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Offline OldTrees

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354316#msg354316
« Reply #36 on: June 21, 2011, 01:04:22 am »
I will make a diagram for you

pest                       mummy
revert past birth    revert past death
return to deck        pharaoh

Phoenix                 pixie
reason A               reason B
+X|-X                     Momentum + Adrenaline

My position: If reason A = reason B than effect A = effect B.
My query: How does reason B differ from reason A?
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Offline moomoose

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354326#msg354326
« Reply #37 on: June 21, 2011, 01:23:14 am »
because there is no species of phoenix that i know of that is angrier than the generic version and as such have not been distinctly given a morph effect.

and saying momentum+adrenaline as the end result rather than "nixie" isnt valid unless you go to the above comparison with mummy and have it be mummy -> revert from death -> summon scarabs and then say "huh!? why does that have anything to do with the past!?- oh, its because its now a pharaoh, and pharaohs do that" so with pixie you go pixie -> make angry -> become a nixie, oh and nixies are X so it now has X too, because it is now a nixie, not a pixie.


and to distinctly answer your question: the same thing can effect different people/things differently.  putting water into oil is different than putting water into pure sodium (boom).  you just have to see the connection and why it would be different.  so while the rage potion, or water, remains the same, the effect on two different things can be different.  thats where the creativity of morph comes in. 

and also, keep in mind that ashes dont morph into a phoenix when they are reverse time'd, even tho they could thematically be alongside mummy.  but our goal here is to come up with new morph effects, not just hump some more out of reverse time.

moose dont say moo.

Offline OldTrees

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354328#msg354328
« Reply #38 on: June 21, 2011, 01:36:22 am »
and to distinctly answer your question: the same thing can effect different people/things differently.  putting water into oil is different than putting water into pure sodium (boom).  you just have to see the connection and why it would be different.
We agree. However communicating the underlined part is the card designer's job, not the reader.
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Offline moomoose

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354329#msg354329
« Reply #39 on: June 21, 2011, 01:38:16 am »
NIXIES are mean PIXIES.  making a PIXIE angry with a RAGE potion makes it a NIXIE.  whatever a NIXIE may be, it now is.  because it is defined in the card to do so and it makes sense to do so thematically with very little use of imagination.  why does this card have a morph effect and others dont?  because it does.  because it was defined to do so.  because this is interesting.  because other cards dont have mean versions which would make sense to make the switch.

with pictures
+ = (http://t2.gstatic.com/images?q=tbn:ANd9GcQwsjYe4ysKdjBirGxwTWJvfhesl-BMEyCBJqacmNWwj8TyDdzU)
                   ^ morphs                                         when it gets ^                        into ^ with whatever stats this thing has


also, if you want to extrapolate on "why does the same thing not happen for other cards with rage potion"- why do mutants not go back to pre-mutant form when reverse timed? why do ashes not go back into phoenixes when reverse timed?  why do creatures who were made from mitosis go back into their mother card?  or frozen creatures into pre-iceblock time period?  well, because they werent defined to.  maybe there are existing cards which i cant think of which could have a morph effect with rage potion, but they dont.  the idea here is to create a new morph effect card, not to think of reasons why we shouldnt have new morph effects.
moose dont say moo.

Offline OldTrees

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354338#msg354338
« Reply #40 on: June 21, 2011, 02:36:15 am »
It is a good explanation when given in its entirety.

Creature X's abilities are derived from its emotional state. (this is the reason Rage Potion would act differently)
The non anger based abilities change to anger based abilities when creature X is enraged. (this is it spelled out)

Minor Detail:
Pixies and Nixies are not related. However your point stands when abstracted/generalized above.
http://en.wikipedia.org/wiki/Melusine
http://en.wikipedia.org/wiki/Pixie
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Offline moomoose

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354344#msg354344
« Reply #41 on: June 21, 2011, 02:44:50 am »
aye, i actually looked that up and found that out earlier, i forget which game i had played where the fae were the good and the nix were the meanies, but clearly it turns out i used a poor source for learning about them. 

or maybe there is a black knight :darkness creature but when it is given the holy light card it becomes a crusader.  other creatures dont get that effect, but this one just happens to see the light, or whatever.  im not thinking about it along the lines of stat changing (although that may be one situational morph for another card combo), more of swapping the cards entirely in these examples.  or in the case of the cyst spider original example, a specifically noted alternate effect from an aflatoxin application.  there are a ton of morphing possibilities, the basic thread being creature + spell/effect/ability/status/etc = abnormal result, but still has a thematic basis
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Offline OldTrees

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354346#msg354346
« Reply #42 on: June 21, 2011, 02:49:46 am »
That is a good point about the Unseelie Court and Seelie Court. Their abilities are tied to which court  :darkness vs :light they are a member. [Scottish Myths]
Black Knight is another good example but I think your Court Fae reference might fit better.
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Offline moomoose

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354455#msg354455
« Reply #43 on: June 21, 2011, 01:57:27 pm »
okies,  so now what?
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Offline ZephyrPhantomTopic starter

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg354514#msg354514
« Reply #44 on: June 21, 2011, 05:06:27 pm »
More ideas, I suppose.

Taking the Light and Dark theme into consideration:
http://en.wikipedia.org/wiki/Light_elf
http://en.wikipedia.org/wiki/Svart%C3%A1lfar

Ljósálfar Elf
4 :light
4 | 4
Turns into a Svartálfar Elf when exposed to Nightfall.
Starts immaterial for 3 turns.

Light could use a midhitter....

Svartálfar Elf
:darkness
4 | 4
Turns into a Ljósálfar Elf when exposed to Holy Light.
When Svartálfar Elf attacks, it drains 2 HP from your opponent to heal itself for 2 HP.

...while Darkness gets a new form of draining manipulation.

Elven Priestess
:life | 5  :rainbow
1 | 3
Turns into a Dark Nymph when targeted with Liquid Shadow.
Tuwns into a Light Nymph when targeted with Holy Light.

Offline Nepycros

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg356640#msg356640
« Reply #45 on: June 25, 2011, 08:50:15 pm »
(All credit goes to Maverixk for idea)

An interesting Morph type card. This one is based on 'evolving', or rather, gaining 'experience' by completing certain objectives.

Hidden Sniper | Dark Marksman
4 :darkness | 4 :darkness
1/3 | 1/5
 :darkness Target: Deal 2 damage to target creature. If 3 (opponent's?) creatures die by this effect, Hidden Sniper/Dark Sniper changes to Black Assassin/Shadowed Assassin

Black Assassin | Shadowed Assassin (not standalone)
6 :darkness | 6 :darkness (if it's reverse-timed, the achievement you've already made to obtain it covers the cost.)
2/5 | 3/6
 :darkness Assassinate: Deal damage to target creature. Larger creatures take more damage
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Offline The_Mormegil

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg356813#msg356813
« Reply #46 on: June 26, 2011, 05:16:16 am »
0 | 0 (if it's reverse-timed, the achievement you've already made to obtain it covers the cost.)
Fractallable? Not quite sure this is a good idea... especially with Pestal around. What comes out before the lock is killed? Yessir!
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Offline Nepycros

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Re: Project : Adding on to Existing Archetypes https://elementscommunity.org/forum/index.php?topic=25285.msg356816#msg356816
« Reply #47 on: June 26, 2011, 05:18:46 am »
0 | 0 (if it's reverse-timed, the achievement you've already made to obtain it covers the cost.)
Fractallable? Not quite sure this is a good idea... especially with Pestal around. What comes out before the lock is killed? Yessir!
Immaterial it is!
Perception is the source of misunderstanding.

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blarg: