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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg334456#msg334456
« Reply #132 on: May 16, 2011, 12:56:44 am »
in hindsight i think the choosing of the element phase could have been broken down into separate votes, as the single vote had many distinct variables being voted on-  1) theme 2) mechanics and 3) quanta type (mark, random, new).
This would be a good way to go next time.
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg335282#msg335282
« Reply #133 on: May 17, 2011, 05:46:00 am »
in hindsight i think the choosing of the element phase could have been broken down into separate votes, as the single vote had many distinct variables being voted on-  1) theme 2) mechanics and 3) quanta type (mark, random, new).
This would be a good way to go next time.

Quote from: XYTWO from suggestions and feedback for IF
Just a rough idea: (note: I am using :underworld to represent Mind quanta)

Wandering Mind / Wandering Identity
6 :underworld / 5 :underworld (I'm not sure about exactly what it should cost)
2/3 / 2/3
 :underworld (What should the ability name be?): Target creature attacks in the same manner as Wandering Mind/Identity this turn.

This basically makes the target creature attack like a Wandering Mind, and with the same result. A list of things influenced by this ability:
Miss/hit
Damage done
Attack number
(Possibly other things? I don't know)
Do you see anything here that we can use?

Also do you think we have enough card idea and it is time to chose versions and start balancing?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline The_Mormegil

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg335373#msg335373
« Reply #134 on: May 17, 2011, 11:34:27 am »
I think the card base shoould be around 13 cards (11-15), so we have plenty of material to form the new Element. I think we should start finalizing this.
[18:21:43] jmdt: elements is just math over top of a GUI
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337143#msg337143
« Reply #135 on: May 19, 2011, 10:57:59 pm »
hawanja is an artist who has let us use his work as we please, provided we give him credit/links etc, and i came across this, which may work for psionist or some other mind-creature http://freakmutantmonster.blogspot.com/2011/03/controllers.html
moose dont say moo.

Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337152#msg337152
« Reply #136 on: May 19, 2011, 11:26:11 pm »
A poll to choose cards is up. It will run for 4 days. The top 9 options will be included with the Pillar, Pendulum, Shield, Alchemy, Nymph and Dragon.
Vote for either Revenge or Morale will count for whichever got more votes. Same applies to Forget type 1 and 2.

@moomoose. That is a good choice for psionist. (provided psionist survives the cut.)
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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337296#msg337296
« Reply #137 on: May 20, 2011, 05:00:53 am »
A poll to choose cards is up. It will run for 4 days. The top 9 options will be included with the Pillar, Pendulum, Shield, Alchemy, Nymph and Dragon.
Vote for either Revenge or Morale will count for whichever got more votes. Same applies to Forget type 1 and 2.

@moomoose. That is a good choice for psionist. (provided psionist survives the cut.)
How come my ideas were never added or discussed or commented on?

Quote
EDIT:

Creature: Psi Slayer
Cost: 5 psi
Passive ability: Mind clog: Attacks opponents quanta.


Permanent: Mind Shield:
Cost: 6 psi
Ability:Creatures with an attack higher than 9 are unable to reach you.

Creature: Hypnotic Wanderer
Cost: 4
Ability (repetitive use): costs 2 psi: Mental dissipation: Target creature gains dream state. 40% chance it attacks itself.


Creature: Dream Creator.
Cost: 5
ability (repetitive use): Sleep: costs 3: Creature gains sleep status: is delayed for 2 turns
If creature with sleep status is targeted by nightmare, 6 hp (max) is drained from creature.

Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337524#msg337524
« Reply #138 on: May 20, 2011, 05:14:23 pm »
I apologize. My mistake flayne. I missed those.
I will add them and restart the poll.

Ideas added and vote reset.
Unfortunately it now locks your votes so be careful about what you vote for.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Flayne

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337533#msg337533
« Reply #139 on: May 20, 2011, 05:35:44 pm »
I apologize. My mistake flayne. I missed those.
I will add them and restart the poll.

Ideas added and vote reset.
Unfortunately it now locks your votes so be careful about what you vote for.
Actually it's my fault, I had edited that post and you may have missed it, that was my response when you had asked me and moomoose to post ideas,  so sorry about that  ^^;

Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337549#msg337549
« Reply #140 on: May 20, 2011, 06:29:32 pm »
the slight issue i have with using a poll for this matter is that creatures such as spectre and projection are not interesting enough to vote for, but base creatures are essential for each element.
moose dont say moo.

Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337552#msg337552
« Reply #141 on: May 20, 2011, 06:39:17 pm »
the slight issue i have with using a poll for this matter is that creatures such as spectre and projection are not interesting enough to vote for, but base creatures are essential for each element.
Air has only a Dragon.
The Dragon gets in already.
However we can have the votes for the vanillas count toward the higher of the two.
Should we?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Flayne

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337555#msg337555
« Reply #142 on: May 20, 2011, 06:42:15 pm »
the slight issue i have with using a poll for this matter is that creatures such as spectre and projection are not interesting enough to vote for, but base creatures are essential for each element.
Air has only a Dragon.
The Dragon gets in already.
However we can have the votes for the vanillas count toward the higher of the two.
Should we?
I dont think vanillas need voting. all they need is balancing and to be included in the element.
I mean a vanilla just has atk and def thats it.  :-\

Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg337557#msg337557
« Reply #143 on: May 20, 2011, 06:46:04 pm »
going along the lines of what flayne was saying, i think vanillas should be used to fill in the gaps in the creature costs, and then balance them based on the cost needed
moose dont say moo.

 

blarg: