Poll

What project would you like to see next?

Implement Field Manipulation Series into Cygnia
7 (53.8%)
Implement new Passives into Cygnia
6 (46.2%)

Total Members Voted: 13

Voting closed: August 14, 2015, 03:09:37 pm

*Author

Offline OldTrees

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199229#msg1199229
« Reply #24 on: July 31, 2015, 11:33:39 am »
Isn't "remove immortality" a taboo thing too? I mean, even if it's severely discouraged, you might as well put it in taboo considering how quickly the community shoots those ideas down.
Frequently these ideas abuse the language by trying to X the unXable(X=target in this case). Once an idea stops targeting the response becomes less negative.

The discouragement of repetition is due to a combination of factors but none of them idea specific. 1) Badgering the polls, 2) Plagiarism, 3) Collecting 12 of the same idea isn't as useful as 12 different ideas.


Making passive abilities have a bigger impact is another good idea. Although that would be less a series and more a alteration of existing cards (with some new cards). Focusing on just 1 passive would be too restrictive.
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Offline OdinVanguard

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199300#msg1199300
« Reply #25 on: July 31, 2015, 09:21:51 pm »
Isn't "remove immortality" a taboo thing too? I mean, even if it's severely discouraged, you might as well put it in taboo considering how quickly the community shoots those ideas down.
Frequently these ideas abuse the language by trying to X the unXable(X=target in this case). Once an idea stops targeting the response becomes less negative.

The discouragement of repetition is due to a combination of factors but none of them idea specific. 1) Badgering the polls, 2) Plagiarism, 3) Collecting 12 of the same idea isn't as useful as 12 different ideas.

I would definitely like to see more use of field slot based mechanics. It would also be interesting to see more interactions with traits like airborne and ranged.

Making passive abilities have a bigger impact is another good idea. Although that would be less a series and more a alteration of existing cards (with some new cards). Focusing on just 1 passive would be too restrictive.
Removing immaterial can be done without disrupting the game as much as the hype suggests. Checkout Anubis in openEtG. His ability there can remove immaterial... It hasn't really had the disruptive effect the taboo would lead people to believe.
The trick here is that this mechanic needs to be handled carefully. Cards that remove immaterial en-masse are probably bad ideas... On the other hand if the mechanic is tricky enough to pull off it will probably be fine.
Anubis costs 8 :time quanta and then you need either a duo or SoR to use it. That seems to have made it hard enough to pull off that we aren't seeing PhaseDragon-tal strategies or other such abberations.

Isn't "remove immortality" a taboo thing too? I mean, even if it's severely discouraged, you might as well put it in taboo considering how quickly the community shoots those ideas down.
Just because the community shoots it down constantly doesn't mean it deserves to be shot down (slot moving for example). Remove immortality should be warned against though because it starts devaluing it as a mechanic.

But the community doesn't shoot down slot moving because they don't like the mechanic (usually), it's more of a "this is useless because it can't really work with anything". Meanwhile, with removing immortality, it's just "been done before, and we don't like it".
One way to get this sort of thing moving is to start adding cards that make slot location actually useful.
Checkout the card "brawl" in openEtG. It causes the owner's creatures to "Duel" the creature on the corresponding 'opposing' field slot (someone has a diagram somewhere, i'll leave it to the reader to dig it up). Essentially the two creatures attack each other.
Creatures that are in 'unopposed' slots get a free attack at the opponent instead.
Now, field slot location is actually quite important.
« Last Edit: July 31, 2015, 09:31:59 pm by OdinVanguard »
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Offline OldTrees

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199307#msg1199307
« Reply #26 on: July 31, 2015, 11:10:22 pm »
Frequently these ideas abuse the language by trying to X the unXable(X=target in this case). Once an idea stops targeting the response becomes less negative.
Removing immaterial can be done without disrupting the game as much as the hype suggests. Checkout Anubis in openEtG. His ability there can remove immaterial... It hasn't really had the disruptive effect the taboo would lead people to believe.
The trick here is that this mechanic needs to be handled carefully. Cards that remove immaterial en-masse are probably bad ideas... On the other hand if the mechanic is tricky enough to pull off it will probably be fine.
Anubis costs 8 :time quanta and then you need either a duo or SoR to use it. That seems to have made it hard enough to pull off that we aren't seeing PhaseDragon-tal strategies or other such abberations.

Removing immaterial is not and has not been a card design taboo (being unpopular is not the same kind of thing as being a discouraged idea) so it remains off the list I posted above(posted merely as a quick answer to a question, not as a tangent).

So back to the vote: How long before we determine a consensus?
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Offline ZephyrPhantom

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199314#msg1199314
« Reply #27 on: July 31, 2015, 11:57:50 pm »
Suggestions i've seen so far:
- Implement Void Pseudoquanta Series
- Implement Mirror Pseudoquanta Series
- Implement Field Manipulation Series
- Implement 13th Element Series
- Define Design-Unfriendly Mechanics

We could start a poll for this. Any other suggestions?

Offline AD TienzuStormTopic starter

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199315#msg1199315
« Reply #28 on: August 01, 2015, 12:09:54 am »
Well there's also working with Passives, but I think that's it. I'll make the poll
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Offline Monox D. I-Fly

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199376#msg1199376
« Reply #29 on: August 01, 2015, 01:48:48 pm »
One way to get this sort of thing moving is to start adding cards that make slot location actually useful.
Checkout the card "brawl" in openEtG. It causes the owner's creatures to "Duel" the creature on the corresponding 'opposing' field slot (someone has a diagram somewhere, i'll leave it to the reader to dig it up). Essentially the two creatures attack each other.
Creatures that are in 'unopposed' slots get a free attack at the opponent instead.
Now, field slot location is actually quite important.

You mean like the system used in WarMetal Tyrants / Clash of the Heroes /  BattleCraft?

Suggestions i've seen so far:
- Implement Void Pseudoquanta Series
- Implement Mirror Pseudoquanta Series
- Implement Field Manipulation Series
- Implement 13th Element Series
- Define Design-Unfriendly Mechanics

We could start a poll for this. Any other suggestions?

I would like a Booster Pack system in the Bazaar.
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Offline ZephyrPhantom

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199386#msg1199386
« Reply #30 on: August 01, 2015, 03:41:41 pm »
I would like a Booster Pack system in the Bazaar.
First off, that's not a card design suggestion.

Second off, why? The whole point of Elements having a bazaar is to allow people to have ready access to basic cards without tearing through tons tons of booster packs just to get the cards they need.

Offline ZephyrPhantom

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199588#msg1199588
« Reply #31 on: August 03, 2015, 02:03:59 pm »
Discussion seems to be floating around for a bit so I've started a poll.

Note: Regardless of what option wins this poll, all designers are welcome to start projects to explore the other options.

Offline AD TienzuStormTopic starter

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1199933#msg1199933
« Reply #32 on: August 06, 2015, 08:03:52 am »
Just a little bump. The poll ends on the tenth, so hurry and vote! :D

Also, in case some people forget, you can vote for two options!
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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1200569#msg1200569
« Reply #33 on: August 10, 2015, 03:11:00 pm »
Double post because yay.

There has been a tie between these two projects.

Vote for which one you want to work on as a community!
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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1200600#msg1200600
« Reply #34 on: August 10, 2015, 07:41:33 pm »
Wouldn't it be possible to tackle both?

(Also, probably should've kept older results. Void and 13th Element were tied for 2nd place if memory serves.)

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Re: What do YOU want to do next for a project? https://elementscommunity.org/forum/index.php?topic=59052.msg1200632#msg1200632
« Reply #35 on: August 11, 2015, 02:24:24 am »
Wouldn't it be possible to tackle both?

(Also, probably should've kept older results. Void and 13th Element were tied for 2nd place if memory serves.)

Tackling both would be possible, but wouldn't give the full experience of both mechanics. Unless you mean to do both at the same time but separately, we're going to just end up losing some potential card mechanics that would've been great to have.

It all seems just like it would end with wasted potential to me.

Also, I don't see why you would need older votes. If you do, well.. Void was not tied for second, I believe it was taboo things and 13th element.
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