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Offline OldTreesTopic starter

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg466313#msg466313
« Reply #12 on: March 01, 2012, 10:27:23 pm »
:gravity Shard of Restraint - Players can only play 4|3 cards per turn. Additional stacks decrease the value by 1 to a minimum of 1.  :gravity cards are unaffected.
Is this really that inconvenient? Sure it hurts Fractal and OTK decks but most deck eventually top deck.
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Offline majofa

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg466333#msg466333
« Reply #13 on: March 01, 2012, 11:26:24 pm »
:air Shard - something to do with Airborne creatures
:earth Shard - something defensive
:fire Shard - maybe something to do with the difference in attack and health

Offline Anarook

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg466520#msg466520
« Reply #14 on: March 02, 2012, 09:28:49 pm »
:gravity Shard of Restraint - Players can only play 4|3 cards per turn. Additional stacks decrease the value by 1 to a minimum of 1.  :gravity cards are unaffected.
Is this really that inconvenient? Sure it hurts Fractal and OTK decks but most deck eventually top deck.
Mmm, it'd have more of an aeffect on early game. I thought it seem'd a decent idea, but perhpas a bit UP?
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Offline moomoose

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg466544#msg466544
« Reply #15 on: March 02, 2012, 11:44:44 pm »
yeah, nice idea, but as a weak silence it is UP. 
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Offline Anarook

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg466553#msg466553
« Reply #16 on: March 03, 2012, 12:05:09 am »
Hmm, anyone against me throwing it out to the community?
Perhaps someone will find a better way about it.
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Offline OldTreesTopic starter

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg466686#msg466686
« Reply #17 on: March 03, 2012, 08:12:19 am »
Hmm, anyone against me throwing it out to the community?
Perhaps someone will find a better way about it.
Perhaps it might be improved. It is at least worth getting more ideas. I probably would not submit it to the crucible without significant improvement though. (it being below your standard quality Anarook)
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Offline moomoose

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg466923#msg466923
« Reply #18 on: March 04, 2012, 12:17:46 am »
in chat, not sure if he was directing his reply at me or just stating a fact a few moments after, but can't hurt to try and help-
[19:10:39] moomoose: ‹@zanzarino› is there anything you may want the idea factory to focus on, or is this something you would prefer not to get into?
[19:11:48] zanzarino: I am still thinking about the air and aether shards. I think I have a pretty solid idea for the earth shard so I am good with that one.
[19:16:02] zanzarino: Not completely sure yet about aether shard, that is why it is not coded yet.

so i suggest we come up with a variety of ideas for :air and :aether for him to consider

:air
-bonus related to airborne creatures-
airborne creatures gain +2|+0, :air airborne creatures gain +3|+1
target creature gains +1|+1 for each airborne creature in play, an extra +|+ if :air (2|2?)
airborne creatures become evasive, have a 30% chance of avoiding enemy targeting, 50% if :air
-other mechanics-
gain quanta for each airborne creature in play, and :air if the creature is :air

:aether
-bonus related to immaterial creatures-
immaterial creatures gain +1|+1, :aether creatures gain +2|+2
target creature gains +1|+1 for each immaterial creature in play, an extra +|+ if :aether (2|2?)
immaterial creatures have their attacks count as spells, gain +1|+1 if :aether
-other mechanics-
your opponents cards in play cannot use their skills or abilities for 1 turn, 2 if your mark is :aether
deal 3 damage per card in your hand to your opponent, 4 if your mark is :aether
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Offline Anarook

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg466993#msg466993
« Reply #19 on: March 04, 2012, 02:35:39 am »
From the CardIdeaPlanningRoundTable
Shard of Bravery-Increases draw power for 2 turns. +1 turn if either mark is fire.(Both players)
More balanced than current version(Opponent reaction+smaller burst potential)
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Offline moomoose

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Re: Project: Shards https://elementscommunity.org/forum/index.php?topic=36756.msg467009#msg467009
« Reply #20 on: March 04, 2012, 02:53:06 am »
yeah, he did note he had some ideas of how to nerf SoB (aka SoBe), considering some people are pulling out 1 turn wins with it (bogtro claimed a 0 turn win), i see a nerf bat coming.
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anything
blarg: