Poll

What project would you like to see next?

Implement Field Manipulation Series into Cygnia
7 (53.8%)
Implement new Passives into Cygnia
6 (46.2%)

Total Members Voted: 13

Voting closed: August 14, 2015, 03:09:37 pm

*Author

Offline AD TienzuStormTopic starter

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What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199096#msg1199096
« on: July 30, 2015, 08:29:58 am »
With the new Project Factory allowing everybody to post here, I think that it would be appropriate to see what the people outside of the select few who were allowed to post here want to do for a project.

Some ideas off the top of my head:

  • Void series
  • Card balance theory for spells/permanents
  • 13th element
  • Community project for a new status effect/another community card (see Fenghuang)
  • Continue a previous Project started in Project Factory (like Project: Tags for card ideas or Project: Quantum Generators)
  • Define what exactly is taboo in card design and what is merely discouraged
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Offline ZephyrPhantom

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199097#msg1199097
« Reply #1 on: July 30, 2015, 08:39:44 am »
I'd be interested in starting a project regarding implementing Void into Cygnia through a development team of designers, since the present levels systems favors singles over series. Would anyone like to see a thread about that?

Offline OldTrees

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199136#msg1199136
« Reply #2 on: July 30, 2015, 06:53:34 pm »
I would favor a structural change of some kind(void, a new status effect, tactical positioning/terrain, ...) which would probably require a series rather than a single card.

However I would advise against void, it is extremely hard to balance in part to its power being unintuitive in magnitude if not in kind.
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Offline ZephyrPhantom

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199137#msg1199137
« Reply #3 on: July 30, 2015, 06:58:22 pm »
I would favor a structural change of some kind(void, a new status effect, tactical positioning/terrain, ...) which would probably require a series rather than a single card.

However I would advise against void, it is extremely hard to balance in part to its power being unintuitive in magnitude if not in kind.
The combined flavor and mechanics are so attractive though, even long after the cards have become obscure, which is why I've stuck by it.

That being said, I'm willing to start with terrain effects/positioning and/or Mirror Pseuoquanta as less complex alternatives.

Offline dracomageat

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199143#msg1199143
« Reply #4 on: July 30, 2015, 08:54:45 pm »
As the original Master of Void, I am well and truly in favour of its implimentation and, as a WotC approved Beta tester, I will play the hell out of it to balance and bug find should you need me to.
That said though, AoE also greatly interests me.

Offline Solaris

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199144#msg1199144
« Reply #5 on: July 30, 2015, 08:57:24 pm »
"Define what exactly is taboo in card design and what is merely discouraged" As an avid card designer, I'd love to tackle this project. I'm a bit of a perfectionist when it comes to things, and I don't like to post half baked card ideas :P

Offline ZephyrPhantom

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199147#msg1199147
« Reply #6 on: July 30, 2015, 09:11:48 pm »
"Define what exactly is taboo in card design and what is merely discouraged" As an avid card designer, I'd love to tackle this project. I'm a bit of a perfectionist when it comes to things, and I don't like to post half baked card ideas :P
By all means, you're welcome to start a thread for it in Project Factory. ^^

As the original Master of Void, I am well and truly in favour of its implimentation and, as a WotC approved Beta tester, I will play the hell out of it to balance and bug find should you need me to.
That said though, AoE also greatly interests me.
What do you mean by AoE?

Offline serprex

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199149#msg1199149
« Reply #7 on: July 30, 2015, 09:18:10 pm »

Offline dragtom

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199151#msg1199151
« Reply #8 on: July 30, 2015, 09:25:36 pm »
I'd like 13th element for no apparant reason.
be quick- time is quanta.

Offline ZephyrPhantom

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199152#msg1199152
« Reply #9 on: July 30, 2015, 09:30:27 pm »
I'd like 13th element for no apparant reason.
Could be done, though Cygnia may have to do some half-graceful fixes because of it.  As I've discussed in chat a "13th Element slot" similar to Spectromancer's class system may be viable in terms of design.
oetg did void series as a half joke. Haven't come up with a void spell

Shark of Void made my day right there.

Case in point of how directly implementing a series works better than just letting cards trickle though the levels system one at a time, IMHO. We should probably also distinguish between cards costing Void Pseudoquanta and Void being used to represent "loss of Max HP".

Offline dracomageat

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199157#msg1199157
« Reply #10 on: July 30, 2015, 10:12:58 pm »
What do you mean by AoE?

Basically anything that affects a specific area, be it bolts that effect nearby creatures or simply more flooding type effects. Even creatures that go where you put them.
Anything that deals with the barely explored mechanic of positioning.

Offline AD TienzuStormTopic starter

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199177#msg1199177
« Reply #11 on: July 30, 2015, 11:10:41 pm »
Yeah, I would like it if we could have a series of a under explored mechanic so that they can actually get in game and break out of the cycle.

Positioning is probably what I would suggest, although things working with airborne could work too.
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