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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg354704#msg354704
« Reply #348 on: June 21, 2011, 10:26:12 pm »
and thalas provided an upgraded dragon which i think looks amazing, fantastic, perfect, amazing, great, amazing. amazing.
or
to
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg354784#msg354784
« Reply #349 on: June 22, 2011, 01:52:25 am »
How about:

Psi Dragon
     9
     Stats: 8|6

-1 Atk, -1 Cost from Ice Dragon

Mind Dragon
     10
     Stats: 11|6

-1 Atk, -1 Cost from Amethyst Dragon
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Offline ZephyrPhantom

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg354793#msg354793
« Reply #350 on: June 22, 2011, 02:13:55 am »
Hmmmm... the card is balanced, but doesn't it come a bit closer to the midhitter role that Spectre has?

(It also goes away from the theme of the 10-cost dragons, although that's probably not as important.)

Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg354799#msg354799
« Reply #351 on: June 22, 2011, 02:20:12 am »
i think spectre's stats are just going to fill in whichever atk range isnt taken care of after all is said and done.  but i do feel that 8 atk is kinda low for a dragon without a status like immortal or a huge hp pool to back it up.
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg354891#msg354891
« Reply #352 on: June 22, 2011, 11:08:52 am »
How about:

Psi Dragon
     10
     Stats: 9|6

Ice Dragon

Mind Dragon
     11
     Stats: 12|6

Amethyst Dragon
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Offline Essence

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg355027#msg355027
« Reply #353 on: June 22, 2011, 07:29:48 pm »
Psi Dragon
     9
     Stats: 8|6

-1 Atk, -1 Cost from Ice Dragon

Mind Dragon
     10
     Stats: 11|6

-1 Atk, -1 Cost from Amethyst Dragon
I like this.  I like the idea of a 9-cost Dragon, it gives Mind a unique feel to it's largest vanilla creature and a unique pairing with Life for a perfect high-end Adrenaline beast.  Much better than having yet another 9 | 6 dragon for 10 in the pile.   It also makes the upgrade on par with Ivory Dragon (which has 1 less HP but can benefit from Nightfall | Eclipse.)
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg355135#msg355135
« Reply #354 on: June 22, 2011, 11:56:25 pm »
Added mind dragon poll
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg355630#msg355630
« Reply #355 on: June 23, 2011, 10:35:02 pm »
im going on vacation to dallas for a few days so ill leave my thoughts here in advance of the next few cards:

forget-this has the potential to be really OP, earlier in this topic putting a cap on how much could be generated was suggested, and i think this is a good idea.  without a cap you could have any dragon, or other expensive card, pay for two of itself.  without a cap, turn 1 with 3 dragons in hand and 1 forget spell puts 2 dragons into play right out of the gate- or worse 1 dragon pays for the rest of the entire starting hand of smaller cost cards.  i believe a cap of 7|10 was suggested, which is alright.  an alternative would be to have the cap be 10 for each, but have the unupped version have a cost of 1 , this would also keep it from being a "huh, why isn't this an 'other' card if neither the basic nor upgraded have an elemental cost?" card.

joy- it currently has the same cost as :life 's heal, but with the potential to heal for more.  i would suggest at least bumping up the cost of each card by 1 in order to account for the life -1 quanta elemental bonus and the potential for it to heal for substantially more than heal/improved heal.

psychometabolism- looks good as is, it costs more than blessing, can give more atk than blessing, but doesnt give the hp.
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg355641#msg355641
« Reply #356 on: June 23, 2011, 11:30:46 pm »
5v1 even with all 8 votes the cheaper dragon wins.

Psi Dragon
     9
     Stats: 8|6
Mind Dragon
    11
     Stats:11|6

New card to discuss:

Forget (spell)
     0|0
     Discard a card, and gain double its cost in

Current relevant data:

Mind Card Casting Costs:
3|2, 4|4, 5|4, 3|3, 8|8, 6|4, 9|11
Average: 5 3/7 | 5 1/7

Mind Card Activation Costs:
2|2, 2|1, 4|3
Average: 2 2/3 | 2

Highest Casting Cost card in ETG: Miracle 15 :light | Elite Phase Dragon 14 :aether

I think that a static quanta generation would give it a more versatile use and be easier to balance. [Cost: Xquanta + 2 cards, Effect: Generate X+c quanta]
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg355654#msg355654
« Reply #357 on: June 24, 2011, 12:20:47 am »
not a bad idea, but it kinda moves a bit closer to immolation if it becomes card cost independent.  immolation is designed to basically want to destroy low cost cards, or phoenixes who can pop back up.  if forget moves to a static amount, it really wont matter which card is targeted, rather than focusing on higher cost cards, which is what set it apart, aside from being a hand target rather than an in-play creature. 

maybe make 'forget' limited to mind cards would be a qualifier, but even that seems a bit weak when it could be a pillar targeted.
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg355657#msg355657
« Reply #358 on: June 24, 2011, 12:24:53 am »
I would prefer of we did not restrict the sacrifice to mind card only.
Any other solutions?
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg355700#msg355700
« Reply #359 on: June 24, 2011, 01:39:20 am »
to set it apart from immolation, alternatives i can think of-
1) spread the quanta over a 2-3 turns, or just happens at the end of the current turn
2) require it be a non-mind card (not so much a fan of this one, just spitballing)
3) set your mind quanta to the determined number, rather than adding, (ie it is set at 10 , and you have 3 , it is set to 10 after use. and if you have over 10 or close to 10, it is a bad idea to play this card before spending some quanta.
4) lose any unused quanta gained from this spell at the end of the turn (dont know if this is technically possible) or simplify it by removing all of the set amount after the end of the turn (gain 10 , use it or lose it, won't go negative but can hit 0 )
5) unable to cast another spell card that turn (or more severely, silence yourself for the duration of the turn, this would prevent playing creatures from forget quanta in turn 1)
6) have it be a smaller set amount of gained (~5?) but also gain 3 quanta of the target card's element.
7) ...ill try to think of more tonight before i leave

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