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Just beat Jezebel by this deck
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? ? ? is becourse deck codes now contain mark
Jezebel killed a Lava Destroyer with his Fire Nymph, that was the only time he ever used the nymphs's abilities, ecept the Water Nymph's
Do you think it will be a stable deck? or was I just lucky?
Firestall seems to work great as well!
(6 Rares)
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Just one thing: Try to not play any non pillar permament if you can't protect it! 1st thing to play is a PA'd shield, then you go for the SoG's (play only if you have 5 :earth, RNG likes to take 3 :earth to play SoG pretty often).
If you don't like deckout, add Fahrenheit x2.
If you don't like Stilletos, add Deflag x2.
use EA on her towers, and she is done for... (save one for your shield)
This, along with other people's suggestions, gave me the inspiration for this deck (the blank cards are Sanctuaries):
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The idea is to EA Jezebel's QTs, then your own pillars. The Deflags are for Cloaks and Vampire Daggers, and Reflective Shield blocks Siphon Life. Sanctuary buys you enough time to deck her out. I tried it in the trainer, and went 8-2. Thoughts?
^This and the comment after that lead me to make this:
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I tried with some stone skins, but with only 2 ya get 196 score, wich isnt worth it. And more stone skins would need hourglasses to get the PA's in time..
The destroyer speeds things up greatly and destroy the 2 vamp daggers for EM.
What about some sort of unupgraded Shak'ars?
There's a lot of :earth usage, but it probably wouldn't matter considering Jezebel's slow damage. There's also a higher risk of Gravity Nymphs.
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There's a lower risk of Gravity Nymphs, but a disadvantage of giving Jezebel faster damage (Turquoise Nymphs hurt).
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Eliminates all the above risks, and adds on a lot of extra time (the AI will use Tears on stolen pendulums before Towers, and get 0 attack Auburn Nymphs). A really awesome thing is that the AI sometimes BBs your Voodoo Dolls for you.
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So far I've gone 5-1 with the pendulum version (the loss being due to a Gravity Nymph that I forgot to BB), and haven't tested the others much.
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This was my approach and it worked out fantastically. The hourglasses not only protect your healing cards, but after she steals them she will draw herself to death. Fireshield is very important to kill off any dangerous nymph, after you PA her towers the game allways gets easy. The win is by deckout (which doesnt take very long thanks to the stolen hourglasses). Wait till your not in trouble before giving free hourglasses and dont play your healing cards until you think she is low on steals.
At the end of the game I usually have PAed: Her: QTs, My:Qts,1hourglass,1Eternity,1shard,(+1 fireshield that got swapped out for Jade shield after dangerous nymphs had an "unfortunate end")
EM is almost certain
Casual speedbow counter:
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Anyone wanna give this version a few runs and see how it fairs?
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I have nearly beaten her with this:
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Only thing you must be careful about that do NOT let her steal any of your pillars or pendulums. Golden Nymphs have ungodly damage for this deck. Also, it requires fine tuning. Bounce the Photon and deck her out. The second Eternity is only there to a: bait her siphon out b: rewind her strong nymph after you are already bouncing the Photon. Novas are random quanta for the shards, so they won't drain your precious time or earth.
EA order: your Time Pillars/Towers and Pendulums (play only one of them if you can't EA it instantly, I suggest playing the Pendulum first), her Quantum Towers, Shards, Eternity, Procrast. Water Towers are okay they deal only 1 damage.
Any ideas?
I used this deck today to beat jezebel
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Only problem is, you might get decked out, but with the twin universes you should have enough damage to kill jezebel.
Original unupped counter is a guaranteed loss in 1.29 due to quanta cap. I tossed this together and it seems win about half the time in trainer.
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The biggest risk is if she steals your tower and gets an auburn nymph (in which case she'll BB your dragons and you'll never get any damage in.) Win rate would improve substantially if you could get good CC in there to take out any early dangerous nymphs but I couldn't see a way to make that happen. I tried death mark and plague but it doesn't work; you lose if she get's a shield or dagger (which seems to be more common than a fast setup.) EDIT: I tossed in 3 rage potions and it seems to work. It makes the games cut awfully close, but games that would have been impossible are now potentially winable.
I have terrible luck with Shaka'ars revenge.
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My version of Bugslayer's unupgraded deck. (Replace any upgraded cards you have, except for Phoenixes)
Enchant Artifact prioritized on Quantum Towers, then Burning Pillars, then Water Towers. Deflagrate a Cloak if you need to enchant the QTs!
Phoenixes can survive multiple Siphons. (It also keeps her from targeting YOU with Siphons!)
Deflagrations are prioritized for Vampire Daggers. Use one on her shield if you think you can spare one.
Rage Potion on any surviving Nymphs.
If you're looking for EMs, you can pop in a couple of SoGs, but make sure you Enchant them or they'll be stolen and it may cause you to deck out!
With my bad results with Sharkarse, I decided to go the rush route because I didn't have the patience to stall. Now, Cremation rushes may be fast, but I'm not a fan of having my main offence being vulnerable. Even if you get to bait Siphons with Phoenixes, you have to wait with unleashing your offence, and even then your Destroyers often go down before later Siphons or Nymphs with CC skills.
So, I go with a speedbow for durable offence. While it worked this time, I think I'll get some mass-CC next time to actually make it more of a counter than just a rush. Two upped Pandemoniums and a Plague or two should do it.
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Used a mod of the deck above, with potions swapped for Rains and more cards added. Crushed her handily, and won two cards with it :)
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i recommend this deck, it works like a charm
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note:
I DO NOT claim credit
I've been trying to design 500hp EM decks that work for FGs when possible, and I just beat Jezebel easily with this one:
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Play tips:
-PA jezebel's quantum towers ASAP
-do not PA anything else; you have 6 just to make sure you draw one early. Let her use her steals and tears so her hand doesn't clog up
Gemfinders were there just as siphon bait. One unanticipated thing that happened in my favour was that jezebel stole and then turned my pillars unto auburn nymphs, and then kept delaying my gemfinders, so that they were able to absorb multiple siphon lifes each, not just one. With all the healing, you can just ignore the dagger and water nymphs. If jezebel steals your sancs, it doesn't matter; they're just there as steal bait and to keep you alive against an early dagger, and in case she manages a gravity nymph. You could probably trim the deck a little, but don't do it too much; you win by deckout, and near the end of the game, jezebel's hand will still clog up with extra shields, daggers, etc. I had 13 cards left when I won on my first attempt.
The auburn nymph thing made me think of an extremely funny counterdeck I might try next time. The idea is to play an earth/gravity duo. Use the PAs to block her own QTs, then play trebuchets and PA those. Put out whatever n00b creature suits your fancy, let jezebel steal your towers and make them into auburn nymphs, which will then BB your creatures. This will turn them into uber1337 trebuchet fodder. It's completely ridiculous, but it would be incredibly funny.
I've been trying to design 500hp EM decks that work for FGs when possible, ...
I like to do the same thing; 320 gold is nice. I modified a deckout deck I use against Lionheart, and it worked perfectly first time out, and I see no reason not to expect it to give a 500hp EM almost every time.
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I still have to see what happens if she gets some creatures before you can PA her Quantum Towers. And I don't know how well the deck would work without the ability to play a PA first turn, if your Stone Towers were unupped. I don't think the rest of the upped cards are crucial, but the shields and the PAs would be next.
First PA is for her Quantum Towers. Second is for your shards. Third is for your Time Factory. Don't play a Time Factory without one, and make sure all three Time Factories are either upped or unupped. Fourth is for Eternity. Then you can PA your Stone Towers. Don't worry about those, you can get by if she steals them. I didn't get a PA for those for a long time, she stole 8 of them, and it was no problem getting to 500 life even though I drew 4 Stone Skins early and had to play the first two with only 60 or so mana. The last heal is for your EM, so pay attention to her card count--if she has fewer than seven cards in hand she could deck out when she has one left.
With the Life mark if things go pear shaped and she gets some nymphs, you might still be okay healing 30 a turn by the end, and she can't hit you with the Siphon LIfe thanks to your shield. Other cards I considered and might add if it looks necessary are more Heals, Nova (unupped) and Lightning Storm (upped, cancels Cloak), but if she doesn't get a first turn cloak, you want to maximize your chance at drawing a PA in your opening hand, which makes the game a cakewalk, so keepind the deck small was a priority.
I just beat Jezebel with this.
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Virtually immune to her CC, this deck fills her board with useless 1-attack Gravity Nymphs, while rushing her quickly. Let her steal an excess Titan if she has a dagger out. An Earth Nymph can be problematic, but it may be more reliable than Shak'ars.
Towers can be used instead, but pendulums don't give her as much :gravity quanta to power Gravity Nymphs.
Easy 500 HP EM deck:
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Gemfinders are to draw away Siphon Lifes. She'll use Basilisk Blood on them, allowing them to take quite a lot of Siphon Lifes. Protecting her Quantum Tower stack should be the first thing you do, followed by protecting a Diamond Shield. Get a protected Pulverizer out to smash Cloaks, Permafrost Shields and Vampire Dagger (this helps clear her hand as well). Whatever you do, DO NOT PROTECT YOUR TOWERS. You need her to Steal them to free up her hand. Black Hole is for final healing to get the EM.
Just decked-out and EM'd Jezebel with this:
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I've been playing the game around a week or two and just beat jezebel with an absolutely horrendous deck
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I do not suggest using this deck as is, (a big reason I won was because oracle gave me an azure dragon as pet), but the general strategy of protecting your opponents QT, then your own was VERY effective, as she only had 2 air nymphs out for the entire game, and got her vamp dagger late and permafrost REALLY late. I'd say making a deck to protect her QT and then make sure she can't steal anything by protecting your towers and then not playing anything that can be stolen is quite effective. The parallel universes were basically useless, as the only reason I brought that was in case he got out an aether nymph on me via steal, but looking back on it I would've died anyways if he did, and copying it wouldn't have made a difference. Those slots easily could've been used better, (heck, more phase dragons, even changing them to aether or earth pillars would've been better).
I guess the main point of this post is that if you have an unupgraded deck and only 1 rare, jezebel is still beatable if you can shut down the nymphs early and catch some breaks, she cloaked the turn after I got the QT protected for instance , but water nymphs just aren't threatening at all and I was fine with that to a degree.
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OK, not my deck! I just upped the rest from an earlier post. This deck has worked for me every time with an EM. I feel that Intosis is too risky for a certain win. This deck has the right balance for getting a great start and can even win with a poor start. I think this could be the top deck for Jezebel and the only thing I might add into it is a rewind to avoid deck on a last card Eternity draw.
Comments?
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I don't really have all those cards ::)
I've made this deck in trainer, and it's made especially for Jezebel. I have allways founded her as one of hardest FG-s (besides Rainbow and DM). Haven't tested it on other gods-it was meant to be anti-Jezebel. I tested it, and the deck won 4 out of 5 games.
Strategy: Enchant Jezebel's quantum pillars ASAP. Since she spends most time under cloak, instead of stealing/destroying her cloaks - rather cast plague/firestorm to remove invisibility, and than cast PA on pillars. Other PA-s will also come in use, since Jezebel has 8 steals, and I choosed thorn carapace since it has no damage reduction - it means it will poison even units with attack value of 1, as for instance.... gravity nymphs ;). Upgraided carapace will not kill those units. That's in case if she gets aether nymphs - plague wont work than. Butterflys are here for perma-shield and daggers. Only one steam machine should be "butterflied", since there are not many permanents in Jezebel's deck. On the other hand, precognitions are there for 2 reasons. 1st is obvious - deffinition of precognition :). But when you are safe - don't use it - cause you might deck out, and with damages like those from steams, turn or 2 really makes huge difference. Max damage from siphon life is 64 = 16 (max siphon dmg) x 4 (number of siphons in her deck). So 2 black holes = 72 healing should do.
There could be some changes made - adding another PA, lightning storm instead of 1 plague, pandemonium, etc.
Some cards could be unupgraded (not tested). Ofc, not supernovas or plagues. You might combine something out with different mass effect magics like thunderstorms, pandemoniums, plagues and firestorms, taking in consideration their quanta consumption. Precognitions, PAs can also be unupped, but upped decks allways work better. Steam machines obviously don't have to be upgraded, since they are quinted. Anyway, this is 1st version, but I think it's preety ok anti-jezebel deck.
Anyway, I would appriciate it if you guys would test this deck, rate it, add a coment or few changes.
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Just defeated her easily with this deck. You can PA her QT in the first turn if you win the toss. From the SN-s you have quanta for all your PA, but you only need 5, don't PA her Water Tower, the Fire Shield helps clearing her hand by killing a 1 damage water nymph and she summons a new one. You only need 2 SoG-s againts her Dagger, so she may steal the 4 others, it helps clearing her hand also. 4 Pendulums give you enough quanta for the repeated reverse time, and those nymphs have only 1 hp, so it's hand clearing aswell.
PA order: QT, Fire Shield, Pendulum (protect if she has stolen 2 already!), SoG (you need 2, 3 gives you usually an EM), Eternity (you won't need this early on). The flying Eternity baits out some Siphons, and also protects you from decking out if Eternity is your last card. BH is awesome heal.
Had a great game with something I built on a whim. It went really well. Early Protect Artifacts stopped her getting any damage. Then she stole my Earth pillars. I laughed, because it didn't give her any damage. Then I realized it was only hindering the nymphs and shriekers. She didn't target the Armagio with Gravity PUll though. So, with an Armagio and a Pulvy, I was stuck doing 7 damage per turn until I decked out. Still, it was fun. I thought about Flying Pulvies , but decided not to because I don't have enough upgrardes and not enough pulvies and they'd be more vulnerable in creature form. Maybe Graboids would be better than shriekers because they enter burrowed.
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-pend + pillar
Needs gravity Shield
Now that Earth Nymphs deal 5 damage each, the 500 HP deck not a free win anymore.
Instosis and Shakar's Revenge are both unreliable.
So I based my new deck on trying to prevent any nymphs in the first place.
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Warning: This is a slow outdecker and highly dependent on your initial draw.
1. Try not to play any Stone Tower on your first turn unless you have 2 or more PAs. Otherwise, try to survive with only Novas on your first turn.
2. Try not to play *ANYTHING* unless you can PA it.
3. PA her QTs first. If you can't do this before Cloak appears, your chances of winning drop greatly.
4. Warning: Do *NOT* PA her Water Towers. She will only make one Water Nymph and you need ALL of your PAs to win with this deck.
5. PA your Stone Towers next to prevent her from dealing additional damage per turn.
6. PA your Shards next. However, you can afford to play Shards without PA if you absolutely need to. Preferably, you want to keep at least 3 Shards PA'd to keep yourself alive.
7. PA your Shield if you need to.
8. PA your Time Towers and Eternity in whichever order deemed appropriate. Obviously, don't wait until your last turn to play your Eternity. (You can add a Rewind to the deck if you're afraid of a last-draw Eternity.)
I've also had some luck with Poison Dials, if that helps anyone.
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You can also bait Jezebel to steal your Arsenic to replace her Vampire Dagger removing her source of healing.
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Adding the additional Rewind version of this deck for easy copy/paste.
Voodoo bravery might be able to work better than precog Shakars:
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Just EM'd Jezebel with this unupped modified immo golem...
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Been trying this out vs Jezebel. Only played 2 games so far vs her, but it's EMed both times.
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PA her quantum towers, water towers, and your gravity towers. Do that, and a large portion of her deck becomes dead cards. (steals, NTs) Otyughs eat any nymphs that get through, your ambers drain loads of quanta for EMs (use black holes or SoF if you don't have them) and chargers do the dirty work. It isn't the fastest deck, but it can lock her down pretty hard. Use the heavy armours to either fatten your otyughs to eat anything that gets through or to protect things against the siphon lifes that will be coming your way.
edit: Don't use a titan in place of a charger, or it'll just get stolen. I suppose you could PA it, but I purposely excluded titan so that the steals would be dead cards once you PA your own towers.
I modified Moraku's deck for 1.32
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IMHO, the shard nerf actually allows this deck to work even better. Life mark is plenty to power the SoGs and gives them extra healing power. This, in turn, lets us ditch the Novas and add in some more Stone Towers. Threw in a few Granite Skins for extra EM goodness.
A mod of mypetmachine's mod of Moraku's deck:
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While 3 SoGs would provide just as much healing as 5 SoGs in the original deck, I fear that it might be a bit too late to draw all 3 to get EM in time, so I guess 4 SoGs should do.
I see some people have been playing around with Shakar's deck introducing SoBr, I had the same Idea, but went all the way to 6 SoBr and fire mark, which just gave me a 4-turn EM win against Jezebel (1st turn voodoo setup after loosing coin-toss and having enough space to pull with nova+SoBr):
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7-3 (with 3 EMs) with this:
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Play tips:
- PA her QTs ASAP so she doesn't get an Entropy Nymph.
- If she gets an Entropy Nymph, Overdrive it.
- Armagio ability should only be used as a last resort. He's there to Overdrive.
- Never play a shield unless you can PA it immediately.
- BH will mostly be used like the card Heal rather than as true quanta disruption.
Just got 2 wins in the trainer, and an EM (and 2 improved Tears) in the real account using this one:
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PAs are for both of her tower piles first. PA her QTs, then PA the water towers. A 3rd PA is needed to play SoP (dont play the shard without a PA on it).
Grow creatures. She will probably waste some Syphons. Steals and Tears will clog her hand, so maybe she wont draw the Dagger, the single thing you need to worry about (it can make your HP low enough for a Syphon kill). Permafrost is usually bad, but the Chimera is there to help. No need to go for 1HKO, you can go for 2HKO without problems, just have like 1/3 beyond half of her bar (in case she plays Syphon on the Chimera to get some HP, she wont kill the Chimera).
Just got 2 wins in the trainer, and an EM (and 2 improved Tears) in the real account using this one:
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PAs are for both of her tower piles first. PA her QTs, then PA the water towers. A 3rd PA is needed to play SoP (dont play the shard without a PA on it).
Grow creatures. She will probably waste some Syphons. Steals and Tears will clog her hand, so maybe she wont draw the Dagger, the single thing you need to worry about (it can make your HP low enough for a Syphon kill). Permafrost is usually bad, but the Chimera is there to help. No need to go for 1HKO, you can go for 2HKO without problems, just have like 1/3 beyond half of her bar (in case she plays Syphon on the Chimera to get some HP, she wont kill the Chimera).
If you have problems with Syphons, maybe adding a mirror shield(powered by nova and cremation) can help?
I have to say, I just got stomped using this deck too (late voodoo doll, and never saw a gravity pull). I think the PA approach might be more reliable.
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Just EM'd Jezebel with this unupped modified immo golem...
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I modified this deck a bit, got lucky and EMed Jez with htis:
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The Eternity never came in to use, and I'm pretty certain it's not even required. I won the coin toss, had two Protect Artifacts and a Nova in hand at the start, and Jezebel couldn't play that damnable cloak before I PA'd both her tower piles.
Unfortunately, I'm pretty sure that unless you draw a good hand and win the coin toss, this style of deck can't win consistently, as Jez aleways plays a cloak on her second turn, and by the time the cloak chain breaks, your PAs will be useless. Sure, the explosion might help, but once again, you need to draw that perfect hand (2 PAs, 1 Explosion, 2 Novas or 2 photons & 2 cremations)...
A mono-aether deck would do much better, I reckon, iIF you have a few Shards of Wisdom. I only have one... :(
Here is another variant on the crema-golem idea, with a bit more healing to get you more EMs:
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- Explosions should help to clear cloak if it goes up before you can protect her towers
- Only play sanctuary and dagger when you can immediately protect them
- Play Unstopable on your golem AFTER it survived a turn or two and has grown (otherwise it might be wasted to siphon)
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Can someone try this deck? Its pretty self-explanatory: Otyughs enhanced by Shard of patience eat everything, while dry spells remove cloak and give quanta for nymphs tears. Nymphs give 36 healing per turn for just 3 quanta. You will end up with a pseudo OTK.
Might have severe starting issues, especially if SoP is stolen the turn its played (you only play it if u have creatures out but there are Nymphs with 5+ hp.
Should work best fully upped (except for dry spells, dessication is too expensive quantawise).
Used this fully unupped to see how it does:
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Needed to immolate a pet, but I got the win down. I suppose this can be a relatively cheap completely unupped counter with common cards if one gets a bit lucky or burns a pet.
i beat jezebel with this deck: Hover over cards for details, click for permalink
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eat any nymphs and let your pends get stolen. when stolen, jezebel will use nymph tears on them giving your scarabs easy food.
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Slightly modded Zso's deck, mostly unupped. No EM (didn't draw another PA after I got her QTs), but still worked like a charm. Also won a Tears :3
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^ this version (even less upgrades) worked too.
A mod of mypetmachine's version of my deck. A lot of life quantum makes Jade Shield a pretty useful substitute, freeing up a PA for more important things.
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A mod of mypetmachine's version of my deck. A lot of life quantum makes Jade Shield a pretty useful substitute, freeing up a PA for more important things.
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Modded to have 6x Granite Skins
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Slightly modded Zso's deck, mostly unupped. No EM (didn't draw another PA after I got her QTs), but still worked like a charm. Also won a Tears :3
This worked really well. Once I PAed her QTs, she just sat there with one Nymph (didn't create more Water Nymphs) - odd. Also save the Explosions/Deflags for her Cloaks so that you can then use PA. I happened to have lots of upped cards that I swapped in, but it should work regardless:
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Update: Well, added an upgraded Sanctuary and lost hard. I PAed her Water towers, but then she just happened to use tears on a QP and it turned into a Nymph Queen... lame. Oh well.
Update 2: Got the perfect draw with this deck: two PAs, a ROL, and a Cremation on the first turn. Jezzie put her QTs and Water Towers out and then I PAed them the next turn. She didn't do any damage to me all game (she tried to Drain Life my golem, but didn't even manage to do kill him). Stats: 2 for 3 with this deck.
For dawn to dusk's oracle challenge i tried this deck (spun emerald shield), but forgot the gnome rider so I pulled a chapuz. (i would have won argh)
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yes i know it needs a RT, but heck, this was made for the challenge and it only worked cuz my draws worked out. this just proves that the upped version is solid.
This deck is 7-4 so far against Jezzie, but today was the first time I got an EM. :)
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(http://imgur.com/oHmKGYf.jpg)
Won an upped NT too. Selling fodder. ;D
Used this
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managed to 6 turn win, not too shabby
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Used this for EM (actually two EM's, second one in trainer).
By now I just use swallow with an extra SoP and an extra Pendulum and without purify (2 NT version).
Yup - this deck worked like a charm... thanks kaempfer
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I em'd with this modified RoL deck
removed lobos since he has them steals
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(http://image.prntscr.com/image/f158330060e74afeb7e6c86a17a06abe.png)