Isn't "remove immortality" a taboo thing too? I mean, even if it's severely discouraged, you might as well put it in taboo considering how quickly the community shoots those ideas down.
Frequently these ideas abuse the language by trying to X the unXable(X=target in this case). Once an idea stops targeting the response becomes less negative.
The discouragement of repetition is due to a combination of factors but none of them idea specific. 1) Badgering the polls, 2) Plagiarism, 3) Collecting 12 of the same idea isn't as useful as 12 different ideas.
I would definitely like to see more use of field slot based mechanics. It would also be interesting to see more interactions with traits like airborne and ranged.
Making passive abilities have a bigger impact is another good idea. Although that would be less a series and more a alteration of existing cards (with some new cards). Focusing on just 1 passive would be too restrictive.
Removing immaterial can be done without disrupting the game as much as the hype suggests. Checkout Anubis in openEtG. His ability there can remove immaterial... It hasn't really had the disruptive effect the taboo would lead people to believe.
The trick here is that this mechanic needs to be handled carefully. Cards that remove immaterial en-masse are probably bad ideas... On the other hand if the mechanic is tricky enough to pull off it will probably be fine.
Anubis costs 8
quanta and then you need either a duo or SoR to use it. That seems to have made it hard enough to pull off that we aren't seeing PhaseDragon-tal strategies or other such abberations.
Isn't "remove immortality" a taboo thing too? I mean, even if it's severely discouraged, you might as well put it in taboo considering how quickly the community shoots those ideas down.
Just because the community shoots it down constantly doesn't mean it deserves to be shot down (slot moving for example). Remove immortality should be warned against though because it starts devaluing it as a mechanic.
But the community doesn't shoot down slot moving because they don't like the mechanic (usually), it's more of a "this is useless because it can't really work with anything". Meanwhile, with removing immortality, it's just "been done before, and we don't like it".
One way to get this sort of thing moving is to start adding cards that make slot location actually useful.
Checkout the card "brawl" in openEtG. It causes the owner's creatures to "Duel" the creature on the corresponding 'opposing' field slot (someone has a diagram somewhere, i'll leave it to the reader to dig it up). Essentially the two creatures attack each other.
Creatures that are in 'unopposed' slots get a free attack at the opponent instead.
Now, field slot location is actually quite important.