League 3/19 - Round 5
Rules: http://elementscommunity.org/forum/pvp-league/elements-pvp-league-community-project-rules/
1 - Upgraded, unrestricted
2 - Upgraded - ban 5 cards for your opponent. He cannot use these cards in the match. Feel free to use a 3rd party for exchanging bans.
3 - Unupgraded, unrestricted
4 - Unupgraded - ban 5 cards for your opponent. He cannot use these cards in the match. Feel free to use a 3rd party for exchanging bans.
5 - 50% upgrades, rounded up, otherwise unrestricted.
6 - Trios only. You must include at least 4 non-PPM cards from all three elements. Home player chooses number of upgrades and states it in the post where he picked this rule.
7 - Trials style: Both players pick an element before the match - your decks must consist of at least 50% of that element. 12 upgrades. Feel free to use a 3rd party for exchanging elements.
8 - World Cup style: The home player picks 8 unique elements and states them in the post where he picked this rule. Each deck must be a duo of those elements, with at least 6 non-PPM cards from both elements. You cannot reuse an element (so if it goes to game 4, all 8 elements must have been used once and only once). Progressive upgrades: 6n upgrades where n=game number.
9 - Both players rolls a 1d12 before each game. At least 50% of your deck must consist of that element. Home player chooses number of upgrades and states it in the post where he picked this rule.
10 - One player rolls a 1d12 before each game which counts for both players. At least 50% of your deck must consist of that element. Home player chooses number of upgrades and states it in the post where he picked this rule.
11 - Both players picks an element before the match. At least 50% of your deck must consist of one of those two elements (i.e. not 30%+20%). Home player chooses number of upgrades and states it in the post where he picked this rule.
12 - Both players use the /draw e function to draw a card. They must use at least 4 copies of that card in their deck, but may choose to reroll once per match. The card may NOT be used as a dead card. Automatic reroll if it's a Relic, repeat, or card that the player who drew it doesn't have. Home player chooses number of upgrades and states it in the post where he picked this rule.
In addition, you can choose to ban all nymphs, shards, rares, or any combination of the three. However, banning a group like that bans all the cards in the group, i.e. you can't ban all nymphs but Amber Nymph.
Matches:
Pending matches from earlier rounds:
Table:
Time left for posting home rules:
Time left for playing your matches: