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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358533#msg358533
« Reply #372 on: June 30, 2011, 02:30:15 am »
How about these versions?

Joy (spell)
     4|3
     Heal 4 HP per card in your hand.

Psychometabolism | Psychometabolism (spell)
     4 |3
     Target creature gains +1|+0 for every 2 cards in your hand.
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358574#msg358574
« Reply #373 on: June 30, 2011, 03:43:48 am »
So I did a quick 'ninja' question (and retreated before being smited by Zanz himself), and here's how it essentially went:



...
[20:12:52] Kuroaitou: I want to get something out of the way, so to appease the masses.
[20:12:54] sh0e: guilt?
[20:12:55] TStar: Start by banning shards zanz
[20:12:58] zanzarino: As in: "Ok I can not cast more than 3 silences in a row"
[20:13:02] TimerClock14: Just like xdude did with Napalm!
[20:13:07] willng3: I thought BH and EQ were much more irritating.
[20:13:12] TStar: 12 Shards of Gratitude in decks is crazy
[20:13:25] MatrimKK: is electrum earned affected by deck score or just by rank?
[20:13:26] Kuroaitou: @Zanzarino: Will you ever consider adding a 13th element for the game?
[20:13:31] TStar: and the 10 turns in a row Silence chains are ridiculous
[20:13:41] kirchj33: A nice feature would be to add a leaderboard so people can track themselves and others in arena too.
[20:13:45] zanzarino: Kuro=no
[20:13:48] Revoltion: No 12 silences in a row?
[20:13:50] MatrimKK: lol Kuro
...
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Scaredgirl

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358655#msg358655
« Reply #374 on: June 30, 2011, 08:12:47 am »
I would like to clarify a few things. The main goal of this project was never to make an element that would be added to the game. Anyone who thought that Zanz would simply come here, copy-paste Mind element, and add it to the game, was being way too optimistic. Facts are that Elements card pool is still way too small for even the current 12 (+1) Elements, and adding a 13th one would be a pretty bad move at this point.

I found it odd that you guys decided to go with a new type of quanta because that pretty much sealed the deal. Having a 13th element that would have been a 2nd 'Other', without any new type of quanta, would have been much more likely to happen because it wouldn't require TONS of layout changes or things like Quantum Tower nerfs. But although more likely, that probably wouldn't have happened either.

This project is more like an exercise in card designing where instead of just coming up with random cards, you build an element from scratch and really get to understand things like the importance of each element having strengths and weaknesses, or how each element has a "thing" its based on. And lastly, like most card creation on these forums, it is about the fun of designing cards. Journey instead of the destination like they say.

I do like the new element though and I like most of the cards. Hopefully something good will come of the ideas discussed in this project. And who knows, maybe one day there will be a 13th element.

Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358674#msg358674
« Reply #375 on: June 30, 2011, 10:54:13 am »
Where we can go from here:
Forge ahead with Mind since we are almost done.
Change the Mind Element series into a Mind Pseudoelement series by removing the Mind quanta.
Start a new Pseudoelement project.
???.
Combinations of the  above.

What do you want to do?

PS: This project is not over until the last member decides it is over.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358691#msg358691
« Reply #376 on: June 30, 2011, 11:47:02 am »
finish it up quickly, archive it and move on to something that isnt rejected.  would have been nice to have that feedback at the beginning.  never thought it would be a copy/paste job or anything like that, but a bleak "no" pretty much just deleted hours of work.  maybe in the future zanz could be prodded for what topics should be discussed here so we arent just writing fan-fiction and can actually have some sort of input in an area of interest, that would be beneficial and give an actual purpose to being here.

joy looks good, psycho is now a tad weak as it caps out at 4 for both with 7 cards, lower the cost to 2|1 or so if this is going to be the wording, as the effect scales and cannot be simply plugged in as +4 atk when calcing the cost.  its kinda similar to chaos power in that sense.
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358896#msg358896
« Reply #377 on: June 30, 2011, 09:23:43 pm »
ill be posting some card ideas similar to those made here based on my original concepts here (shield and psion for the moment) in level 0, i just feel like they would be rotting here under recent revelations.  OT if you dont want them submitted to level 1 let me know.
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358925#msg358925
« Reply #378 on: June 30, 2011, 10:18:43 pm »
Joy (spell)
     4|3
     Heal 4 HP per card in your hand.

Psychometabolism | Psychometabolism (spell)
     2 |1
     Target creature gains +1|+0 for every 2 cards in your hand.

Adding these versions to the OP.

Last cards to discuss
Dream Edge (permanent:weapon)
     4|4
     Weapon: Deal 6 damage at the end of every turn
     Creates a random Mind Card in you hand each turn
     (upped:Creates a random upgraded Mind Card in you hand each turn)

Spectre of Imagination = Vanilla creature
What creature stat slot is most needed? (see OP for other creatures)


Mind Cards can be remade as non Mind cards and will be treated as non Mind cards.
There are some really good ideas that would work in the crucible. (make sure to chose a fitting element)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358937#msg358937
« Reply #379 on: June 30, 2011, 10:43:12 pm »
for the sword, as mentioned before i strongly suggest it be on successful hits and/or have it be a chance to gain a random card, rather than a straight up card per turn.

hard to say for spectre, meme has low atk but multiplicity, hunter has low atk but a good skill, psion is a mid attack with a twist, dragon has higher atk and is vanilla of sorts.  if anything it may be a good mid attack creature with a 1.5|1 atk|cost ratio like 4 cost 6 atk
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Offline OldTrees

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358945#msg358945
« Reply #380 on: June 30, 2011, 10:59:14 pm »
How would you price the 'on successful attack' Dream Edge?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline moomoose

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Re: Project: The 13th Element https://elementscommunity.org/forum/index.php?topic=25093.msg358960#msg358960
« Reply #381 on: June 30, 2011, 11:24:31 pm »
personally i thought 4 cost was a tad low to start with, i would go with 5 basic, 4 upgraded
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anything
blarg: