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Offline OldTrees

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg324003#msg324003
« Reply #12 on: May 01, 2011, 05:07:46 am »
From that list I think Spiders would be the most valuable to the game, interesting, and useful as an example for Name based series.
So I nominate Spiders as the series to expand.

(The Art project would need to be a separate series and will happen eventually)
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Offline moomoose

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg325996#msg325996
« Reply #13 on: May 03, 2011, 06:14:08 pm »
assuming we go with spiders, are we going to add a good atk/cost ratio creature with web ability, or something more creative? 
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Offline OldTrees

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg326032#msg326032
« Reply #14 on: May 03, 2011, 06:53:24 pm »
assuming we go with spiders, are we going to add a good atk/cost ratio creature with web ability, or something more creative?
We need more nominees however I expect spiders to be more creative.
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Offline moomoose

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg326073#msg326073
« Reply #15 on: May 03, 2011, 07:31:59 pm »
if i have to use the words "i nominate"- i nominate expanding the mummy archetype, having a creature targeted by an existing spell to do something different from its normal effect.
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Offline ZephyrPhantomTopic starter

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg326131#msg326131
« Reply #16 on: May 03, 2011, 08:18:52 pm »
I nominate Golems, as I think they could use more thematic expansion and more unique abilties.

Offline EmeraldTiger

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg326134#msg326134
« Reply #17 on: May 03, 2011, 08:25:12 pm »
I nominate Spiders since I made one.
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Offline Nepycros

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg326150#msg326150
« Reply #18 on: May 03, 2011, 08:34:57 pm »
Moar golems, for sure.
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Offline ZephyrPhantomTopic starter

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg346118#msg346118
« Reply #19 on: June 04, 2011, 10:00:12 pm »
Alright, I have started a poll with the nominations we have :
Spiders
Golems
Mummies 'Morph Effect'
Please vote.

Offline moomoose

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg346442#msg346442
« Reply #20 on: June 05, 2011, 04:48:02 pm »
heres an example of the general direction i was talking about with mummy as a theme:


if targeted by one spell/effect, something abnormal happens
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Offline ZephyrPhantomTopic starter

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg353845#msg353845
« Reply #21 on: June 20, 2011, 01:34:25 am »
It looks like our main interest is in the "Morph" effect the Mummies use.

Idea Phase has started - if you have any good ideas, post them here or in the Idea Factory feedback thread (http://elementscommunity.org/forum/index.php/topic,25499.0.html).

Offline moomoose

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg353864#msg353864
« Reply #22 on: June 20, 2011, 01:57:51 am »
well, firstly the cyst spider above is one idea.  the theme is cancer being empowered by aflatoxin, which causes malignant cells.  in light of new cards since that card was produced, mitosis would also be a good choice of spell, given that cell life cycles are *key* in cancer development. like i would say top 5, maybe number 1 overall, biological exploits cancer utilizes in order to survive, generally speaking.

list of target-able spells/skills currently in game to help spark imaginations:
shard of readiness
chaos seed/power
mutation
antimatter
butterfly effect
web
poison
aflatoxin
momentum
gravity pull
devour
chimera
catapult
overdrive
heavy armor
protect artifact
quicksand
basilisk blood
destroy
guard
adrenaline
mitosis
fire lance
explosion
fire storm (not actually targetable, but still)
immolation
rage potion
freeze
ice lance
psionic wave / lobo
nymphs tears (limited)
flood (not targetable, but still relevant)
holy light
heal
blessing
luciderin
endow
sky blitz (again, potentially relevant)
lightning storm (^)
animate weapon
ignite
shockwave
shoot
reverse time
immortality
sundial (just in case..)
siphon life
liquid shadow
nightmare
eclipse
cloak
thunderbolt
twin universe
quint
fractal
silence
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Offline OldTrees

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg353870#msg353870
« Reply #23 on: June 20, 2011, 02:05:05 am »
It looks like our main interest is in the "Morph" effect the Mummies use.

Idea Phase has started - if you have any good ideas, post them here or in the Idea Factory feedback thread (http://elementscommunity.org/forum/index.php/topic,25499.0.html).
Concurrently*, Theory Phase has started:
What targeting effects deserve to have a Morph effect?
Why does Reverse Time have a Morph effect?

*A Theory phase is inherent in all Idea Phases. Inability to participate in a Theory Phase means you are blind in an Idea Phase.
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anything
blarg: