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Offline Essence

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg356702#msg356702
« Reply #360 on: June 25, 2011, 11:33:58 pm »
How about 'Gain 5 :mind plus 1/3rd of the card's casting cost?'

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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg356821#msg356821
« Reply #361 on: June 26, 2011, 06:07:43 am »
5+X/3 could work.
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Offline Essence

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg356948#msg356948
« Reply #362 on: June 26, 2011, 02:39:13 pm »
Round up?
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg356964#msg356964
« Reply #363 on: June 26, 2011, 03:37:22 pm »
Round to closest?
0:5
1:5
2:6
3:6
4:6
5:7
...
13:9
14:10
15:10
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Offline Essence

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg357123#msg357123
« Reply #364 on: June 26, 2011, 11:16:03 pm »
Ah -- when I said "+ 1/3rd of the cards' casting cost", I meant including of the quanta type the card was.  So 2 would be 5+1, etc.

Is that cool?
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg357142#msg357142
« Reply #365 on: June 27, 2011, 12:19:26 am »
Yes.
I think 5mind+5 :light is more balanced than 10mind.

Final version of forget?

Forget (spell)
     1|0
     Discard a card, and gain 5 and 1/3 its casting cost.

(added 1mind as a casting cost to make the upgrade large enough internally)


New cards:
Joy (spell)
     3|2
     Heal 5 HP per card in your hand.

Psychometabolism | Psychometabolism (spell)
     4 |3
     Target creature gains +1|+0 for every card in your hand.
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Offline Essence

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg357145#msg357145
« Reply #366 on: June 27, 2011, 12:22:09 am »
Does Joy count itself?  Or if you cast it with no other cards in your hand, do you get 0 HP?

Ditto Psychomet.
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg357169#msg357169
« Reply #367 on: June 27, 2011, 02:23:06 am »
Idea: Quantum Generator: Theory: Generate  :mind = to number of cards in deck divided by 5? 4? Number of cards in hand? in field?

In theory (bad pun there), it would work.
Could Forget be improved?


@Joy and Psychomet
I would assume they do not count themselves because they would not be a spell card in the hand when they become a spell effect.
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg357835#msg357835
« Reply #368 on: June 28, 2011, 03:20:55 pm »
forget could possibly be improved, but i think the "Discard a card, and gain 5 and 1/3 its casting cost." is open to more varied uses.

i would suggest maybe bumping up the mind quanta gained to 6 or 7 and limit the extra bonus to apply to only non-mind cards, this would promote duos and limit (but not remove) the rush potential of a mono-mind deck.

"Discard a card, gain 6 :mind and also 1/3 its casting cost if the card's element is not Mind."
moose dont say moo.

Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358075#msg358075
« Reply #369 on: June 28, 2011, 11:37:33 pm »
I prefer the simpler version. However if someone else prefers the enforced duo version than I will change it.
I would change it to 7+X/3 though.

Please comment on Joy and Psychomet.

How many cards do we expect to be in the hand?
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358084#msg358084
« Reply #370 on: June 29, 2011, 12:28:43 am »
either way is fine, but i think egging people on to doing duos is more interesting than it being more effective as a mono.

some art for consideration for forget:




from public domain: http://www.sxc.hu/photo/1118248

alternative versions with an immortal in there (similar how abomination is used in freeze):


in the process i made this guy, which i think is kinda sorta cool:
moose dont say moo.

Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358513#msg358513
« Reply #371 on: June 30, 2011, 01:50:12 am »
in relation to joy and psycho, if the skill is based on the number of cards in hand, we should assume that it will be optimal at 6-7 cards, effective at 4-5 cards, and preform poorly at 3 or fewer cards. 

for joy, the spell should rival, maybe even *very slightly* outperform, life's heal spell at the optimal level.  as is i think it is a tad too powerful relative to heal.

i think capping psycho at 4 (basic) or 5 (upgraded) would bring it more in line with the atk bonuses already in place and not be overpowered at the most optimal card counts in hand
moose dont say moo.

 

anything
blarg: