in chat, not sure if he was directing his reply at me or just stating a fact a few moments after, but can't hurt to try and help-
[19:10:39] moomoose: ‹@zanzarino› is there anything you may want the idea factory to focus on, or is this something you would prefer not to get into?
[19:11:48] zanzarino: I am still thinking about the air and aether shards. I think I have a pretty solid idea for the earth shard so I am good with that one.
[19:16:02] zanzarino: Not completely sure yet about aether shard, that is why it is not coded yet.
so i suggest we come up with a variety of ideas for
and
for him to consider
-bonus related to airborne creatures-
airborne creatures gain +2|+0,
airborne creatures gain +3|+1
target creature gains +1|+1 for each airborne creature in play, an extra +|+ if
(2|2?)
airborne creatures become evasive, have a 30% chance of avoiding enemy targeting, 50% if
-other mechanics-
gain quanta for each airborne creature in play, and
if the creature is
-bonus related to immaterial creatures-
immaterial creatures gain +1|+1,
creatures gain +2|+2
target creature gains +1|+1 for each immaterial creature in play, an extra +|+ if
(2|2?)
immaterial creatures have their attacks count as spells, gain +1|+1 if
-other mechanics-
your opponents cards in play cannot use their skills or abilities for 1 turn, 2 if your mark is
deal 3 damage per card in your hand to your opponent, 4 if your mark is