« on: January 11, 2020, 10:27:04 pm »
League 3/19 - MidleagueRules:
http://elementscommunity.org/forum/pvp-league/elements-pvp-league-community-project-rules/We're halfway through League 3/19, and this week's here for everyone to catch up on their unplayed matches from previous rounds.
I expect everybody to complete their pending matches this week. Please PM me if there's any trouble with finding a suitable time!
Spoiler for List of rulesets:
1 - Upgraded, unrestricted
2 - Upgraded - ban 5 cards for your opponent. He cannot use these cards in the match. Feel free to use a 3rd party for exchanging bans.
3 - Unupgraded, unrestricted
4 - Unupgraded - ban 5 cards for your opponent. He cannot use these cards in the match. Feel free to use a 3rd party for exchanging bans.
5 - 50% upgrades, rounded up, otherwise unrestricted.
6 - Trios only. You must include at least 4 non-PPM cards from all three elements. Home player chooses number of upgrades and states it in the post where he picked this rule.
7 - Trials style: Both players pick an element before the match - your decks must consist of at least 50% of that element. 12 upgrades. Feel free to use a 3rd party for exchanging elements.
8 - World Cup style: The home player picks 8 unique elements and states them in the post where he picked this rule. Each deck must be a duo of those elements, with at least 6 non-PPM cards from both elements. You cannot reuse an element (so if it goes to game 4, all 8 elements must have been used once and only once). Progressive upgrades: 6n upgrades where n=game number.
9 - Both players rolls a 1d12 before each game. At least 50% of your deck must consist of that element. Home player chooses number of upgrades and states it in the post where he picked this rule.
10 - One player rolls a 1d12 before each game which counts for both players. At least 50% of your deck must consist of that element. Home player chooses number of upgrades and states it in the post where he picked this rule.
11 - Both players picks an element before the match. At least 50% of your deck must consist of one of those two elements (i.e. not 30%+20%). Home player chooses number of upgrades and states it in the post where he picked this rule.
12 - Both players use the /draw e function to draw a card. They must use at least 4 copies of that card in their deck, but may choose to reroll once per match. The card may NOT be used as a dead card. Automatic reroll if it's a Relic, repeat, or card that the player who drew it doesn't have. Home player chooses number of upgrades and states it in the post where he picked this rule.
*Rules 1-4: In addition, you can choose to ban all nymphs, shards, rares, or any combination of the three. However, banning a group like that bans all the cards in the group, i.e. you can't ban all nymphs but Amber Nymph.
Pending matches from earlier rounds:
Table:
Time left for posting home rules:
Time left for playing your matches:
« Last Edit: January 17, 2020, 09:08:51 pm by PlayerOa »
Logged
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air