sake of ease, why not set up a poll?

What this says. Also *delayed

not dealyed.
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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000287#msg1000287
« Reply #10 on: September 17, 2012, 02:31:35 am »
also, this basically mass momentum in a rush deck.  heck, it even allows you to target passed mirror shield...  the blocking of pillars is the biggest deal though.  pendulum based decks are essentially completely locked out of one type of quantum.  i'd say get rid of the part about affecting non activated abilities and drop the cost a couple and you have a reasonably balanced card.
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Offline eaglgenes101Topic starter

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Re: Breakdown | Breakdown https://elementscommunity.org/forum/index.php?topic=43486.msg1000295#msg1000295
« Reply #11 on: September 17, 2012, 02:46:59 am »
also, this basically mass momentum in a rush deck.  heck, it even allows you to target passed mirror shield...  the blocking of pillars is the biggest deal though.  pendulum based decks are essentially completely locked out of one type of quantum.  i'd say get rid of the part about affecting non activated abilities and drop the cost a couple and you have a reasonably balanced card.
Pendulums aren't locked out of one kind. They would generate one kind, then the other kind 2 turns later, and so on.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
blarg: