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Offline OldTreesTopic starter

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg320872#msg320872
« Reply #12 on: April 27, 2011, 01:57:27 am »
Something else to consider is if we can enable 60 card decks using only variations on quanta production. I think this might be a challenge.
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Offline moomoose

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg320887#msg320887
« Reply #13 on: April 27, 2011, 02:17:10 am »
Conversion cards have been done, There is a Temple of ___| Shrine of ___ in the Permanent Forge
http://elementscommunity.org/forum/index.php/topic,16622.0.html
I was thinking more along the lines of a targeting quanta system, which currently is not possible to my knowledge.  ie target :earth as desired to 'sell' and next target :life to 'buy' - although it may be possible to do without actual targeting mechanics.  Something to help multi-element decks when the cards in your deck arent coming out as balanced as you had planned, or dealing with bad luck on quantum tower generation.  Whether its usable multiple times per turn or not is really going to depend on the details later down the road.

Perhaps a drastic long term quanta acceleration for late game bolt decks and similar cards like Fractal and Mitosis?
something like an interest type mechanic, where each turn you gain an extra % of what you have saved up of a certain element?

Something else to consider is if we can enable 60 card decks using only variations on quanta production. I think this might be a challenge.
I suppose it may be interesting to give a benefit to larger decks in regards to quanta generation to offset the lack of consistency inherent in 60 card decks
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Offline EvaRia

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg321877#msg321877
« Reply #14 on: April 28, 2011, 02:40:23 pm »
I've thought about various ways to generate quanta in a deck. Any kind of quanta generation has the ability to add a lot of different deck ideas into the game.

So far I've been thinking:

- A weapon or a creature where damage done is converted into quanta.
- A "bolt" that generates quanta.
- Quanta storing/releasing.
- Quanta gain based on creature count.

Offline moomoose

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg321887#msg321887
« Reply #15 on: April 28, 2011, 03:09:52 pm »
- A weapon or a creature where damage done is converted into quanta.
I like it, sort of like solar shield but offensive

- A "bolt" that generates quanta.
This has some potential.  would the damage/quanta gain be set like lightning, or variable like fire bolt?

- Quanta storing/releasing.
protection from denial decks, any other use i am missing?

- Quanta gain based on creature count.
or could extrapolate to based on permanent count, based on hp left, based on cards in hand, or mixing in with the 60 card thoughts from earlier- the number of cards left in deck.
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Offline EvaRia

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg321893#msg321893
« Reply #16 on: April 28, 2011, 03:22:59 pm »
- A weapon or a creature where damage done is converted into quanta.
I like it, sort of like solar shield but offensive

- A "bolt" that generates quanta.
This has some potential.  would the damage/quanta gain be set like lightning, or variable like fire bolt?

- Quanta storing/releasing.
protection from denial decks, any other use i am missing?

- Quanta gain based on creature count.
or could extrapolate to based on permanent count, based on hp left, based on cards in hand, or mixing in with the 60 card thoughts from earlier- the number of cards left in deck.
1. Basically. It could be Other and generate mark quanta, or belong to a specific element. Aether or Light make the most sense thematically to me in this case.

2. I was thinking a pump spell. So, the use of the pump spell actually makes it stronger.

3. There would be some kind of gain, or it could generate random quanta, or it could focus the quanta. Not really sure.

4. True, you could do a lot under that general idea.

Offline OldTreesTopic starter

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg321895#msg321895
« Reply #17 on: April 28, 2011, 03:30:09 pm »
Nice ideas EvaRia
- A weapon or a creature where damage done is converted into quanta.
A very aggressive type. It would work well for a quanta accelerating deck type.

- A "bolt" that generates quanta.
So for N quanta generate M quanta? Reminds me vaguely of doubling cube from MTG. A way to convert Stock quanta into more quanta. This would help bolt deck types.

- Quanta storing/releasing.
A 2nd way to avoid quanta denial. Perhaps even add interest to avoid being situational.

- Quanta gain based on creature count.
Quanta based on a resource count (creatures, stock quanta, permanents, deck size, ...) This would reward decks that were heavy with that resource. However this might not fit many elements.
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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg321998#msg321998
« Reply #18 on: April 28, 2011, 07:12:30 pm »
When I was stll new here, I designed a card that implied a type of quanta production based on creature cost,
here's the card (disregard the poison ability):
As you can see, you gain X quanta, where X = cost of target creature, a new take on quanta production.
for example in the case of using it for all quanta types: I use this on a black dragon, i instantly get 10  :darkness quanta.
This was designed for Aether because It contains some of the most expensive cards in the game such as Elite phase dragon and Fractal, so i wanted to think of a way that would improve aether's cost problems in that aspect.

Offline moomoose

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg322106#msg322106
« Reply #19 on: April 28, 2011, 09:27:31 pm »
- A weapon or a creature where damage done is converted into quanta.
A very aggressive type. It would work well for a quanta accelerating deck type.
> the more i think about this the more i like it, its somewhere between vampire and pest.

- A "bolt" that generates quanta.
So for N quanta generate M quanta? Reminds me vaguely of doubling cube from MTG. A way to convert Stock quanta into more quanta. This would help bolt deck types.
> helping bolt decks is good to an extent, but without bolts having a damage cap- it could get out of hand

- Quanta storing/releasing.
A 2nd way to avoid quanta denial. Perhaps even add interest to avoid being situational.
> maybe it could be a shield, and when there is quantum in storage the defense is boosted? i suppose it could work in a weapon as well, and deal extra damage while in use.

- Quanta gain based on creature count.
Quanta based on a resource count (creatures, stock quanta, permanents, deck size, ...) This would reward decks that were heavy with that resource. However this might not fit many elements.
> does the quantum generator idea we are seeking have to apply to all, most, or just some of the elements?
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Offline OldTreesTopic starter

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg322114#msg322114
« Reply #20 on: April 28, 2011, 09:43:21 pm »
- A weapon or a creature where damage done is converted into quanta.
A very aggressive type. It would work well for a quanta accelerating deck type.
> the more i think about this the more i like it, its somewhere between vampire and pest.

- A "bolt" that generates quanta.
So for N quanta generate M quanta? Reminds me vaguely of doubling cube from MTG. A way to convert Stock quanta into more quanta. This would help bolt deck types.
> helping bolt decks is good to an extent, but without bolts having a damage cap- it could get out of hand

- Quanta storing/releasing.
A 2nd way to avoid quanta denial. Perhaps even add interest to avoid being situational.
> maybe it could be a shield, and when there is quantum in storage the defense is boosted? i suppose it could work in a weapon as well, and deal extra damage while in use.

- Quanta gain based on creature count.
Quanta based on a resource count (creatures, stock quanta, permanents, deck size, ...) This would reward decks that were heavy with that resource. However this might not fit many elements.
> does the quantum generator idea we are seeking have to apply to all, most, or just some of the elements?
These quanta generator ides do not have to apply to all elements.

I think a nice series could be created out of the Investing quanta idea.
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Offline EvaRia

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg322354#msg322354
« Reply #21 on: April 29, 2011, 02:03:52 am »
- A "bolt" that generates quanta.
So for N quanta generate M quanta? Reminds me vaguely of doubling cube from MTG. A way to convert Stock quanta into more quanta. This would help bolt deck types.
> helping bolt decks is good to an extent, but without bolts having a damage cap- it could get out of hand
There is no reason to include this in the same element as other bolts. That way it does not help any bolt besides itself.

Mechanically this seems to work best for Time or possibly Gravity.

Offline OldTreesTopic starter

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg323916#msg323916
« Reply #22 on: May 01, 2011, 02:28:47 am »
New Deck type:
One that needs weird ratios like 1:3:6:8 for 4 elements?
1:1:1:3 is easy with pendulums but 1:3:6:8 sounds much harder especially if the 6 were the primary quanta.
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Offline EmeraldTiger

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg324973#msg324973
« Reply #23 on: May 02, 2011, 01:55:47 pm »
This project could be a competition to see what the community can come up with.
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