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Offline Submachine

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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1092898#msg1092898
« Reply #24 on: August 16, 2013, 02:09:30 pm »
Can 2 people stand on 1 tile simultaneously or can someone step on a tile occupied by another player?
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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1092900#msg1092900
« Reply #25 on: August 16, 2013, 02:31:34 pm »
Can 2 people stand on 1 tile simultaneously or can someone step on a tile occupied by another player?
More than one person can be on a tile at the same time.

Offline Submachine

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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1092904#msg1092904
« Reply #26 on: August 16, 2013, 02:44:48 pm »
Thank you, majofa, for the quick reply.
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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1093178#msg1093178
« Reply #27 on: August 18, 2013, 01:41:44 am »
Quote
When a player searches and finds a Shard Vein or is adjacent to one, they will receive a PM from the organizer revealing the location (only to that person).

Guys, from the rules.....

Offline Submachine

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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1093383#msg1093383
« Reply #28 on: August 19, 2013, 06:20:56 pm »
Quote
You may only have one type of each Shard in your inventory/base. When you find your 2nd Shard, you are automatically warped back to your base.

I understand that in my inventory I can only have 1 shard of each element, but can I have multiple shards of the same element in my base at the same time? And will I be warped back to my base every second time I find a shard?
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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1093385#msg1093385
« Reply #29 on: August 19, 2013, 06:32:37 pm »
Quote
You may only have one type of each Shard in your inventory/base. When you find your 2nd Shard, you are automatically warped back to your base.

I understand that in my inventory I can only have 1 shard of each element, but can I have multiple shards of the same element in my base at the same time? And will I be warped back to my base every second time I find a shard?
You can only possess one of each kind of shard (in your inventory and base combined).

You only get warped back to your base after finding your 2nd shard, not every 2nd shard.

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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1093462#msg1093462
« Reply #30 on: August 20, 2013, 05:51:04 am »
Forgot to say this, you can't move onto a square occupied by another player's base.

(A player moved across someone's base this round, but it won't be allowed after that one time.)

Offline Submachine

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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1096553#msg1096553
« Reply #31 on: September 11, 2013, 09:24:28 pm »
Here I list what my planned minor rule updates are. A rule update will only take place in the game if it gets enough votes from current players. Yellow means pending, green means accepted, red means discarded.

  • Setting your player's view range to 2 tile radius. This would mean that a player can see if another player in his viewing range has found a shard vein or not.
  • Enable players to attack any other players in their view range. This would be a twin rule to the 2-tile view range rule.
  • If a shard is harvested by a player, every other players get attacked by Shard Spirits. Shard Spirits use mono decks with the same mark as the found shard. The Shard Spirits will be controlled by the organizer. If a Shard Spirit beats a player, one of the player's shards is swapped to another element randomly. If a player beats a Shard Spirit, he can swap one of his shard's element to another at will, but only in the round when the ambush happened!
  • Placing gold and diamond veins on the map, and shops in the corners and at other random tiles. This way by collecting gold/diamond(GDP), players have the opportunity to buy (maximum) 1 shard when they have enough GDP. The shards would have different prices, all being HELL-expensive!
  • Place Golem Guards randomly on the map. If you defeat them, you get GDP, if they defeat you, they take a fixed amount of GDP.
  • Enable players to have multiple shards of one element. With some limiting of course: players can only have 1 shard per vein. So this prohibits harvesting twice from the same shard vein, unless you lost that shard and you need it again.
  • You can search and harvest under a base just by standing next to it. And I also plan to always show the amount of shard veins that are blocked by player bases. However standing inside a base doesn't allow you to search and harvest a tile.
  • If a player was inactive in the latest days and was forced to move back towards their base, when they come back they are enabled to do 3 actions for their next active day.
  • Enable all players 4 actions per day. Note that this would make predicting other players' move more difficult, but this would be a good thing if the number of active players drop to 1-3.
  • If your only action type in a day was moving, you can move 1 more time.
  • (Unclarified) Allow players to use an :air shard on a base that is occupied by either himself or another player. This would be allowed only once per :air shard.
  • (Unclarified) Allow players to set a new base on a tile adjacent to them.
  • Mark revealed but exhausted shard veins as destroyed on the main map.
  • Allow Shard Spirits to have different mark than their main element(s). This would only apply to the organizer.
  • Change deckbuilding rules to: can only use card elements from your inventory, but not your base. Mention if you would like to apply this rule to either duels, spirits or both.
  • Mark ALL exhausted shard veins on the map even if you haven't found them yet.
  • Allow players to set a base on any tile from anywhere, as suggested by rem4life. Also, please specify the limits of this.
  • Make shard spirits stronger. Specify in a comment if you vote yes.
  • RESERVED
« Last Edit: October 06, 2013, 12:29:21 pm by Submachine »
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Offline rem4life

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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1096557#msg1096557
« Reply #32 on: September 11, 2013, 09:45:30 pm »
If a shard is harvested by a player, every other players get attacked by Shard Spirits.
might get confusing if 3+ players harvest at the same turn.. 3+ x No. players attacked by spirits... no prob if you find a way to cope with this

other rule changes seem acceptable

Offline Zso_Zso

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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1096560#msg1096560
« Reply #33 on: September 11, 2013, 09:49:02 pm »
That can be fixed by maximum 1 attack per turn from Shard Spirits.
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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1096561#msg1096561
« Reply #34 on: September 11, 2013, 09:51:30 pm »
If a shard is harvested by a player, every other players get attacked by Shard Spirits.
might get confusing if 3+ players harvest at the same turn.. 3+ x No. players attacked by spirits... no prob if you find a way to cope with this

other rule changes seem acceptable
Multiple spirit attacks would be replaced with one spirit who uses all the elements that has been just found. But if 2 or more of the same shards are found, at least 2 spirits would attack.
But my main point with this rule was to notify the players if a shard is found.
« Last Edit: September 11, 2013, 09:53:15 pm by Submachine »
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Re: Legend of the Grand Shard Golem - RULES https://elementscommunity.org/forum/index.php?topic=50732.msg1096562#msg1096562
« Reply #35 on: September 11, 2013, 09:54:01 pm »
Notification is understandable from the rule change itself:)
Clarification accepted

 

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