Legend of the Grand Shard GolemOriginal idea by:
majofa | Developed by:
majofa | Organized by:
SubmachineIt is said that the Grand Shard Golem sleeps in the tower in the center of The Land of Elements. Legends declare that whoever awoke the Golem would be granted unlimited power to rule the world...
Collect Shards and be the first summon the Grand Shard Golem and rule the world!!!
1. HOW TO SIGN UP?Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic with your chosen starting point. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.
There is no maximum amount of participants in this event.
2. GETTING READYWhen you sign up, PM the organizer with the point on the board you wish to start (must be on the border). You can also continue those players' progress who has quit.
3. GAME PLAYEvery 2 days you get 2 actions (PM them to the organizer). These can be any of the following:
- Move vertically
- Move horizontally
- Search a square
- Harvest a Shard
- Attack another player
(being attacked also consumes 1 of your action points) - Use a Shard (some shards don't require action points to be used)
- Set a new Base location (must always be along the edge)
- If you do not send in an action, you'll automatically move 2 spaces back towards your base (You cannot be attacked while at your base).
You can also enable auto-stepping, that enables you a chain of actions. To do this, you have to PM the organizer.You can move twice, move and search, move and harvest, search and harvest, or any other combination you can think of (You can't attack twice).
Conditional actions are allowed. (Example: You can search, then harvest if a Shard Vein is found.) You can't move onto another player's base.
If you search a square, it may uncover a Shard Vein with a random type and amount. Each element has several places on the board where you can find them (they are not bunched up).
After a Shard Vein has been found, you can use an action to harvest the corresponding Shard.
You can have multiple Shards per element in your inventory/base, but you can only own 1 shard from 1 vein. When you find your 2nd Shard, you are automatically warped back to your base.
Players normal viewing range are
2 squares around their player icon. If another player has searched and found a Shard Vein, you will be able to see it he is in your viewing range.
When a player searches and finds a Shard Vein or is adjacent to a player who found another, they will receive a PM from the organizer revealing the location (only to that person). (Destroyed veins are visible to everyone, but their type is not revealed and will appear on the map as
)
It's a good idea to keep track for yourself where the veins are.
When a player has all 11 Shards, they'll need to return to their base and move all 11 Shards to their inventory. During this time, the only mark they can use is Earth, in addition, they can also use Earth cards and the Shard of Integrity. However, they won't be able to use any of the Shards' out-of-battle abilities.
Players won't know what Shards other players have unless they're battling, then they'll only know what Shards they're carrying. When a player has all 11 Shards, everyone will know they do.
When you attack a player they have three options:
1) Allow you to take one Shard of your choice from them.
2) If they have an unused
Shard, they may warp back to their base.
3) Defend against you.
- If the attacking wins, they can take up to 2 Shards from the losing player.
- If the defending player wins, they can take 1 Shard from the losing player.
(The losing player 'dies' and will resume at his own will at either their base or one of the corners. Shards not taken by the player that killed them remain in their inventory.)
If you are attacked, your actions are cancelled.
At any time you may return to your base and drop off any Shards you are carrying. They will be safe there and cannot be stolen.
Each Shard gives a small bonus if it's in your inventory/base:
(2 Action Points) (One time use) Allows you to warp back to your base one time.
(1 Action Point) Allows you to move any player's base to any spot on the board. (You must be adjacent to their base to do so.)
Allows you to take an additional Shard from your opponent.
If you kill your opponent, they remain dead for their next 2 actions.
(1 Action Point) Allows you to swap a Shard with an opponent in your view range. (If they attack you, you can activate it for free before you battle). The player who activates this skill chooses which shard he wants to swap. He will get a random shard from the opponent.
(2 Action Points) Sacrifice this shard to destroy a Shard Vein. (All adjacent Shard Veins are also destroyed)
(Once per turn) Allows you to move one space towards your base without using an Action Point.
Gain 2 extra Action Points for the turn after you die.
All squares 2 spaces around your base become visible only to you.
You may use +1 Action Point instead of the normal amount if your actions are all different.
Shows undiscovered (to you .. ) Shard Veins that match those in your inventory/base, 3 spaces around your player icon.
4. MATCHESMatches are best-of-5.
- You can only use the Mark and Shards that correspond to the Shards your inventory.
- You can only use cards that correspond to the Shards in your base.
- The defender may use up to 4 upgraded cards.
- No 'Other' cards.
(That means you need to always have 1 in each. No one can be attacked unless they have at least 2 shards).
It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.
5. AFTER DUELSAll players must submit their results in the 'Battle Results' thread. Decks must be PM'd to the organizer. You can reveal Shards of your opponents (truthfully or untruthfully) in the Battle Thread. In fact, you can reveal whatever you want - truth/lie - if you feel it'll help your chances.
6. WINNERThe winner is the first to reach the center of the map with 11 Shards and summon the Grand Shard Golem!!
The winner is also automatically qualified for the
PvP World Championships - 2013.
7. REWARDSGlory and the following forum award icon: ???
Spoiler for MAP (a few turns into the game):
KEY:
- A place you can start at after you die.
- Where you need to get the 11 shards to.
- Players' Bases
- Searched Areas
- Destroyed Shard Veins