Poll

Would you participate in the pool generation and the following tournament?

Yes
28 (82.4%)
No
6 (17.6%)

Total Members Voted: 34

*Author

Offline moomoose

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1016295#msg1016295
« Reply #24 on: November 17, 2012, 09:25:26 pm »
for those who havent yet submitted any cards, what i found helpful, in addition to looking through level 3 and those currently in 1 and 2, was the elimination/promotion thread, its faster than looking through the archives if you dont already have some from the archives in mind.  it hasnt been around forever, so looking through the archives may also be worthwhile if you still need to find more.
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Offline moomoose

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1018440#msg1018440
« Reply #25 on: November 29, 2012, 02:37:47 am »
13 yes and 2 submitters so far.  has anyone else even started looking yet?
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Offline moomoose

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023347#msg1023347
« Reply #26 on: December 19, 2012, 04:28:29 am »
poke. 12 yes votes not following through with card nominations
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Offline majofa

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023392#msg1023392
« Reply #27 on: December 19, 2012, 05:32:44 am »
13.. and anything in my Trials submission post.

Offline ZephyrPhantom

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023402#msg1023402
« Reply #28 on: December 19, 2012, 05:52:20 am »
With Zanz back, this event becomes a lot more viable.

For now, I'll add my Trials post to this thread as well.

Offline OldTreesTopic starter

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023431#msg1023431
« Reply #29 on: December 19, 2012, 08:17:24 am »
If 4 more members are responsible and contribute then we can continue.


PS: Thanks moomoose. Your poking has helped.
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline moomoose

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023578#msg1023578
« Reply #30 on: December 19, 2012, 06:22:56 pm »
would you guys mind copy/pasting them over here to just make it easier to compile later?
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Offline majofa

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023643#msg1023643
« Reply #31 on: December 19, 2012, 08:26:37 pm »
TASK III
Spoiler for Hidden:
Elements v1.32

NEW CARDS
(rares)
Arc Blade | Fulgora
Fenghuang | Fenghuang
Imp Spirit | Fiend Spirit
Phantom | Phantom
Philosopher's Stone | Philosopher's Stone
Unstable Shapeshifter | Deranged Shapeshifter
Suzaku | Suzaku
Magnetic Sword | Magnetic Blade
Seiryuu | Seiryuu
Byakko | Byakko
Sphinx | Sphinx
Genbu | Genbu

(in bazaar)
Fear Shield | Terror Shield
Rejuvenation | Rejuvenation
Touch of Midas | Touch of Midas
Winter | Winter
Quantum Pendulum | Quantum Pendulum

Miracle, Pharaoh, and Arctic Squid will now be sold in the Bazaar.
Lobotomizer, Owl's Eye, Vampire Stiletto, Arsenic, Pulverizer, Discord, Fahrenheit, Titan, Druidic Staff, Morning Star, Eternity, and Trident will now be sold in the Bazaar.


New Elders' Decks
Spoiler for Hidden:
New Elders (Ai3)
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Deck import code : [Select]
5i4 5i4 5i4 5i7 5i7 5i8 5ia 5if 5if 5if 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61q 61r 621 622 623 623 623 624 624 633 633 633 8pu

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55k 55k 55k 55k 55m 55m 55m 55m 55o 55q 55q 55r 55r 576 576 576 576 576 576 576 576 576 576 576 5od 5od 5of 5og 5oi 5zz 5zz 5zz 5zz 5ol 5ol 8pr

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5ul 5ul 5ul 5ul 5um 5um 5um 5um 777 5up 5up 5ur 5zz 5zz 5zz 5zz 5v1 61o 61o 61r 61r 622 623 623 623 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pt

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52h 52j 52k 52l 599 599 599 599 52p 52t 52u 5ul 5un 5un 5up 5uq 5uq 5ur 5ut 5uv 5v1 606 606 606 606 606 606 606 606 606 606 606 606 606 8pk

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58q 58q 58r 58s 599 599 599 599 590 590 590 592 592 594 595 596 5ri 5ri 5rk 5rk 5rl 5rl 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pm

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4sa 4sa 4sa 4sa 4sa 4vd 4vh 4vj 4vj 4vj 4vj 4vm 4vo 4zz 4zz 4zz 4zz 4zz 5i5 5i5 5ib 5ja 5ie 5ie 5if 5if 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pj

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5f2 5f3 5f3 5f3 5f6 5f6 5f7 5f7 5f7 5f8 5fz 5fz 5fz 5fz 5fe 5oi 5oi 5om 5om 5om 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8po

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55l 55l 55l 55q 55q 55r 55r 55z 55z 55z 5l8 5l8 5la 5ld 5lf 5lf 5lf 5lf 5li 5ll 5ll 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl

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5zz 5zz 5zz 5zz 777 777 777 5c3 5c5 5c9 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61s 61v 622 625 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pn

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5l8 5l8 5l8 5la 5lz 5lz 5lz 5lz 5ld 5ld 5li 5ll 5ll 5ll 5ll 5up 5ur 5ur 5ur 5us 606 606 606 606 606 606 606 606 606 606 606 606 606 606 8pq

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55k 55k 576 576 576 576 576 58v 58v 590 590 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rj 5rm 5rz 5rz 5rz 5ra 5ra 5ra 5rs 5rs 5ru 8ps

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111 111 111 111 111 111 111 111 111 111 111 111 111 111 111 5c1 5i4 5i4 5i5 5i5 5i5 5i9 5i9 5ib 5ib 5ic 5ic 5iz 5iz 5iz 5ie 5ie 5ie 5if 5if 5ig 5ii 5ii 5lm 5ri 8pp
-------------------------------------------------------------------------------
Mindgate
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 61o 61o 61o 61o 61r 61r 61t 61t 61t 61t 61u 61u 622 622 623 623 623 623 623 624 624 63a 63a 63a 63a 8pu


Firefly Queen
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5c6 5c6 5c6 5c6 5lk 5lk 5lk 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5on 5on 5on 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn


Ghostmare
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5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rm 5rm 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5ul 5ul 5up 5uu 5v1 5v1 5v1 8pt


Grabbow
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52t 55q 55q 590 590 590 590 5c1 5c7 5f6 5fa 5ia 5if 5lb 5lm 5og 5on 5ri 5rl 5up 5ur 61q 622 8pm


Firestall
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5fb 5fb 5fb 5fb 5fe 5fe 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5li 5lm 5lm 5lm 5lm 8pq


Discord/BH
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4vf 4vf 4vg 4vg 4vl 4vl 4vl 4vn 50u 50u 55v 55v 55v 55v 55v 55v 8pl


Pegasus/Blessing
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5lb 5lb 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5li 5mq 5mq 5mq 5mq 5oe 5oe 5oe 5oe 5og 5op 5op 8pr


New Abilities:
(Aquatic) Immune to flooding. Gains +1/+1 while in the water.
(Burrow) rounds up on odd attack values
(Heavy) Creature cannot be Rewound
(Potential) Creature always becomes a mutant when mutated.
(Improved Potential) Creature always becomes a mutant when mutated and gains an extra attack/health boost.
A poison counter does 1 damage a turn, a Toxin counter does 2 and the creature turns into a Malignant Cell if it dies.

Card Changes:
Spoiler for Hidden:
(Immortal - Elite Immortal)


(Azure Dragon - Sky Dragon)


(Dragonfly - Damselfly)


(Flying Weapon - Animate Weapon)


(Wyrm - Elite Wyrm)


(Gargoyle - Gargoyle)


(Bone Dragon - Ivory Dragon)


(Antlion - Elite Anltion)


(Abomination - Micro Abomination)


(Ash Eater - Brimstone Eater)


(Chimera - Chimera)


(Cockatrice - Elite Cockatrice)


(Heal - Improved Heal)


(Holy Light - Holy Flash)


(Fate Egg - Fate Egg)


(Flooding - Inundation)


(Shard of Focus - Shard of Focus)



Half-Blood: Mark changed to x2

PvP Duel: Ability to turn Spectate Off

Oracle: All pets are of equal randomness and are always shown instead of ???. Nymphs are now spun at the same randomness as all other cards.

Arena: Thumbs up and down optioned enabled on wins.





Elements v2.0

Offline ZephyrPhantom

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023765#msg1023765
« Reply #32 on: December 20, 2012, 02:20:38 am »

Spoiler for 13 Desires Cycle:
:rainbow 13 Desires Cycle  :rainbow
A little something for each element (and Other) to add more strategic depth.
 :aether Spellstone | Spellstone - Allows for more variable spell decks, especially in cases where current decks would work more effectively with more copies of a certain spell. (E.g. Bolts.) You can play practically using cards like Lightning/Poison, or you can have some fun trying to replicate 'creative' cards like Shard of Serendipity and Parallel Universe + Mutation.
 :air Essence Wyrm | Essence Wyvern - Mass protection for :air cards that forces your opponent to think twice before he uses PC or CC - is he helping you out by destroying your cards?
 :darkness Obscure | Obscurantism - An unorthodox method of control for Darkness that relies entirely on the enemy player. Great for mindgaming and forcing a player to pay attention (and maybe use a little math while he's at it.)
 :death Dirty Needle | Dirty Needle - Shall I help you, or shall I hurt you? An innovative Healing / CC card that can easily shift purpose depending on the situation, from healing an Armagio to rendering HP gain useless with Shard of Void.
 :earth Guardian | Protector - Makes placement of creatures more important in the ETG game - the only 'placement' card in ETG so far is Flooding, and it's really more of a denial card than than one that makes you think "what creature should I play next?"  With Guardian, however, the field changes from a passive element on the board to an important factor in being AntiCC for your creatures.
 :entropy Yoink! | Yoink! The 'troll' card of the group that can also participate in milling - sure, you can use this in a Mindgate deck to steal cards faster or speed up deckout in a stall, but the real kicker comes from stealing an enemy Silurian in Instosis. ;)
 :fire Searing Pact | Blazing Pact - Ready to Rush or do a Massive Damage OTK? This card is for you - the double-edge damage of the card really gives the feel of aggression Fire revels in and is great when used with Phoenix or Seraph. Upgraded takes things up a notch and makes your opponent's creature take extra damage if your assault fails.
 :gravity Compact Guard | Focus Buckle A handy card that can double as a quick shield or an Anti-Rainbow/Stall PC - order up your damage sources correctly, and your opponent will find himself with a dead card in place of a Dimensional Shield or his Nova's quanta being focused into a useless pool.
 :life Vine Beast | Entangling Beast While the forest can give, it can also take away - Life lacks a serious midhitter in between Cockatrice and Emerald Dragon, as well as any PC that allows it to deal with pesky shields. This beast of a treant not only resolves both problems but can also give players unorthodox ways of manipulating enemy cards to ensure your opponent cannot disrupt your beatdown, such as Quinting an Entangled creature.
 :light Halo | Halo - A quick quantum-fixing card that essentially allows any element to synergize with :light , allowing you to access more expensive cards (double Fractal, anyone?) or quickly play a certain copy of a card more to get the most out of a duo 'split' of quantum producers. Timed well, it can turn an unplayable hand into a game changing one.
 :time Mending Pocketwatch | Mending Pocketwatch - Drops a threat onto the field that your opponent should attempt to nullify quickly - if not, he'll find you as healthy as you were a few turns before. If you're not willing to draw cards from your own deck or if your deck's hitting zero, force your opponent to draw with Shard of Bravery instead. A nice buffer to any :time stall that holds its own ground with self-protection.
 :water Cymothoa | Cymothoa - A tricky rush-stopper that can quickly lower your opponent's life if he's not paying attention. As an added bonus, Cymothoa can also conspire with Flooding to lockdown the enemy field in mono :water , meaning your opponent should get rid of them before it's too late - for a damage price, of course.
 :rainbow Dichromatic Butterfly | Trichromatic Butterfly - A useful quantum producer that can help balance out trios and duos if used correctly. Great for getting the extra quanta needed on a bad pillar draw to support more expensive cards.

Spoiler for Non-Shard Suggested Changes:
Aether
Immortal's cost lowered to 5 | 6  .
  Air
Wyrm's Dive Cost lowered from      to    .
Thunderstorm delays all enemy permanents for 1 turn.
  Death
Skeleton now generates  per turn in addition to being undead.
Plague can now target either player's side. ("Target player's creatures are infected. Removes invisibility." Great as an emergency death trigger if needed.)
  Earth
Burrowed Antlions gain Momentum.
Gnome Gemfinder now has the additional ability " - Sacrifice this card to generate  ."
Graboid now enters unburrowed but can be burrowed for :earth on the turn it is played to gain :time Evolve (Evolve can be used on the same turn as Burrow.)
  Gravity
Graviton Mercenary (unupped) lowers cost to 3 and gets the ability " : Smash : Target weapon or shard is delayed for 1 turn." (See here for reasoning.)
Graviton Guard (upped) raises cost to 3 and gets the ability " : Smash : Target nonpillar nonshield permanent is delayed for 1 turn."
Massive Dragon HP raised from 15 to 50 and 30 to 75 respectively (that's 33 and 42 HP per normal Catapult - however, increased damage is balanced out by being more expensive than Titan or Armagio.)
  Life
Thorn Carapace cost lowered to 6 | 6
Light
Holy Flash becomes "Generate 4 and delay target creature for 2 turns."
Hope (upgraded) cost lowered to 7 .
  Time
Fate Egg gives the creature it hatches into whatever buffs it received (e.g. if Fate Egg with +3 | +3 from Blessing and Immortal hatches, the hatched card gains +3 | +3 and Immortal in addition to normal stats.)
Rewind refund the owner of the rewinded creatures half of its cost, rounded down. (Half instead of full to prevent possible Graboid/Shrieker abuse and to make a rewinded Shrieker's refund = the cost of one burrowed Graboid. Refund also tones down the card advantage you gain over your opponent.)
Procastination | Turtle Shield stops weapon damage every other turn. (Conclusion drawn from this thread. Delaying a weapon damage is considered to be less important than delaying a weapon ability, and it seems logical that Procastination | Turtle Shield block weapons in a manner similar to Dusk Mantle | Improved Dusk.)
  Water
Blue Crawler gains +1 | +1 if you have more than 5 quanta or is in a Flooded space. (encourages Boltdecking and gives the impression of 'submerging' the little guy for a bonus.)
Freeze can now target permanents.
Ulitharid cost lowered to 2 .
Trident ability 'Tsunami' changed to 3  - Destroy up to 3 permanents in target stack. (Increases usability against certain cards like Shards and Bonewall. Also removes the need to errata the card every time a new 'pillar or pendulum'-type card is produced.)

Offline EmeraldTiger

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023780#msg1023780
« Reply #33 on: December 20, 2012, 03:10:42 am »
How can I get involved here?
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline ZephyrPhantom

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023784#msg1023784
« Reply #34 on: December 20, 2012, 03:21:18 am »
How can I get involved here?
You can submit card ideas that you think are worthy for playtesting and expanding ETG.

Offline EmeraldTiger

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Re: Potential Event?: Expanded Elements the Game https://elementscommunity.org/forum/index.php?topic=44530.msg1023835#msg1023835
« Reply #35 on: December 20, 2012, 04:42:49 am »
How can we do this without Bias? I know I would like some of my ideas submitted, but what about those that have left the forums. There are a lot of good ideas that have fallen to the system. How do we decide what is worthy?
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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anything
blarg: